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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
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Catfolk Rogue Talents
The following rogue talents can only be taken by catfolk.
Deadly Scratch (Ex): A catfolk rogue with this talent can
apply poison to her claws without accidentally poisoning
herself. A catfolk rogue must have the cat’s claws racial trait
and the poison use class feature before taking this talent.
Disarming Luck (Ex): Once per day, when a catfolk
rogue attempts to disable a device and fails by 5 or more,
she can reroll the check as a free action. She must take the
result of the reroll, even if it’s worse than the original roll.
Graceful Faller (Ex): A catfolk rogue with this talent
lands on her feet even when she takes lethal damage from
a fall. If the catfolk rogue also has the nimble faller racial
trait, she takes damage from any fall as if it were 20 feet
shorter than it actually is.
Nimble Climber (Ex): A catfolk rogue with this talent
gains a +4 bonus on Climb checks. If she has the climber
racial trait, she can take 10 on her Climb checks even when
in immediate danger or distracted.
Single-Minded Appraiser (Ex): A catfolk rogue with this
talent is skilled at determining the value of sparkly things.
She can always take 10 when appraising gems and jewelry.
Vicious Claws (Ex): A catfolk with this talent uses d8s to
roll sneak attack damage instead of d6s, but only when she
uses her claws to make the sneak attack. A catfolk rogue
must have the cat’s claws racial trait before taking this talent.
scent ability. This racial trait replaces the low-light
vision racial trait.
FAVORED CLASS OPTIONS
The following options are available to all catfolk who
have the listed favored class, and unless otherwise
stated, the bonus applies each time you select the favored
class reward.
Bard: Add +1/2 to the bard’s bardic knowledge bonus.
Cavalier: Add +1/4 to the cavalier’s banner bonus.
Druid: Add +1 hit points to the druid’s animal companion.
If the druid ever replaces her animal companion, the new
animal companion gains these bonus hit points.
Oracle: Add one spell known from the oracle spell list.
This spell must be at least one level below the highest
spell level the oracle can cast.
Ranger: Choose a weapon from the following list: claws,
kukri, longbow, longsword, short spear, or shortbow. Add
+1/2 on critical hit confirmation rolls made while using
that weapon (maximum bonus of +4). This bonus does not
stack with Critical Focus.
Rogue: Add a +1/2 bonus on Bluff checks to feint and
Sleight of Hands checks to pickpocket.
Sorcerer: Select one bloodline power at 1st level that
is normally usable a number of times equal to 3 + the
sorcerer’s Charisma modifier. The sorcerer adds + 1/2 to
the number of uses per day of that bloodline power.
RACIAL ARCHETYPES
The following racial archetypes are available to catfolk.
Cat Burglar (Rogue)
Gifted with finesse and stealth, catfolk make excellent
burglars. Cat burglars are masters of breaking and
entering, using their feline grace to make it seem as
though no crime was ever committed in the first place.
Few locks can withstand skilled cat burglars, and such
nimble rogues are capable of bypassing traps without
activating them and enabling associates to do the same. A
cat burglar has the following class features.
Phantom Presence (Ex): At 4th level, a cat burglar masters
stealthy movement and leaves no trace of her passing
in dungeons and cities. While in dungeon and urban
environments, she leaves no trail and cannot be tracked,
though she can choose to leave behind a trail if she so desires.
Furthermore, she can always choose to take 10 when making
a Stealth check. This ability replaces uncanny dodge.
Trap Saboteur (Su): At 8th level, a cat burglar becomes a
master of avoiding and manipulating traps and locks. She
can attempt to open a lock as a standard action and takes
1/2 the normal amount of time to disable traps (minimum
1 round) . When she has bypassed a trap without disarming
it, she can also choose to suppress its trigger for up to 1
minute. If she does, she can also choose to end this
suppression prematurely as a free action. This ability
replaces uncanny dodge.
Rogue Talents: The following rogue talents complement
the cat burglar archetype: fast stealth, quick disable (Core
Rulebook); convincing fakes, dodge trap (Advanced Race
Guide); fast picks (Advanced Player’s Guide); terrain mastery
(Ultimate Combat).
Advanced Talents: The following advanced rogue
talents complement the cat burglar archetype: another
day, fast tumble (Advanced Player’s Guide); hide in plain
sight (Ultimate Combat).
Nimble Guardian (Monk)
Some catfolk monks dedicate their graceful prowess to
the defense of others, especially those dedicated to a
similar ethos or who prove themselves as stalwart allies
of the monk’s cause. A nimble guardian has the following
class features.
Defensive Aid (Ex): At 2nd level, a number of times
per day equal to his Wisdom bonus, a nimble guardian
can interpose herself between one adjacent ally and an
attack or damage dealt in an area of effect. If an adjacent
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012