[Pathfinder] beastisrfrt

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651140222414822241486511406511402224148paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012Uncommon Races 3bodyguard, or just an intimate to someone who needs itmost. A deadly courtesan has the following class features.Class Skills: At 1st level, a deadly courtesan addsKnowledge (history) and Knowledge (nobility) to her list ofclass skills and removes Knowledge (dungeoneering) fromher list of class skills.Bardic Performance (Su): At 2nd level, a deadly courtesangains the bardic performance ability and the fascinatebardic performance. Her fascinate DC is 10 + 1/2 her roguelevel + her Charisma modifier. She can use this bardicperformance for a number of rounds per day equal to 1 +her Charisma modifier. At each level after 2nd, she can usebardic performance for 1 additional round per day. If thecourtesan also has bard levels, she may use these rounds foreither class’s fascinate bardic performance, and her bardand rogue levels stack for determining her fascinate DC.This ability replaces the rogue trick gained at 2nd level.Inspire Competence (Su): At 3rd level, a deadly courtesancan use her bardic performance to inspire competence.The bonus begins at +2 and increases by +1 for every sixlevels the courtesan has attained beyond 3rd (+3 at 9th and+4 at 15th). This ability replaces all levels of trap sense.Performance Strike (Sp): At 8th level, as a swift action, adeadly courtesan may expend rounds of bardic performanceto gain a morale bonus on one attack roll. The amount of thebonus is equal to the number of bardic performance roundsexpended (maximum bonus equal to 1/2 her deadly courtesanlevel). This ability replaces improved uncanny dodge.Rogue Talents: The following rogue talents complementthe deadly courtesan archetype: finesse rogue, stand up(Core Rulebook); charmer, coax information, fast fingers,honeyed words (Advanced Player’s Guide); convincing lie,deft palm (Ultimate Combat).Advanced Talents: The following advanced rogue talentscomplement the deadly courtesan archetype: slipperymind (Core Rulebook); master of disguise (Advanced Player’sGuide); rumormonger, unwitting ally (Ultimate Combat).Vishkanya EquipmentItem Cost Weight Craft DCPoison tattoo 50 gp — 20Vishkanya FeatsVishkanyas have access to the following feat.Sleep VenomYou can change the nature of your toxic spittle to put yourenemies to sleep.Prerequisite: Vishkanya.Benefit: As a swift action, you may alter the effects ofyour venom so the target falls unconscious. This changesthe initial and secondary effect of your venom to thefollowing: initial effect staggered for 1d4 rounds; secondaryeffect unconsciousness for 1 minute. You must make thedecision to alter your venom before you apply it to a weapon.Normal: Vishkanya venom deals Dexterity damage.Vishkanya Magic ItemsVishkanyas have access to the following magic item.CORSET OF THE VISHKANYAAura faint transmutation; CL 3rdSlot chest; Price 3,000 gp; Weight 1 lb.DESCRIPTIONThis black corset fits neatly beneath armor. As a free action,the wearer can compress herself to fit through tight spacesas though affected by a squeeze spell for up to 10 rounds perday. While using the corset’s magic, she gains a +5 bonus onEscape Artist checks.CONSTRUCTIONRequirements Craft Wondrous Item, grease, squeeze (seebelow); Cost 1,500 gpVishkanya SpellsVishkanyas have access to the following spell.NEW RACIAL RULESThe following options are available to vishkanyas. At theGM’s discretion, other appropriate races may also makeuse of some of these.Vishkanya EquipmentVishkanyas have access to the following equipment.Poison Tattoo: This henna-like paste creates a dark browntattoo on the hands or feet that fades over the next 2d6 days.The tattoo temporarily boosts the strength of a vishkanya’snatural poison, increasing the DC of the next weaponenvenomed with the vishkanya’s blood or saliva by +2 (onceused, the tattoo is merely decorative and does not affect thecreature’s poison). A typical tattoo consists of intricate whorlsand spiritual symbols on the hands or feet.SQUEEZESchool transmutation (polymorph); Level alchemist 2,sorcerer/wizard 2, witch 2Casting Time 1 standard actionComponents V, SRange touchTarget creature touchedDuration 1 minute/levelSave Fortitude negates (harmless); Spell Resistance yes(harmless)The target becomes flexible regardless of its actual size andmass. It can move through areas at least half its size withno penalty for squeezing. It can move through a space atleast one-quarter its width using the penalties for squeezingthrough a space at least half its width.209paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

