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[Pathfinder] beastisrfrt

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Race Builder 4

can be removed by the target or an adjacent ally by

making an opposed Strength check against the attacking

creature as a standard action or by dealing 2 points of

damage to the tongue (AC 11, damage does not reduce the

sticky-tongued creature’s hit points). A member of this

race cannot move more than 10 feet away from a creature

stuck to its tongue, but it can release its tongue from the

target as a free action. A member of this race can only

have one creature attached to its tongue at a time. Special:

This trait can be taken up to two times. The second time

it is taken, members of this race gain the ability to pull a

creature attached to their tongue 5 feet toward them as a

swift action.

Swarming (1 or 2 RP): Prerequisite: Medium or smaller

size; Benefit: Members of this race are used to living and

fighting communally with other members of their race.

Up to two members of this race can share the same square

at the same time. If two members of this race that are

occupying the same square attack the same foe, they are

considered to be f lanking that foe as if they were in two

opposite squares. Special: If the race is Small or smaller,

this trait costs 1 RP. If the race is Medium, it costs 2 RP.

Terrifying Croak (2 RP): Prerequisites: None; Benefit:

Members of this race gain the following supernatural

ability: Once per hour as a standard action, a member of

this race can emit a thunderous croak. Any creature not

of its subtype (if humanoid) or type (if another race type)

must make a successful Will saving throw (DC 10 + 1/2 the

user’s character level + the user’s Charisma modifier) or

become shaken for 1d4 rounds. A target that successfully

saves cannot be affected by the user’s terrifying croak

for 24 hours. Creatures that are already shaken become

frightened for 1d4 rounds instead. This is a sonic, mindaffecting

effect.

Toxic (1 RP): Prerequisite: Aberration, dragon, plant,

or undead type, or grippli, half-undead, reptilian, or

vishkanya subtype; Benefit: Members of this race gain the

following extraordinary ability: A number of times per

day equal to its Constitution modifier (minimum 1/day), a

member of this race can envenom a weapon that it wields

with its toxic saliva or blood (using blood requires the

creature to be injured when it uses this ability). Applying

venom in this way is a swift action. When you take this

trait, choose one of the following venoms.

Life-Stealing Venom: Injury; save Fort DC 10 + 1/2 the user’s

Hit Dice + the user’s Constitution modifier; frequency 1/

round for 6 rounds; effect 1 Con; cure 1 save.

Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s

Hit Dice + the user’s Constitution modifier; frequency 1/

round for 6 rounds; effect 1d2 Dex; cure 1 save.

Weakening Venom: Injury; save Fort DC 10 + 1/2 the user’s

Hit Dice + the user’s Constitution modifier; frequency 1/

round for 6 rounds; effect 1d2 Str; cure 1 save.

Weapon Familiarity (1 RP): Prerequisites: None; Benefit:

Choose up to two weapons, or one weapon and a racial

weapon group. When choosing a racial weapon group, you

must choose a group that includes the same name as one

of your subtypes. Members of this race are proficient with

those weapons. For the purposes of weapon familiarity,

all bows are considered one weapon. Special: This trait can

be taken up to two times. The second time it is taken, the

race becomes proficient with another two weapons or one

weapon and a racial weapon group.

Wyrmscourged (3 RP): Prerequisites: None; Benefit:

Members of this race gain a +1 bonus on attack rolls and

a +2 dodge bonus to AC and on saving throws against

the extraordinary, supernatural, and spell-like abilities

of dragons. In addition, they gain a +2 racial bonus on

Knowledge (arcana) checks to identify dragons and can

make such checks untrained.

Advanced Traits

Claws (2 RP): Prerequisites: None; Benefit: Members of

this race receive two claw attacks. These are primary

natural attacks. The damage is based on the creature’s

size (Bestiary 302).

Frenzy (2 RP): Prerequisites: None; Benefit: Once per day,

whenever a member of this race takes damage, it f lies

into a frenzy for 1 minute, gaining a +2 racial bonus to

Constitution and Strength, but a –2 penalty to AC.

Frightful Gaze (6 RP): Prerequisites: None; Benefit:

Members of this race gain the following supernatural

ability: Creatures within 30 feet of a member of this race

that meet its gaze must succeed at a Will saving throw (DC

10 + the 1/2 user’s character level + the user’s Charisma

modifier) or stand paralyzed in fear for 1 round. This is a

mind-affecting fear effect. A target that successfully saves

cannot be affected by the user’s frightful gaze for 24 hours.

Natural Attack (1 RP): Prerequisites: None; Benefit: Pick

one of the following natural attacks: gore, hoof (if the

race has hooves), slam, talons, or wings (if the race has

f light). Members of this race receive one natural attack

of the chosen type. Gore, slam, and talons are primary

natural attacks, while hoof and wings are secondary

natural attacks. The damage is based on the creature’s

size (Bestiary 302). Special: This trait can be taken multiple

times. Each time, pick a different natural attack.

Reach (1 RP): Prerequisite: Large size; Benefit: Members

of this race have a reach of 10 feet.

Swordtrained (4 RP): Prerequisites: None; Benefit:

Members of this race are trained from birth in swordplay,

and as a result are automatically proficient with swordlike

weapons (including bastard swords, daggers, elven curve

blades, falchions, greatswords, kukris, longswords,

punching daggers, rapiers, scimitars, short swords, and

two-bladed swords).

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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