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[Pathfinder] beastisrfrt

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Race Builder 4

Standard Traits

Light Blindness (–2 RP): Prerequisite: Darkvision or see in

darkness trait; Weakness: Abrupt exposure to bright light

blinds members of this race for 1 round; on subsequent

rounds, they are dazzled as long as they remain in the

affected area.

Light Sensitivity (–1 RP): Prerequisite: Darkvision;

Weakness: Members of this race are dazzled as long as they

remain in an area of bright light.

Negative Energy Affinity (–1 RP): Prerequisites: None;

Weakness: A member of this race is alive, but reacts to

positive and negative energy as if it were undead—

positive energy harms it, while negative energy heals it.

Resurrection Vulnerability (–1 RP): Prerequisite: Halfundead

subtype or undead type; Weakness: A raise dead spell

cast on a member of this race can destroy it (Will negates).

Using the spell in this way does not require a material

component.

Vulnerable to Sunlight (–2 RP): Prerequisite: Native

to the Darklands or the Plane of Shadow; Weakness:

Members of this race take 1 point of Constitution damage

after every hour they are exposed to sunlight.

Advanced Traits

Elemental Vulnerability (–2 RP): Prerequisite: Outsider

(native) with ties to an elemental plane; Weakness: Pick

one of the following energy types: acid, cold, electricity,

or fire. Members of this race have vulnerability to the

chosen energy type. They cannot posses any racial trait

that grants them resistance or immunity to this energy

type. Special: This trait can be taken multiple times. Each

time it is taken, choose a different energy type. If a race

has vulnerability to fire and immunity to cold, it gains

the cold subtype. If a race has vulnerability to cold and

immunity to fire, it gains the fire subtype.

Sunlight Powerlessness (–2 RP): Prerequisite: Halfundead

subtype or undead type; Weakness: Members of

this race are powerless in natural sunlight (this does not

include light created by effects such as a daylight spell). A

member of this race caught in natural sunlight cannot

attack and is staggered.

WYRWOOD

The original wyrwoods were created centuries ago to

serve a wizard as spies and emotionless apprentices.

The wizard’s downfall came about when he granted

them free will, which in addition to their cold, calculating

intelligence heralded the birth of a strange new race.

The wyrwoods murdered their former master and stole the

secrets of their own creation, which they jealously guard and

rigorously control.

Type

Construct

Size

Small

Base Speed

Normal

Ability Score Modifiers

Standard (+2 Dex, +2 Int, –2 Cha)

Languages

Standard

Racial Traits

Senses Racial Traits

Darkvision 60 ft.

Low-light vision

Total

20 RP

0 RP

0 RP

0 RP

0 RP

— RP

— RP

20 RP

237

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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