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[Pathfinder] beastisrfrt

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650997

2224005

2224005

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

650997

650997

2224005

Fly checks. Because of the strange and somewhat fragile

construction of this cape, only Small or smaller billow

capes function properly. Larger billow capes take all the

penalties resulting from high winds, but grant none of the

benefits when the wearer falls.

Halfling Jugglesticks: This group of four brightly

colored sticks is adorned with colorful streamers that can

be juggled and manipulated to create displays and patterns.

Half lings use them to even greater effect, gaining a +2

circumstance bonus on Perform (comedy) checks.

Roar Cord: This thin length of rope has many oddly

shaped bits of hollow metal fixed along its length. As

a standard action, a creature can swing a roar cord over

its head to generate a variety of eerie noises. For the next

round, any creature within 60 feet of the roar cord takes a

–2 penalty on Perception checks that rely on sound and a –1

penalty on saving throws against fear effects. The roar cord

can be used as a bardic instrument (string instrument)

that grants the bard a +2 bonus on Perform checks when

using the countersong bardic performance.

Halfling Equipment

Item Cost Weight Craft DC

Alchemical preserves 50 gp — 20

Billow cape 100 gp 4 lbs. —

Halfling jugglesticks 25 gp 1 lb. —

Roar cord 15 gp 1 lb. —

Halfling Feats

Half lings have access to the following feats.

Benefit: When fighting defensively or using total

defense, your dodge bonus to AC increases by 2.

Courageous Resolve

Even when others run, you tend to stand your ground.

Prerequisites: Craven racial trait or fearless racial

trait, half ling.

Benefit: If you have the fearless racial trait, your racial

bonus on saving throws against fear effects increases to

+4. If you have the craven racial trait, you still take the

–2 penalty on fear saves, but you can gain the benefit of

morale bonuses on saving throws against fear effects.

Desperate Swing (Combat)

You land your most telling blows in desperate situations.

Prerequisites: Cautious Fighter, base attack bonus +1,

halfling.

Benefit: Once per day, you can make a single melee

attack while taking the total defense action. You take a –4

penalty on attack rolls when making this attack. You also

gain a +4 bonus on critical confirmation rolls made while

fighting defensively or making an attack of opportunity

using this feat.

Fortunate One

You have an even greater knack than most half lings for

adaptable luck.

Prerequisites: Adaptable luck racial trait, half ling.

Benefit: The number of times per day you can use the

adaptable luck racial trait increases by 1.

Adaptive Fortune

Your luck takes on almost legendary proportions.

Prerequisites: Fortunate One, adaptable luck racial trait,

character level 10th, half ling.

Benefit: Increase the number of times per day you can

use the adaptable luck racial trait by 1. Furthermore, when

you use adaptable luck, increase the luck bonus for each

type of use by 2.

Blundering Defense (Combat)

Your feverish and sometimes comical defensive techniques

offer enough distraction to aid allies.

Prerequisites: Cautious Fighter, half ling.

Benefit: Whenever you fight defensively or use the total

defense action, allies gain a luck bonus to AC and CMD

equal to 1/2 the dodge bonus you gain from the action

you are taking. Allies only gain this bonus while they are

adjacent to you.

Cautious Fighter (Combat)

You care more about survival than victory.

Prerequisite: Half ling.

Improved Low Blow (Combat)

You are adept at hitting larger opponents where it hurts.

Prerequisites: Base attack bonus +4, half ling, low-blow

racial trait.

Benefit: Your bonus to confirm critical hits against

opponents larger than yourself improves to +2.

Furthermore, once per day, after you fail to hit with

a critical hit confirmation roll, you can reroll the

confirmation roll, but must take the new result even if

it is worse.

Lucky Healer

Your luck allows you to draw from magical healing far

more efficiently than most.

Prerequisites: Adaptive luck racial trait, half ling.

Benefit: Spend a use of your adaptive luck racial

trait to reroll the damage healed from a single magical

healing effect (such as a spell with “cure” in the title

or channel energy). You regain a number of hit points

equal to the new roll or the original roll, whichever is

greater. Other creatures healed by the effect do not gain

this benefit.

66

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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