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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
650993
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Alternate Racial Traits
The following racial traits may be selected instead of
existing half ling racial traits. Consult your GM before
selecting any of these new options.
Adaptable Luck: Some half lings have greater control
over their innate luck. This ability gives them more
options for how they can apply their good fortune from
day to day, but also narrows its scope. Three times per day,
a half ling can gain a +2 luck bonus on an ability check,
attack roll, saving throw, or skill check. If half lings
choose to use the ability before they make the roll or
check, they gain the full +2 bonus; if they choose to do
so afterward, they only gain a +1 bonus. Using adaptive
luck in this way is not an action. This racial trait replaces
half ling luck.
Craven: While most half lings are fearless, some are
skittish, making them particularly alert. Half lings with
this racial trait gain a +1 bonus on initiative checks and
a +1 bonus on attack rolls when f lanking. They take a –2
penalty on saves against fear effects and gain no benefit
from morale bonuses on such saves. When affected by a
fear effect, their base speed increases by 10 feet and they
gain a +1 dodge bonus to Armor Class. This racial trait
replaces fearless and half ling luck.
Fleet of Foot: Some half lings are quicker than their kin
but less cautious. Half lings with this racial trait move at
normal speed and have a base speed of 30 feet. This racial
trait replaces slow speed and sure-footed.
Ingratiating: Half lings often survive at the whims of
larger, more aggressive races. Because of this, they go
out of their way to make themselves more useful, or at
least entertaining, to larger folk. Half lings with this
racial trait gain a +2 bonus on skill checks for a single
Perform skill of their choice, and Perform is always a
class skill for them. They also gain a +2 bonus on Craft
and Profession checks. This racial trait replaces keen
senses and sure-footed.
Low Blow: Some half lings train extensively in the art
of attacking larger creatures. Half lings with this racial
trait gain a +1 bonus on critical confirmation rolls against
opponents larger than themselves. This racial trait
replaces keen senses.
Outrider: Some half lings specialize in mounted
combat. Halflings with this racial trait gain a +2 bonus on
Handle Animal and Ride checks. This racial trait replaces
sure-footed.
Polyglot: Some half lings, especially those who spend
a lot of time traveling, develop a talent for learning new
languages. These half lings gain a +2 racial bonus on
Linguistics checks, and it is always a class skill for them.
Half lings with this racial trait also begin play with the
ability to speak Common, Half ling, and any one other
language of their choice (except for secret languages, such
as Druidic) in addition to bonus languages due to high
Intelligence. They still gain the normal list of half ling
bonus languages. This racial trait replaces keen senses and
alters the half ling language racial trait.
Practicality: Half lings value hard work and common
sense. Half lings with this racial trait gain a +2 bonus
on any one Craft or Profession skill, as well as on Sense
Motive checks and saves against illusions. This racial trait
replaces fearless and sure-footed.
Shiftless: Half lings have a reputation for larceny and
guile—and sometimes it’s well deserved. Half lings with
this racial trait gain a +2 racial bonus on Bluff and Sleight
of Hand checks, and Sleight of Hand is always a class skill
for them. This racial trait replaces sure-footed.
Swift as Shadows: Half lings possess incredible stealth
even while moving through obstructed areas. Half lings
with this racial trait reduce the penalty for using Stealth
while moving by 5, and reduce the Stealth check penalty
for sniping by 10. This racial trait replaces sure-footed.
Underfoot: Half lings must train hard to effectively fight
bigger opponents. Half lings with this racial trait gain a
+1 dodge bonus to AC against foes larger than themselves
and a +1 bonus on Ref lex saving throws to avoid trample
attacks. This racial trait replaces half ling luck.
Wanderlust: Half lings love travel and maps. Half lings
with this racial trait receive a +2 bonus on Knowledge
(geography) and Survival checks. When casting spells
or using abilities that provide or enhance movement,
halflings treat their caster level as +1 higher than normal.
This racial trait replaces fearless and half ling luck.
Warslinger: Halflings are experts at the use of the sling.
Half lings with this racial trait can reload a sling as a free
action. Reloading a sling still requires two hands and
provokes attacks of opportunity. This racial trait replaces
sure-footed.
Racial Subtypes
You can combine various alternate racial traits to create
half ling subraces or variant races, such as the following.
Avenging: Unlike most half lings, members of this
subtype actively look for trouble in their quest to avenge
slights and wrongdoings. Whether resisting a local bully,
monster, or troops of an oppressive ruler, halfling warriors
of this secret subculture don masks and strike back on
behalf of their community. These half lings have the low
blow, underfoot, and warslinger alternate racial traits.
Nomadic: These half lings were born on the road and
most follow it until the end of their days. They travel fast
and light and never miss a chance for either profit or
adventure. These half lings have the f leet-footed, polyglot,
and wanderlust alternate racial traits.
Slave Born: These half lings come from lineages that
have spent countless generations as property. Though
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012