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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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Alternate Racial Traits

The following racial traits may be selected instead of

existing half ling racial traits. Consult your GM before

selecting any of these new options.

Adaptable Luck: Some half lings have greater control

over their innate luck. This ability gives them more

options for how they can apply their good fortune from

day to day, but also narrows its scope. Three times per day,

a half ling can gain a +2 luck bonus on an ability check,

attack roll, saving throw, or skill check. If half lings

choose to use the ability before they make the roll or

check, they gain the full +2 bonus; if they choose to do

so afterward, they only gain a +1 bonus. Using adaptive

luck in this way is not an action. This racial trait replaces

half ling luck.

Craven: While most half lings are fearless, some are

skittish, making them particularly alert. Half lings with

this racial trait gain a +1 bonus on initiative checks and

a +1 bonus on attack rolls when f lanking. They take a –2

penalty on saves against fear effects and gain no benefit

from morale bonuses on such saves. When affected by a

fear effect, their base speed increases by 10 feet and they

gain a +1 dodge bonus to Armor Class. This racial trait

replaces fearless and half ling luck.

Fleet of Foot: Some half lings are quicker than their kin

but less cautious. Half lings with this racial trait move at

normal speed and have a base speed of 30 feet. This racial

trait replaces slow speed and sure-footed.

Ingratiating: Half lings often survive at the whims of

larger, more aggressive races. Because of this, they go

out of their way to make themselves more useful, or at

least entertaining, to larger folk. Half lings with this

racial trait gain a +2 bonus on skill checks for a single

Perform skill of their choice, and Perform is always a

class skill for them. They also gain a +2 bonus on Craft

and Profession checks. This racial trait replaces keen

senses and sure-footed.

Low Blow: Some half lings train extensively in the art

of attacking larger creatures. Half lings with this racial

trait gain a +1 bonus on critical confirmation rolls against

opponents larger than themselves. This racial trait

replaces keen senses.

Outrider: Some half lings specialize in mounted

combat. Halflings with this racial trait gain a +2 bonus on

Handle Animal and Ride checks. This racial trait replaces

sure-footed.

Polyglot: Some half lings, especially those who spend

a lot of time traveling, develop a talent for learning new

languages. These half lings gain a +2 racial bonus on

Linguistics checks, and it is always a class skill for them.

Half lings with this racial trait also begin play with the

ability to speak Common, Half ling, and any one other

language of their choice (except for secret languages, such

as Druidic) in addition to bonus languages due to high

Intelligence. They still gain the normal list of half ling

bonus languages. This racial trait replaces keen senses and

alters the half ling language racial trait.

Practicality: Half lings value hard work and common

sense. Half lings with this racial trait gain a +2 bonus

on any one Craft or Profession skill, as well as on Sense

Motive checks and saves against illusions. This racial trait

replaces fearless and sure-footed.

Shiftless: Half lings have a reputation for larceny and

guile—and sometimes it’s well deserved. Half lings with

this racial trait gain a +2 racial bonus on Bluff and Sleight

of Hand checks, and Sleight of Hand is always a class skill

for them. This racial trait replaces sure-footed.

Swift as Shadows: Half lings possess incredible stealth

even while moving through obstructed areas. Half lings

with this racial trait reduce the penalty for using Stealth

while moving by 5, and reduce the Stealth check penalty

for sniping by 10. This racial trait replaces sure-footed.

Underfoot: Half lings must train hard to effectively fight

bigger opponents. Half lings with this racial trait gain a

+1 dodge bonus to AC against foes larger than themselves

and a +1 bonus on Ref lex saving throws to avoid trample

attacks. This racial trait replaces half ling luck.

Wanderlust: Half lings love travel and maps. Half lings

with this racial trait receive a +2 bonus on Knowledge

(geography) and Survival checks. When casting spells

or using abilities that provide or enhance movement,

halflings treat their caster level as +1 higher than normal.

This racial trait replaces fearless and half ling luck.

Warslinger: Halflings are experts at the use of the sling.

Half lings with this racial trait can reload a sling as a free

action. Reloading a sling still requires two hands and

provokes attacks of opportunity. This racial trait replaces

sure-footed.

Racial Subtypes

You can combine various alternate racial traits to create

half ling subraces or variant races, such as the following.

Avenging: Unlike most half lings, members of this

subtype actively look for trouble in their quest to avenge

slights and wrongdoings. Whether resisting a local bully,

monster, or troops of an oppressive ruler, halfling warriors

of this secret subculture don masks and strike back on

behalf of their community. These half lings have the low

blow, underfoot, and warslinger alternate racial traits.

Nomadic: These half lings were born on the road and

most follow it until the end of their days. They travel fast

and light and never miss a chance for either profit or

adventure. These half lings have the f leet-footed, polyglot,

and wanderlust alternate racial traits.

Slave Born: These half lings come from lineages that

have spent countless generations as property. Though

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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