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[Pathfinder] beastisrfrt

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Special Subtypes

Two of the creature types—construct and undead—

create interesting player options, but are too expensive

if you are trying to create a race within the strictures of

the standard power level. If you are making a standard

race and still want it to be a construct or undead race,

consider the two special subtypes detailed below, the

half-construct and half-undead. Each of these includes

much of the flavor of the types they are related to, but

grants fewer abilities and immunities. These subtypes

can be added to any of the race types except for

construct and undead. When you apply these subtypes

to the humanoid type, choose another subtype as the

creature’s other half. For example, you could make a

creature that is humanoid (half-construct, human).

Half-Construct (7 RP)

A half-construct race is a group of creatures that are

artificially enhanced or have parts replaced by constructed

mechanisms, be they magical or mechanical. A halfconstruct

race has the following features.

• Half-constructs gain a +2 racial bonus on saving throws

against disease, mind-affecting effects, poison, and

effects that cause either exhaustion or fatigue.

• Half-constructs cannot be raised or resurrected.

• Half-constructs do not breathe, eat, or sleep, unless

they want to gain some beneficial effect from one of

these activities. This means that a half-construct can

drink potions to benefit from their effects and can

sleep in order to regain spells, but neither of these

activities is required for the construct to survive or

stay in good health.

Construct (20 RP)

A construct race is a group of animated objects or

artificially created creatures. A construct race has the

following features.

• Constructs have no Constitution score. Any DCs or

other statistics that rely on a Constitution score treat a

construct as having a score of 10 (no bonus or penalty).

• Constructs have the low-light vision racial trait.

• Constructs have the darkvision 60 feet racial trait.

• Constructs are immune to all mind-affecting effects

(charms, compulsions, morale effects, patterns, and

phantasms).

• Constructs cannot heal damage on their own, but can

often be repaired via exposure to a certain kind of

effect (depending on the construct’s racial abilities) or

through the use of the Craft Construct feat. Constructs

can also be healed through spells such as make whole.

A construct with the fast healing special quality still

benefits from that quality.

• Constructs are not subject to ability damage, ability drain,

fatigue, exhaustion, energy drain, or nonlethal damage.

• Constructs are immune to any effect that requires a

Fortitude save (unless the effect also works on objects

or is harmless).

• Constructs do not risk death due to massive damage,

but they are immediately destroyed when reduced to 0

hit points or fewer.

• Constructs cannot be raised or resurrected.

• Constructs are hard to destroy, and gain bonus hit points

based on their size, as shown on the following table.

Bonus Hit

Construct Size

Points

Tiny —

Small 10

Medium 20

Large 30

Half-Undead (5 RP)

Half-undead races are strange or unholy fusions of the

living and the undead. Players interested in playing

a half-undead race might also consider the dhampir

(Bestiary 2 89), the progeny of a vampire and a human. A

half-undead race has the following features.

• Half-undead have the darkvision 60 feet racial trait.

• Half-undead gain a +2 racial bonus on saving throws

against disease and mind-affecting effects.

• Half-undead take no penalties from energy-draining

effects, though they can still be killed if they accrue

more negative levels than they have Hit Dice. After 24

hours, any negative levels they’ve gained are removed

without any additional saving throws.

• Half-undead creatures are harmed by positive energy

and healed by negative energy. A half-undead creature

with the fast healing special quality still benefits from

that quality.

• Constructs do not breathe, eat, or sleep, unless they

want to gain some beneficial effect from one of these

activities. This means that a construct can drink potions

to benefit from their effects and can sleep in order to

regain spells, but neither of these activities is required

to survive or stay in good health.

Dragon (10 RP)

A dragon is a reptilian creature with magical or unusual

abilities. A dragon race has the following features.

• Dragons have the darkvision 60 feet racial trait.

• Dragons have the low-light vision racial trait.

• Dragons are immune to magical sleep effects and

paralysis effects.

• Dragons breathe, eat, and sleep.

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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