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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
Race Builder 4
Standard Traits
Light Blindness (–2 RP): Prerequisite: Darkvision or see in
darkness trait; Weakness: Abrupt exposure to bright light
blinds members of this race for 1 round; on subsequent
rounds, they are dazzled as long as they remain in the
affected area.
Light Sensitivity (–1 RP): Prerequisite: Darkvision;
Weakness: Members of this race are dazzled as long as they
remain in an area of bright light.
Negative Energy Affinity (–1 RP): Prerequisites: None;
Weakness: A member of this race is alive, but reacts to
positive and negative energy as if it were undead—
positive energy harms it, while negative energy heals it.
Resurrection Vulnerability (–1 RP): Prerequisite: Halfundead
subtype or undead type; Weakness: A raise dead spell
cast on a member of this race can destroy it (Will negates).
Using the spell in this way does not require a material
component.
Vulnerable to Sunlight (–2 RP): Prerequisite: Native
to the Darklands or the Plane of Shadow; Weakness:
Members of this race take 1 point of Constitution damage
after every hour they are exposed to sunlight.
Advanced Traits
Elemental Vulnerability (–2 RP): Prerequisite: Outsider
(native) with ties to an elemental plane; Weakness: Pick
one of the following energy types: acid, cold, electricity,
or fire. Members of this race have vulnerability to the
chosen energy type. They cannot posses any racial trait
that grants them resistance or immunity to this energy
type. Special: This trait can be taken multiple times. Each
time it is taken, choose a different energy type. If a race
has vulnerability to fire and immunity to cold, it gains
the cold subtype. If a race has vulnerability to cold and
immunity to fire, it gains the fire subtype.
Sunlight Powerlessness (–2 RP): Prerequisite: Halfundead
subtype or undead type; Weakness: Members of
this race are powerless in natural sunlight (this does not
include light created by effects such as a daylight spell). A
member of this race caught in natural sunlight cannot
attack and is staggered.
WYRWOOD
The original wyrwoods were created centuries ago to
serve a wizard as spies and emotionless apprentices.
The wizard’s downfall came about when he granted
them free will, which in addition to their cold, calculating
intelligence heralded the birth of a strange new race.
The wyrwoods murdered their former master and stole the
secrets of their own creation, which they jealously guard and
rigorously control.
Type
Construct
Size
Small
Base Speed
Normal
Ability Score Modifiers
Standard (+2 Dex, +2 Int, –2 Cha)
Languages
Standard
Racial Traits
Senses Racial Traits
Darkvision 60 ft.
Low-light vision
Total
20 RP
0 RP
0 RP
0 RP
0 RP
— RP
— RP
20 RP
237
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012