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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
Special Subtypes
Two of the creature types—construct and undead—
create interesting player options, but are too expensive
if you are trying to create a race within the strictures of
the standard power level. If you are making a standard
race and still want it to be a construct or undead race,
consider the two special subtypes detailed below, the
half-construct and half-undead. Each of these includes
much of the flavor of the types they are related to, but
grants fewer abilities and immunities. These subtypes
can be added to any of the race types except for
construct and undead. When you apply these subtypes
to the humanoid type, choose another subtype as the
creature’s other half. For example, you could make a
creature that is humanoid (half-construct, human).
Half-Construct (7 RP)
A half-construct race is a group of creatures that are
artificially enhanced or have parts replaced by constructed
mechanisms, be they magical or mechanical. A halfconstruct
race has the following features.
• Half-constructs gain a +2 racial bonus on saving throws
against disease, mind-affecting effects, poison, and
effects that cause either exhaustion or fatigue.
• Half-constructs cannot be raised or resurrected.
• Half-constructs do not breathe, eat, or sleep, unless
they want to gain some beneficial effect from one of
these activities. This means that a half-construct can
drink potions to benefit from their effects and can
sleep in order to regain spells, but neither of these
activities is required for the construct to survive or
stay in good health.
Construct (20 RP)
A construct race is a group of animated objects or
artificially created creatures. A construct race has the
following features.
• Constructs have no Constitution score. Any DCs or
other statistics that rely on a Constitution score treat a
construct as having a score of 10 (no bonus or penalty).
• Constructs have the low-light vision racial trait.
• Constructs have the darkvision 60 feet racial trait.
• Constructs are immune to all mind-affecting effects
(charms, compulsions, morale effects, patterns, and
phantasms).
• Constructs cannot heal damage on their own, but can
often be repaired via exposure to a certain kind of
effect (depending on the construct’s racial abilities) or
through the use of the Craft Construct feat. Constructs
can also be healed through spells such as make whole.
A construct with the fast healing special quality still
benefits from that quality.
• Constructs are not subject to ability damage, ability drain,
fatigue, exhaustion, energy drain, or nonlethal damage.
• Constructs are immune to any effect that requires a
Fortitude save (unless the effect also works on objects
or is harmless).
• Constructs do not risk death due to massive damage,
but they are immediately destroyed when reduced to 0
hit points or fewer.
• Constructs cannot be raised or resurrected.
• Constructs are hard to destroy, and gain bonus hit points
based on their size, as shown on the following table.
Bonus Hit
Construct Size
Points
Tiny —
Small 10
Medium 20
Large 30
Half-Undead (5 RP)
Half-undead races are strange or unholy fusions of the
living and the undead. Players interested in playing
a half-undead race might also consider the dhampir
(Bestiary 2 89), the progeny of a vampire and a human. A
half-undead race has the following features.
• Half-undead have the darkvision 60 feet racial trait.
• Half-undead gain a +2 racial bonus on saving throws
against disease and mind-affecting effects.
• Half-undead take no penalties from energy-draining
effects, though they can still be killed if they accrue
more negative levels than they have Hit Dice. After 24
hours, any negative levels they’ve gained are removed
without any additional saving throws.
• Half-undead creatures are harmed by positive energy
and healed by negative energy. A half-undead creature
with the fast healing special quality still benefits from
that quality.
• Constructs do not breathe, eat, or sleep, unless they
want to gain some beneficial effect from one of these
activities. This means that a construct can drink potions
to benefit from their effects and can sleep in order to
regain spells, but neither of these activities is required
to survive or stay in good health.
Dragon (10 RP)
A dragon is a reptilian creature with magical or unusual
abilities. A dragon race has the following features.
• Dragons have the darkvision 60 feet racial trait.
• Dragons have the low-light vision racial trait.
• Dragons are immune to magical sleep effects and
paralysis effects.
• Dragons breathe, eat, and sleep.
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012