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Teoria jocurilor

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Catalin<br />

Stoean<br />

Stabilirea utilitatii - exemplu<br />

Inteligenta Artificiala<br />

Consideram un joc care se termina doar dupa doua mutari (una MAX si una MIN).<br />

Miscarile posibile ale lui MAX: A1, A2 si A3, iar ale lui MIN A11, A12 etc.<br />

Valorile pentru starile terminale – intre 2 si 14.<br />

Nodurile in<br />

care MAX<br />

ia deciziile<br />

sunt notate<br />

cu<br />

Cele in care<br />

MIN ia<br />

deciziile:<br />

21/49

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