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Hrvatski filmski ljetopis, broj 26 (2001) - Hrvatski filmski savez

Hrvatski filmski ljetopis, broj 26 (2001) - Hrvatski filmski savez

Hrvatski filmski ljetopis, broj 26 (2001) - Hrvatski filmski savez

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The basis for computer digital nonlinear editing is the concept<br />

of true random access. In other words, any frame of<br />

film can be accessed in any time and order. Practical implications<br />

of this concept on the creative process and its final<br />

result are immeasurable.<br />

The computer digital nonlinear editing obviously brought<br />

many improvements in the process of editing. Much of the<br />

time spent on manual work is now free for creative work.<br />

Instant reviewing on the set enables the author to find the<br />

best solutions on the spot, to make quick changes as well as<br />

easily preserve several versions of the same sequence.<br />

Multilayered editing enables the author to work directly on<br />

the visual structure of the frame, that is to say, in-frame editing,<br />

which created a completely new form of editing expression<br />

while also opening new creative possibilities in the field<br />

of sound. Simplified communication resulted in a much better<br />

interaction with other postproduction departments consequently<br />

resulting in more creativity and smaller editing<br />

and production costs.<br />

Digital technology, computers particularly, in the editing<br />

process and the production as a whole represent an ideal<br />

mixture of traditional and contemporary trends. The best of<br />

traditional film editing, i. e. the concept of nonlinear editing,<br />

was merged with all the advantages of digital technolgy.<br />

The result was a much more pleasant and effective working<br />

atmosphere and a technical base for the evolution of the<br />

process of editing, especially the evolution of its creativity.<br />

Judging by what we know now, these changes are only the<br />

beginning. Next step is the transformation of the medium<br />

itself. First major development in that sense was already<br />

achieved by the replacement of the film negative (35mm)<br />

with the video format of the same or higher quality (High<br />

Definition TV format). At present a yet newer format is<br />

being introduced, 24p, Sony’s new format also called digital<br />

cinema. Its resolution of 1920x1080 pixels is very close to<br />

the film 2K resolution (2000 lines). By its technical characteristics<br />

(16: 9 format, 2K resolution; 24 frames per second)<br />

this digital standard is the closest to the 35mm film.<br />

At the same time, various experiments are being carried out<br />

all around the world, which do not necessarily have anything<br />

to do with film industry, nevertheless, could soon<br />

make a significant impact on it. Experts are working on the<br />

techniques of picture presentation (2D and 3D) directly on<br />

the retina. They are trying to incite the brain to receive outside<br />

information directly via radio waves, avoiding sight and<br />

hearing. Another type of experiments concerns the presentation<br />

of film picture and surround sound in its full quality<br />

over the Internet. One should not forget the experiments<br />

with virtual reality.<br />

The consequences of these new developments will undoubtedly<br />

be grand. Any time soon, we will most probably edit a<br />

virtual 3D action in real space. Nevertheless, no matter how<br />

dramatic these changes may be on the level of editing<br />

expression, the editing process, in its foundations, remains<br />

the same. The work will still consist of shortening material<br />

to a needed length, creating adequate temporal and spatial<br />

202<br />

<strong>Hrvatski</strong> <strong>filmski</strong> <strong>ljetopis</strong> <strong>26</strong>/<strong>2001</strong>.<br />

relationships, dynamics and the dramaturgical structure of<br />

the story. However, technical changes and new working<br />

methods are opening doors to creativity and enable us to<br />

travel in a number of new directions where the only limitation<br />

is — our own imagination.<br />

UDC: 791. 44. 071. 1 (438) Dumala P.<br />

781. 43 — 252 (438)<br />

Midhat Ajanovi}<br />

Brilliant Nuances of Darkness —<br />

Piotr Dumala’s Animations<br />

Polish animated film belongs to the leading film industries<br />

in the world when we take into consideration its creative<br />

achievements and a number of minutes of animation produced<br />

in one year. The pioneers of Polish cinema viewed<br />

animation as a very important genre from the very beginnings,<br />

if not the most important. In practice, animation<br />

started to develop in Poland after 1916 when Felyks<br />

Kuczkowski made his first animated film, while Zenon<br />

Wasilewski founded the first studio for animated film<br />

Triofilm at the end of 1930’s. Until the end of World War II<br />

nothing much was happening, but then in 1950’s started the<br />

golden age of animation in Poland. Four different studios<br />

for animation were founded, in Bielsko-Bialama, Krakow,<br />

Lodz and Warsaw creating a precious and unique cinematic<br />

and historical phenomenon. At the same time, with a number<br />

of over 2000 animated films produced Poland is one of<br />

ten countries with the richest production of animation.<br />

Polish animation is characterized by absurd, macabre films,<br />

films with nightmarish atmosphere achieved through brave<br />

and original experimenting with unique graphics techniques<br />

and audiovisual processing of the film form. Polish animators<br />

Jan Lenica, Walerian Borowczyck, Witold Giersz,<br />

Miroslav Kijowitcz, Ryszard Czekala, Daniel Szczechura,<br />

Zdislav Kudla, Jerzy Kucia or Zbigniew Rybczynski preferred<br />

working with unusual forms of expression; using<br />

methods of model animation, collage and flicker rather than<br />

those of classical animated film.<br />

Sophisticated artistic and animation forms were combined<br />

with a literary content and typically middle European characters,<br />

pessimists making fun at their own expense, laughing<br />

at the hopelessness of their situation in the world resembling<br />

a gigantic trap they are caught in. Totalitarianism of the<br />

modern age, which has left deep scars on Poland, was best<br />

portrayed in the animated medium.<br />

These films superbly developed a certain surreal visual language<br />

that described the subconsciousness and dark nightmares<br />

of lonesome losers, their anguish in the ambiance of<br />

entrapment they were born into. Painting absurd, often<br />

morbid dreams of these pessimists who have lost all their<br />

illusions, human caricatures that wander through the tunnel<br />

with no entrance nor exit, Polish animators spoke about<br />

their reality, political system and the society they grew up in<br />

and harshly criticized it.

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