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Anais do IHC'2001 - Departamento de Informática e Estatística - UFSC

Anais do IHC'2001 - Departamento de Informática e Estatística - UFSC

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<strong>Anais</strong> <strong>do</strong> IHC’2001 - IV Workshop sobre Fatores Humanos em Sistemas Computacionais 229<br />

Semiotic Consi<strong>de</strong>rations on Direct Concept Manipulation as a<br />

Distinct Interface Style for Learnware<br />

Clarisse Sieckenius <strong>de</strong> Souza 1<br />

, Kamran Sedig 2<br />

1 <strong>Departamento</strong> <strong>de</strong> <strong>Informática</strong>, PUC-Rio<br />

Rua Marquês <strong>de</strong> São Vicente, 225<br />

22453-900 - Rio <strong>de</strong> Janeiro, RJ – BRAZIL<br />

Information and Media Studies & Computer Science<br />

The University of Western Ontario<br />

Middlesex College, Rm 360<br />

Lon<strong>do</strong>n, Ontario, CANADA, N6A 5B7<br />

clarisse@inf.puc-rio.br, sedig@uwo.ca<br />

Abstract. Although direct manipulation (DM) has been consi<strong>de</strong>red a potentially<br />

inappropriate interface style for learnware, convincing indication that the<br />

problem with DM lies rather on “what is manipulated” than on the<br />

“manipulation” itself has been obtained from empirical studies in the <strong>do</strong>main of<br />

Eucli<strong>de</strong>an geometry. A semiotic examination of such findings suggests that there<br />

may be theoretically-based constraints on the kinds of visualizations that yield<br />

appropriate direct concept manipulation interfaces for learnware.<br />

Introduction<br />

Previous research about interface styles for learnware has suggested that direct<br />

manipulation (DM) is a potentially inappropriate <strong>de</strong>sign choice in this case, because ease of<br />

use and low cognitive effort may not be effective for learning purposes [Golightly, 1996;<br />

Golightly et al., 1996; Golightly & Gilmore, 1997; Holst, 1996; Rappin et al. 1997].<br />

Convincing indication that the problem with DM lies rather on what is manipulated than on<br />

the manipulation itself has appeared in empirical studies carried out with apprentices using<br />

Super Tangrams © [Sedig et al., 2001] to learn and retain the knowledge involved in<br />

translation, rotation, and reflection of geometric objects. Direct Object Manipulation<br />

(DOM) has been shown to lead to a faulty un<strong>de</strong>rstanding of abstract general concepts in the<br />

<strong>do</strong>main of 2-dimensional transformations in Eucli<strong>de</strong>an geometry, whereas Direct Concept<br />

Manipulation (DCM) has led apprentices to learn the targeted concepts.<br />

The reification of abstract concepts as visual manipulable forms hinges on important<br />

semiotic issues. When it comes to <strong>de</strong>signing DCM interfaces for learnware, the availability<br />

of a general framework to gui<strong>de</strong> choices among visual icons, indices or symbols would<br />

possibly increase the quality of such applications and their effectiveness as educational<br />

tools. Nevertheless, practical <strong>de</strong>sign gui<strong>de</strong>lines and techniques can only emerge from a<br />

systematic and comprehensive analysis of visual communication co<strong>de</strong>s and their impact on<br />

learning.<br />

This paper is a first step in this direction. It presents a semiotic analysis of the Super<br />

Tangrams © interface style, whose dimensions are used to reinterpret results reported in<br />

research about diagrammatic reasoning [Stenning & In<strong>de</strong>r, 1995; Stenning & Oberlan<strong>de</strong>r,

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