65114122241492224149paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 20126511416511412224149WayangsThe wayangs are a race of small supernatural humanoidswho trace their ancestry to the Plane of Shadows. They areextremely gaunt, with pixielike stature and skin the colorof deep shadow. Deeply spiritual, they follow a philosophyknown as “The Dissolution,” which teaches that in passingthey may again merge into the shadow. They readilyexpress their beliefs through ritual scarification and skinbleaching, marking their bodies with raised white dotsin ornate spirals and geometric patterns. Shy and elusive,they live in small, interdependent tribes. Wayangs rarelyassociate with outsiders.ALTERNATE RACIAL TRAITSThe following racial trait may be selected instead ofexisting wayang racial traits. Consult your GM beforeselecting this new option.Dissolution’s Child: Once per day, you may changeyour appearance to look as if you were little more than a4-foot-tall area of shadow. Your physical form still existsand you are not incorporeal—only your appearancechanges. This works like invisibility, except it only lasts1 round per level (maximum 5rounds). This is a supernatural ability. This racial traitreplaces shadow magic.FAVORED CLASS OPTIONSThe following options are available to all wayangs who havethe listed favored class, and unless otherwise stated, thebonus applies each time you select the favored class reward.Bard: Add one spell known from the wizard’s illusionschool spell list. This spell must be at least one level belowthe highest spell level the bard can cast. The spell is treated asbeing one level higher, unless it is also on the bard spell list.Oracle: Add one spell known from the wizard’s illusionschool spell list. This spell must be at least one level belowthe highest spell level the oracle can cast. That spell is treatedas one level higher unless it is also on the oracle spell list.Sorcerer: Add +1/2 point of damage to any illusion spellsof the shadow subschool cast by the sorcerer.Summoner: Add +1 skill rank to the summoner’s eidolon.RACIAL ARCHETYPESThe following racial archetype is available to wayangs.Shadow Puppeteer (Bard)A shadow puppeteer invokes amazing and terrifyingshadow puppet shows, producing supernatural effects byWayang Racial Traits+2 Dexterity, +2 Intelligence, –2 Wisdom: Wayang are nimble and cagey, but their perceptionof the world is clouded by shadows.Wayang: Wayangs are humanoids with the wayang subtype.Small: Wayangs are Small creatures and gain a +1 size bonus to their AC, a +1 sizebonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus onStealth checks.Slow Speed: Wayangs have a base speed of 20 feet.Darkvision: Wayangs can see in the dark up to 60 feet.Light and Dark (Su): Once per day as an immediate action, a wayang can treatpositive and negative energy effects as if she were an undead creature, takingdamage from positive energy and healing damage from negative energy.This ability lasts for 1 minute once activated.Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.Shadow Magic: Wayangs add +1 to the DC of any saving throwsagainst spells of the shadow subschool that they cast. Wayangswith a Charisma score of 11 or higher also gain the followingspell-like abilities: 1/day—ghost sound, pass without trace, andventriloquism. The caster level for these effects is equal to thewayang’s level. The DC for these spells is equal to 10 + the spell’s level+ the wayang’s Charisma modifier.Shadow Resistance: Wayangs get a +2 racial bonus on saving throws againstspells of the shadow subschool.Languages: Wayangs begin play speaking Common and Wayang. Wayangs with highIntelligence scores can choose from the following: any human language, Abyssal, Aklo,Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu.210paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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Wayangs

The wayangs are a race of small supernatural humanoids

who trace their ancestry to the Plane of Shadows. They are

extremely gaunt, with pixielike stature and skin the color

of deep shadow. Deeply spiritual, they follow a philosophy

known as “The Dissolution,” which teaches that in passing

they may again merge into the shadow. They readily

express their beliefs through ritual scarification and skin

bleaching, marking their bodies with raised white dots

in ornate spirals and geometric patterns. Shy and elusive,

they live in small, interdependent tribes. Wayangs rarely

associate with outsiders.

ALTERNATE RACIAL TRAITS

The following racial trait may be selected instead of

existing wayang racial traits. Consult your GM before

selecting this new option.

Dissolution’s Child: Once per day, you may change

your appearance to look as if you were little more than a

4-foot-tall area of shadow. Your physical form still exists

and you are not incorporeal—only your appearance

changes. This works like invisibility, except it only lasts

1 round per level (maximum 5

rounds). This is a supernatural ability. This racial trait

replaces shadow magic.

FAVORED CLASS OPTIONS

The following options are available to all wayangs who have

the listed favored class, and unless otherwise stated, the

bonus applies each time you select the favored class reward.

Bard: Add one spell known from the wizard’s illusion

school spell list. This spell must be at least one level below

the highest spell level the bard can cast. The spell is treated as

being one level higher, unless it is also on the bard spell list.

Oracle: Add one spell known from the wizard’s illusion

school spell list. This spell must be at least one level below

the highest spell level the oracle can cast. That spell is treated

as one level higher unless it is also on the oracle spell list.

Sorcerer: Add +1/2 point of damage to any illusion spells

of the shadow subschool cast by the sorcerer.

Summoner: Add +1 skill rank to the summoner’s eidolon.

RACIAL ARCHETYPES

The following racial archetype is available to wayangs.

Shadow Puppeteer (Bard)

A shadow puppeteer invokes amazing and terrifying

shadow puppet shows, producing supernatural effects by

Wayang Racial Traits

+2 Dexterity, +2 Intelligence, –2 Wisdom: Wayang are nimble and cagey, but their perception

of the world is clouded by shadows.

Wayang: Wayangs are humanoids with the wayang subtype.

Small: Wayangs are Small creatures and gain a +1 size bonus to their AC, a +1 size

bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on

Stealth checks.

Slow Speed: Wayangs have a base speed of 20 feet.

Darkvision: Wayangs can see in the dark up to 60 feet.

Light and Dark (Su): Once per day as an immediate action, a wayang can treat

positive and negative energy effects as if she were an undead creature, taking

damage from positive energy and healing damage from negative energy.

This ability lasts for 1 minute once activated.

Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.

Shadow Magic: Wayangs add +1 to the DC of any saving throws

against spells of the shadow subschool that they cast. Wayangs

with a Charisma score of 11 or higher also gain the following

spell-like abilities: 1/day—ghost sound, pass without trace, and

ventriloquism. The caster level for these effects is equal to the

wayang’s level. The DC for these spells is equal to 10 + the spell’s level

+ the wayang’s Charisma modifier.

Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against

spells of the shadow subschool.

Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high

Intelligence scores can choose from the following: any human language, Abyssal, Aklo,

Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu.

210

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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