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[Pathfinder] beastisrfrt

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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motion. This ability replaces the ranger’s woodland

stride class feature gained at 7th level.

Harrying Attack (Ex): At 11th level, a wild shadow can

use his knowledge of terrain to make shrewd attacks in

combat. Such attacks can make foes fumble or cause them

to become entangled within areas of the wild shadow’s

favored terrain. As a standard action, the wild shadow

denotes one target within line of sight and within one

of his favored terrains as his harried prey. Once the foe

is so designated, every time the wild shadow hits this

harried prey with a melee or ranged weapon attack (either

manufactured or natural), that creature is entangled for 1

round. A wild shadow can have no more than one harried

prey at a time and that creature must correspond to one

of his favored enemy types. He can dismiss this effect

at any time as a free action, be he cannot select a new

harried prey for 24 hours. If the wild shadow sees proof

that his harried prey is dead, he can select a new harried

prey after waiting 1 hour. This ability replaces the quarry

class feature.

Wild Stalker (Ex): At 14th level, a wild shadow learns

to better use natural surroundings to obscure his

position in combat. Whenever a wild shadow is within

one of his favored terrains and a feature of that terrain

grants him cover, the bonuses to AC and Ref lex saves for

that cover improve by 1. Additionally, while he is within

one of his favored terrains, if he gains concealment or

total concealment, the miss chance of either type of

concealment improves by 10%. Furthermore, at 16th level

and 19th level, the bonuses granted by cover increase by 1

and the miss chance increases by another 10% (maximum

+3 and +30% respectively at 20th level). This ability

replaces the camouf lage class feature.

Master of Terrain (Ex): At 19th level, a wild shadow

can use his harrying attack against creatures other than

his favored enemy or he can spend a standard action to

designate up to two of his favored enemies as his harried

prey instead. This ability replaces the improved quarry

class feature.

NEW RACIAL RULES

The following options are available to half-elves. At the

GM’s discretion, other appropriate races may make use

of some of these.

Half-Elven Equipment

Half-elves have access to the following equipment.

Golden Maple Leaves: These potent additives can only

be culled from a rare maple tree known to grow exclusively

in urban areas. These small, elaborately twisting trees

are extremely slow to grow and mature—the leaves reach

maturity only once every 3 years—and they are almost

always grown and cultivated by half-elves. Additionally,

half-elves are keenly aware of the effort put into the leaves’

growth and normally only sell the products of their labors

to others of their kind. When the golden maple’s delicate,

five-pointed leaves finally take on their namesake’s color,

they can be cut, dried, and then ground into a fine powder,

a process that requires a DC 15 Knowledge (nature) or

Profession (herbalist) check. When used in conjunction

with the Craft (alchemy) skill to create special substances

and items like alchemical grease or tanglefoot bags, golden

maple leaves reduce the Craft DC by 5 and add +1 to the DC

of any save required by the alchemical item. A single dose

of golden maple leaf powder is sufficient to augment the

crafting of three alchemical items.

Star Charts: Many half-elves live in large cities or

communities where they find it difficult to commune with

nature. While some go on long sojourns to the wilderness,

others spend their evenings on high, lonely rooftops,

gazing at the stars. These lonely souls use star charts to

track the movement of the stars and other celestial bodies.

Anyone referencing one of these charts on a clear night can

attempt a DC 20 Knowledge (geography) check to determine

her approximate location and the month. In addition, these

charts grant a +2 circumstance bonus on Survival checks

made to avoid getting lost at night with a clear sky.

Half-Elven Equipment

Item Cost Weight

Golden maple leaves 50 gp 1/2 lb.

Star charts 200 gp 1/2 lb.

Half-Elven Feats

Half-elves have access to the following feats.

Discerning Eye

You are not easily fooled by illusions and forgeries.

Prerequisites: Elf or half-elf, keen senses racial trait.

Benefit: You receive a +2 racial bonus on saving throws

against illusion spells and effects and a +2 bonus on

Linguistic checks to detect forgeries. You can use the

Linguistic skill to detect forgeries untrained.

Elven Spirit

Although you are of mixed heritage, you are closer to your

elven relatives and the magic in their blood f lows freely in

your veins.

Prerequisite: Half-elf.

Benefit: You possess the elven magic racial trait of

the elves, granting you a +2 racial bonus on caster level

checks made to overcome spell resistance. In addition,

you receive a +2 racial bonus on Spellcraft checks made

to identify the properties of magic items. Alternatively,

you can instead gain any one racial trait that elves can

exchange for the elven magic racial trait.

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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