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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
Race Builder 4
can be removed by the target or an adjacent ally by
making an opposed Strength check against the attacking
creature as a standard action or by dealing 2 points of
damage to the tongue (AC 11, damage does not reduce the
sticky-tongued creature’s hit points). A member of this
race cannot move more than 10 feet away from a creature
stuck to its tongue, but it can release its tongue from the
target as a free action. A member of this race can only
have one creature attached to its tongue at a time. Special:
This trait can be taken up to two times. The second time
it is taken, members of this race gain the ability to pull a
creature attached to their tongue 5 feet toward them as a
swift action.
Swarming (1 or 2 RP): Prerequisite: Medium or smaller
size; Benefit: Members of this race are used to living and
fighting communally with other members of their race.
Up to two members of this race can share the same square
at the same time. If two members of this race that are
occupying the same square attack the same foe, they are
considered to be f lanking that foe as if they were in two
opposite squares. Special: If the race is Small or smaller,
this trait costs 1 RP. If the race is Medium, it costs 2 RP.
Terrifying Croak (2 RP): Prerequisites: None; Benefit:
Members of this race gain the following supernatural
ability: Once per hour as a standard action, a member of
this race can emit a thunderous croak. Any creature not
of its subtype (if humanoid) or type (if another race type)
must make a successful Will saving throw (DC 10 + 1/2 the
user’s character level + the user’s Charisma modifier) or
become shaken for 1d4 rounds. A target that successfully
saves cannot be affected by the user’s terrifying croak
for 24 hours. Creatures that are already shaken become
frightened for 1d4 rounds instead. This is a sonic, mindaffecting
effect.
Toxic (1 RP): Prerequisite: Aberration, dragon, plant,
or undead type, or grippli, half-undead, reptilian, or
vishkanya subtype; Benefit: Members of this race gain the
following extraordinary ability: A number of times per
day equal to its Constitution modifier (minimum 1/day), a
member of this race can envenom a weapon that it wields
with its toxic saliva or blood (using blood requires the
creature to be injured when it uses this ability). Applying
venom in this way is a swift action. When you take this
trait, choose one of the following venoms.
Life-Stealing Venom: Injury; save Fort DC 10 + 1/2 the user’s
Hit Dice + the user’s Constitution modifier; frequency 1/
round for 6 rounds; effect 1 Con; cure 1 save.
Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s
Hit Dice + the user’s Constitution modifier; frequency 1/
round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weakening Venom: Injury; save Fort DC 10 + 1/2 the user’s
Hit Dice + the user’s Constitution modifier; frequency 1/
round for 6 rounds; effect 1d2 Str; cure 1 save.
Weapon Familiarity (1 RP): Prerequisites: None; Benefit:
Choose up to two weapons, or one weapon and a racial
weapon group. When choosing a racial weapon group, you
must choose a group that includes the same name as one
of your subtypes. Members of this race are proficient with
those weapons. For the purposes of weapon familiarity,
all bows are considered one weapon. Special: This trait can
be taken up to two times. The second time it is taken, the
race becomes proficient with another two weapons or one
weapon and a racial weapon group.
Wyrmscourged (3 RP): Prerequisites: None; Benefit:
Members of this race gain a +1 bonus on attack rolls and
a +2 dodge bonus to AC and on saving throws against
the extraordinary, supernatural, and spell-like abilities
of dragons. In addition, they gain a +2 racial bonus on
Knowledge (arcana) checks to identify dragons and can
make such checks untrained.
Advanced Traits
Claws (2 RP): Prerequisites: None; Benefit: Members of
this race receive two claw attacks. These are primary
natural attacks. The damage is based on the creature’s
size (Bestiary 302).
Frenzy (2 RP): Prerequisites: None; Benefit: Once per day,
whenever a member of this race takes damage, it f lies
into a frenzy for 1 minute, gaining a +2 racial bonus to
Constitution and Strength, but a –2 penalty to AC.
Frightful Gaze (6 RP): Prerequisites: None; Benefit:
Members of this race gain the following supernatural
ability: Creatures within 30 feet of a member of this race
that meet its gaze must succeed at a Will saving throw (DC
10 + the 1/2 user’s character level + the user’s Charisma
modifier) or stand paralyzed in fear for 1 round. This is a
mind-affecting fear effect. A target that successfully saves
cannot be affected by the user’s frightful gaze for 24 hours.
Natural Attack (1 RP): Prerequisites: None; Benefit: Pick
one of the following natural attacks: gore, hoof (if the
race has hooves), slam, talons, or wings (if the race has
f light). Members of this race receive one natural attack
of the chosen type. Gore, slam, and talons are primary
natural attacks, while hoof and wings are secondary
natural attacks. The damage is based on the creature’s
size (Bestiary 302). Special: This trait can be taken multiple
times. Each time, pick a different natural attack.
Reach (1 RP): Prerequisite: Large size; Benefit: Members
of this race have a reach of 10 feet.
Swordtrained (4 RP): Prerequisites: None; Benefit:
Members of this race are trained from birth in swordplay,
and as a result are automatically proficient with swordlike
weapons (including bastard swords, daggers, elven curve
blades, falchions, greatswords, kukris, longswords,
punching daggers, rapiers, scimitars, short swords, and
two-bladed swords).
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012