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Toyuncak Ekim 2022

Toyuncak Dergisi Ekim 2022 Sayısı

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Sektör<br />

The global toy industry<br />

The global toys and games market<br />

was valued at USD 261.65 billion,<br />

and it is projected to register a<br />

CAGR of 9.91% during the forecast<br />

period (2021- 2026)<br />

<strong>Ekim</strong> <strong>2022</strong><br />

Value of the leading global toy brands <strong>2022</strong><br />

In <strong>2022</strong>, Lego was unequivocally the most valuable toy<br />

brand in the world with a brand value of over six billion<br />

U.S. dollars. For years now, the Danish toy company has<br />

remained the industry leader, towering above its competitors<br />

in terms of brand value. The Japanese brand known<br />

as Bandai Namco ranked second that year and was worth<br />

about 1.7 billion U.S. dollars.<br />

The world’s largest toy companies<br />

Of the major players in the toy industry, LEGO accounted<br />

for the highest annual revenue, followed by Bandai Namco,<br />

Hasbro, and Mattel. Although these four companies<br />

each made billions of dollars in 2020, there was a significant<br />

gap from fourth placed Mattel to fifth placed JAKKS<br />

Pacific. Mattel had generated over four and a half billion<br />

U.S. dollars that year, while JAKKS Pacific made roughly<br />

500 million U.S. dollars in total.<br />

The global toy industry<br />

The global toy market is significant, having reached 94.7<br />

billion U.S. dollars in annual revenue in 2020. As such, the<br />

opportunities for toy manufacturers are large if and when<br />

they can overcome stiff competition. That competition not<br />

only comes from other toy makers but from other forms<br />

of children’s entertainment as well, one example being video<br />

games. As toys can be quite expensive, they are considered<br />

a luxury good for many families around the world,<br />

which helps explain the dominance of North America and<br />

Europe in regard to companies’ regional revenues.<br />

The toys and games market witnessed significant<br />

growth<br />

The toys and games market was valued at USD 261.65<br />

billion, and it is projected to register a CAGR of 9.91%<br />

during the forecast period (2021- 2026).<br />

As an impact of COVID-19, the market witnessed a strong<br />

growth among the high-income groups as well as middle-income<br />

consumers, leading to the launch of numerous<br />

stay-at-home product ranges by the leading players.<br />

During the pandemic, the sales of toys and games were<br />

primarily driven by the online retail of products. However,<br />

due to delay in much-anticipated movie releases like<br />

“Trolls World Tour” and “Top Gun: Maverick”, the toys, collectibles,<br />

and other merchandise based on the character<br />

of these movies that already reached the retailer stores<br />

observed no or minimal sales. Thus, it negatively impacted<br />

the market growth over the medium term.<br />

The toys and games market witnessed significant growth,<br />

owing to the presence of high-income group consumers<br />

in the country. However, middle-range toys and games<br />

accounted for the highest sales in the country. Outdoor<br />

and sports toys contributed the major share to the market<br />

studied, followed by dolls. Consumer inclination towards<br />

movies and cartoons drives the sales of action figures and<br />

accessories. The launch of new movies or cartoons further<br />

boosts the sales of action figures and accessories, making<br />

it the fastest-growing segment.<br />

Therefore, the companies have initiated to add more<br />

space to carry more toys, especially in the holiday season,<br />

including Christmas, when the sales of toys and games<br />

fiercely increase.<br />

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