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[Pathfinder] beastisrfrt

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651153

2224161

2224161

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

651153

651153

2224161

Defensive Training, Greater (4 RP): Prerequisites: None;

Benefit: Members of this race gain a +2 dodge bonus to

Armor Class.

Defensive Training, Lesser (1 RP): Prerequisites: None;

Benefit: Choose one subtype of humanoid. Members of

this race gain a +4 dodge bonus to AC against humanoids

of the chosen subtype.

Desert Runner (2 RP): Prerequisites: None; Benefit: Members

of this race receive a +4 racial bonus on Constitution checks

and Fortitude saves to avoid fatigue and exhaustion, as

well as any other ill effects from running, forced marches,

starvation, thirst, and hot or cold environments.

Dual-Minded (1 RP): Prerequisite: Humanoid with two

subtypes or race with half-construct or half-undead

subtype; Benefit: Members of this race gain a +2 bonus on

all Will saving throws.

Duergar Immunities (4 RP): Prerequisites:

Dwarf subtype, at least a +2 racial bonus

to Constitution; Benefit: Members of

this race are immune to paralysis,

phantasms, and poison. They also gain a +2 racial bonus

on saving throws against spells and spell-like abilities.

Elven Immunities (2 RP): Prerequisite: Elf subtype; Benefit:

Members of this race are immune to magic sleep effects

and gain a +2 racial bonus on saving throws made against

enchantment spells and effects.

Energy Resistance (1 RP): Prerequisite: Outsider (native)

with ties to an elemental plane; Benefit: Pick one of the

following energy types that corresponds to the plane the

race has ties to: acid (earth), cold (water), electricity (air),

or fire (fire). Members of this race have resistance 5 to

the corresponding energy type. Special: This trait can be

taken more than once. Each time it is taken, select an

additional energy type that corresponds to another

elemental plane the race has ties to.

Eternal Hope (2 RP): Prerequisites: None; Benefit:

Members of this race gain a +2 racial bonus on saving

throws against fear and despair effects. Also, once per

day, after a natural roll of 1 on a d20 roll, members of

this race may reroll and use the second result.

GARGOYLE

Type

Monstrous humanoid

Size

Medium

Base Speed

Normal speed

Ability Score Modifiers

Paragon (+4 Con, –2 Int, –2 Wis, –2 Cha)

Languages

Standard

Racial Traits

Ability Score Racial Traits

Advanced Strength (+2)

Defense Racial Traits

Damage reduction (10/magic)

Improved natural armor (+3)

Natural armor

Feat and Skill Racial Traits

Skill bonus (+2 Stealth)

Movement Racial Traits

Flight (50 ft., average)

Offense Racial Traits

Bite

Claws

Natural attack (gore)

Senses Racial Traits

Darkvision 60 ft.

Total

3 RP

0 RP

0 RP

1 RP

0 RP

4 RP

6 RP

6 RP

2 RP

2 RP

8 RP

1 RP

2 RP

1 RP

— RP

36 RP

222

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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