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651153
2224161
2224161
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
651153
651153
2224161
Defensive Training, Greater (4 RP): Prerequisites: None;
Benefit: Members of this race gain a +2 dodge bonus to
Armor Class.
Defensive Training, Lesser (1 RP): Prerequisites: None;
Benefit: Choose one subtype of humanoid. Members of
this race gain a +4 dodge bonus to AC against humanoids
of the chosen subtype.
Desert Runner (2 RP): Prerequisites: None; Benefit: Members
of this race receive a +4 racial bonus on Constitution checks
and Fortitude saves to avoid fatigue and exhaustion, as
well as any other ill effects from running, forced marches,
starvation, thirst, and hot or cold environments.
Dual-Minded (1 RP): Prerequisite: Humanoid with two
subtypes or race with half-construct or half-undead
subtype; Benefit: Members of this race gain a +2 bonus on
all Will saving throws.
Duergar Immunities (4 RP): Prerequisites:
Dwarf subtype, at least a +2 racial bonus
to Constitution; Benefit: Members of
this race are immune to paralysis,
phantasms, and poison. They also gain a +2 racial bonus
on saving throws against spells and spell-like abilities.
Elven Immunities (2 RP): Prerequisite: Elf subtype; Benefit:
Members of this race are immune to magic sleep effects
and gain a +2 racial bonus on saving throws made against
enchantment spells and effects.
Energy Resistance (1 RP): Prerequisite: Outsider (native)
with ties to an elemental plane; Benefit: Pick one of the
following energy types that corresponds to the plane the
race has ties to: acid (earth), cold (water), electricity (air),
or fire (fire). Members of this race have resistance 5 to
the corresponding energy type. Special: This trait can be
taken more than once. Each time it is taken, select an
additional energy type that corresponds to another
elemental plane the race has ties to.
Eternal Hope (2 RP): Prerequisites: None; Benefit:
Members of this race gain a +2 racial bonus on saving
throws against fear and despair effects. Also, once per
day, after a natural roll of 1 on a d20 roll, members of
this race may reroll and use the second result.
GARGOYLE
Type
Monstrous humanoid
Size
Medium
Base Speed
Normal speed
Ability Score Modifiers
Paragon (+4 Con, –2 Int, –2 Wis, –2 Cha)
Languages
Standard
Racial Traits
Ability Score Racial Traits
Advanced Strength (+2)
Defense Racial Traits
Damage reduction (10/magic)
Improved natural armor (+3)
Natural armor
Feat and Skill Racial Traits
Skill bonus (+2 Stealth)
Movement Racial Traits
Flight (50 ft., average)
Offense Racial Traits
Bite
Claws
Natural attack (gore)
Senses Racial Traits
Darkvision 60 ft.
Total
3 RP
0 RP
0 RP
1 RP
0 RP
4 RP
6 RP
6 RP
2 RP
2 RP
8 RP
1 RP
2 RP
1 RP
— RP
36 RP
222
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012