Katedra matematiky - Katolícka univerzita v Ružomberku
Katedra matematiky - Katolícka univerzita v Ružomberku Katedra matematiky - Katolícka univerzita v Ružomberku
160 Tadeusz RatusińskiThey are based on questionaries in which pupils had to evaluate themselves.If we compare "how pupils claimed" in questionary and "how theyplayed" (table 2) based on analysis of collected materials (recorded films)we formulate surprised conclusion: pupils had applying the strategyinsensible! They played right flowers, but they didn’t know it’s strategy.Table 2Let’s sort the same data from analysis of films by school classes (Meadow 1- figure 3, Meadow 2 - figure 4).Figure 5 - Meadow 1 Figure 6 - Meadow 2Few more conclusions can be formulated:The winning strategy for Meadow 1 has been easier to discover thenthe other one. In this situation the first strategy seems to be some kind ofepistemological obstacle [8]. Pupils who had found the winning method forMeadow 1 had problems with discovering next one.If we concentrate on Meadow 1 we’ll observe:• ∼45% of each class (primary school and secondary school) noticedlucky flowers - they observed: If I put Beep on this flower I’ll win.They didn’t make any reasoning for this fact, just observation.• ∼33% of each group - find out incomplete strategy - it means theyforgot about one flower (most often the first - the very bottom one -the last step of reasoning).
Examples of using ICT for forming reductive reasoning at school 161• ∼15% of oldest classes (6th primary school and 1st secondary school)discovered full strategy (full reductive reasoning).• Significant majority of all pupils discovered at least lucky flowers onfirst board.The analysis of recorded films shows that quite a lot of pupils solved thisproblem in both cases (on both boards):IV SP (4th primary school) - ∼30%,V SP (5th primary school) - ∼56%,VI SP (6th primary school) - 50%,I Gimnasium (1st secondary school) - ∼94%.Additional from observation two more conclusions can be formulated:• Pupils cooperation has been better way to discover winning strategythan their contest.• Weakest pupils learned more observing opponents. It helped them tofind out the right way of reasoning.Described game Maths Meadow is a part of collection of math’s didacticsgames. Working over such project we realize that this product is dedicatedfor children. Well-made educational game can become an object of interesteven of the most demanding player. Under colourful, breath taking graphic,interesting music and the sound effects, in easy way we can smuggle mechanismsresponsible for formatting logical and creative thinking as well asskill of discovering the strategy.The desire of victory is natural helping factor for uncovering winningstrategy. It seems, that such didactic games are proper for pupil independentlyof age. Results of researches show, that suitably constructed gamescan help in teaching reductive reasoning. At the beginning the pupils playwithout any analisation of situation. However, after several played partsappears question: what should I do to win? This the motivates to analysenext steps of the game and search for strategy which allows winning. Strategicgames used in didactics have to be always adapted to child’s intellectualpossibilities.The research has showed, that it is possible and may be effective toteach reduction from 10 years old. Educational games help to develop wayof thinking which should be the basic aim of education at school, but it isnot possible without general introducing computers. The computers allowteaching in a way that was unavailable up to now.Maths meadow is example of such game, which we can use to teach reduction,starting from 10 years old pupils of primary school. Experiences
- Page 111 and 112: Losowe gry hazardowe a proces decyz
- Page 113 and 114: Losowe gry hazardowe a proces decyz
- Page 115: ZakończenieLosowe gry hazardowe a
- Page 118 and 119: 116 Daša Palenčárová2. Implicit
- Page 120 and 121: 118 Daša PalenčárováÚloha 1 (s
- Page 122 and 123: 120 Daša PalenčárováNajčastej
- Page 125 and 126: Catholic University in RužomberokS
- Page 127 and 128: Premena interaktívnej tabule z hra
- Page 129 and 130: Premena interaktívnej tabule z hra
- Page 131 and 132: Premena interaktívnej tabule z hra
- Page 133 and 134: Catholic University in RužomberokS
- Page 135 and 136: Vedomosti študentov zo štatistiky
- Page 137 and 138: Vedomosti študentov zo štatistiky
- Page 139 and 140: Vedomosti študentov zo štatistiky
- Page 141 and 142: Vedomosti študentov zo štatistiky
- Page 143 and 144: Catholic University in RužomberokS
- Page 145 and 146: Kľúčové kompetencie a diskrétn
- Page 147 and 148: Kľúčové kompetencie a diskrétn
- Page 149 and 150: Kľúčové kompetencie a diskrétn
- Page 151 and 152: Catholic University in RužomberokS
- Page 153 and 154: Examples of introducing chosen conc
- Page 155 and 156: Examples of introducing chosen conc
- Page 157 and 158: Catholic University in RužomberokS
- Page 159 and 160: Examples of using ICT for forming r
- Page 161: Examples of using ICT for forming r
- Page 165 and 166: Catholic University in RužomberokS
- Page 167 and 168: Tvorba školského vzdelávacieho p
- Page 169 and 170: Catholic University in RužomberokS
- Page 171 and 172: Language Aspects of the Initial Pha
- Page 173: Language Aspects of the Initial Pha
- Page 176 and 177: 174 Takács István Árpád• What
- Page 178 and 179: 176 Takács István ÁrpádAsk the
- Page 180 and 181: 178 Takács István Árpád3. Concl
- Page 182 and 183: 180 Štefan TkačikDemokritos rozvi
- Page 184 and 185: 182 Štefan Tkačik2. Eudoxova exha
- Page 186 and 187: 184 Štefan Tkačikhranoly. Ostanú
- Page 188 and 189: 186 Štefan TkačikPre každé čí
- Page 190 and 191: 188 Štefan TkačikDefinícia 1. Fu
- Page 192 and 193: 190 Štefan TkačikArchimedov integ
- Page 194 and 195: 192 Erika TomkováAk PS chváli, mi
- Page 196 and 197: 194 Erika TomkováPrednosťou vytvo
- Page 198 and 199: 196 Erika Tomkováré, keď pri jed
- Page 200 and 201: 198 Erika Tomková[8] JODAS, V.: Ob
- Page 202 and 203: 200 Peter Vankúš, Emília Kubicov
- Page 204 and 205: 202 Peter Vankúš, Emília Kubicov
- Page 206 and 207: 204 Peter Vankúš, Emília Kubicov
- Page 208 and 209: 206 Peter Vankúš, Emília Kubicov
- Page 210: 208 Peter Vankúš, Emília Kubicov
160 Tadeusz RatusińskiThey are based on questionaries in which pupils had to evaluate themselves.If we compare "how pupils claimed" in questionary and "how theyplayed" (table 2) based on analysis of collected materials (recorded films)we formulate surprised conclusion: pupils had applying the strategyinsensible! They played right flowers, but they didn’t know it’s strategy.Table 2Let’s sort the same data from analysis of films by school classes (Meadow 1- figure 3, Meadow 2 - figure 4).Figure 5 - Meadow 1 Figure 6 - Meadow 2Few more conclusions can be formulated:The winning strategy for Meadow 1 has been easier to discover thenthe other one. In this situation the first strategy seems to be some kind ofepistemological obstacle [8]. Pupils who had found the winning method forMeadow 1 had problems with discovering next one.If we concentrate on Meadow 1 we’ll observe:• ∼45% of each class (primary school and secondary school) noticedlucky flowers - they observed: If I put Beep on this flower I’ll win.They didn’t make any reasoning for this fact, just observation.• ∼33% of each group - find out incomplete strategy - it means theyforgot about one flower (most often the first - the very bottom one -the last step of reasoning).