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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
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Gnomes
Gnomes are distant relatives of the fey, and their history
tells of a time when they lived in the fey’s mysterious realm,
a place where colors are brighter, the wildlands wilder, and
emotions more primal. Unknown forces drove the ancient
gnomes from that realm long ago, forcing them to seek
refuge in this world; despite this, the gnomes have never
completely abandoned their fey roots or adapted to mortal
culture. Though gnomes are no longer truly fey, their fey
heritage can be seen in their innate magic powers, their oftcapricious
natures, and their outlooks on life and the world.
Gnomes can have the same concerns and motivations as
members of other races, but just as often they are driven
by passions and desires that non-gnomes see as eccentric
at best, and nonsensical at worst. A gnome may risk his
life to taste the food at a giant’s table, to reach the bottom
of a pit just because it would be the lowest place he’s ever
been, or to tell jokes to a dragon—and to the gnome those
goals are as worthy as researching a new spell, gaining
vast wealth, or putting down a powerful evil force. While
such apparently fickle and impulsive acts are not universal
among gnomes, they are common enough for the race as a
whole to have earned a reputation for being impetuous and
at least a little mad.
Combined with their diminutive sizes, vibrant
coloration, and lack of concern for the opinions of others,
these attitudes have caused gnomes to be widely regarded
by the other races as alien and strange. Gnomes, in turn,
are often amazed how alike other common, civilized races
are. It seems stranger to a gnome that humans and elves
share so many similarities than that the gnomes do not.
Indeed, gnomes often confound their allies by treating
Gnome Racial Traits
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but
surprisingly hardy, and their attitude makes them naturally agreeable.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a
+1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus
and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of
dim light.
Defensive Training: Gnomes gain a +4 dodge bonus to AC against
monsters of the giant subtype.
Gnome Magic: Gnomes add +1 to the DC of any saving
throws against illusion spells that they cast. Gnomes
with Charisma scores of 11 or higher also gain the
following spell-like abilities: 1/day—dancing lights,
ghost sound, prestidigitation, and speak with
animals. The caster level for these effects is equal
to the gnome’s level. The DC for these spells is equal to
10 + the spell’s level + the gnome’s Charisma modifier.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid
creatures of the reptilian and goblinoid subtypes because of their
special training against these hated foes.
Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against
illusion spells and effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception
checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or
Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word
“gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and
Sylvan. Gnomes with high Intelligence scores can choose from
the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012