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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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Gnomes

Gnomes are distant relatives of the fey, and their history

tells of a time when they lived in the fey’s mysterious realm,

a place where colors are brighter, the wildlands wilder, and

emotions more primal. Unknown forces drove the ancient

gnomes from that realm long ago, forcing them to seek

refuge in this world; despite this, the gnomes have never

completely abandoned their fey roots or adapted to mortal

culture. Though gnomes are no longer truly fey, their fey

heritage can be seen in their innate magic powers, their oftcapricious

natures, and their outlooks on life and the world.

Gnomes can have the same concerns and motivations as

members of other races, but just as often they are driven

by passions and desires that non-gnomes see as eccentric

at best, and nonsensical at worst. A gnome may risk his

life to taste the food at a giant’s table, to reach the bottom

of a pit just because it would be the lowest place he’s ever

been, or to tell jokes to a dragon—and to the gnome those

goals are as worthy as researching a new spell, gaining

vast wealth, or putting down a powerful evil force. While

such apparently fickle and impulsive acts are not universal

among gnomes, they are common enough for the race as a

whole to have earned a reputation for being impetuous and

at least a little mad.

Combined with their diminutive sizes, vibrant

coloration, and lack of concern for the opinions of others,

these attitudes have caused gnomes to be widely regarded

by the other races as alien and strange. Gnomes, in turn,

are often amazed how alike other common, civilized races

are. It seems stranger to a gnome that humans and elves

share so many similarities than that the gnomes do not.

Indeed, gnomes often confound their allies by treating

Gnome Racial Traits

+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but

surprisingly hardy, and their attitude makes them naturally agreeable.

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a

+1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus

and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Gnomes have a base speed of 20 feet.

Low-Light Vision: Gnomes can see twice as far as humans in conditions of

dim light.

Defensive Training: Gnomes gain a +4 dodge bonus to AC against

monsters of the giant subtype.

Gnome Magic: Gnomes add +1 to the DC of any saving

throws against illusion spells that they cast. Gnomes

with Charisma scores of 11 or higher also gain the

following spell-like abilities: 1/day—dancing lights,

ghost sound, prestidigitation, and speak with

animals. The caster level for these effects is equal

to the gnome’s level. The DC for these spells is equal to

10 + the spell’s level + the gnome’s Charisma modifier.

Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid

creatures of the reptilian and goblinoid subtypes because of their

special training against these hated foes.

Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against

illusion spells and effects.

Keen Senses: Gnomes receive a +2 racial bonus on Perception

checks.

Obsessive: Gnomes receive a +2 racial bonus on a Craft or

Profession skill of their choice.

Weapon Familiarity: Gnomes treat any weapon with the word

“gnome” in its name as a martial weapon.

Languages: Gnomes begin play speaking Common, Gnome, and

Sylvan. Gnomes with high Intelligence scores can choose from

the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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