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[Pathfinder] beastisrfrt

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Uncommon Races 3

Wood Affinity (Su): At 5th level, a treetop monk may

expend 1 point from his ki pool as a free action to treat a

wooden object as if it were not broken for 1 minute (this

includes a weapon with a wooden haft such as an axe or

spear). At 8th level, as a free action, a treetop monk can

expend 1 point from his ki pool to use the Lunge feat with

any wooden or wood-hafted melee weapon. This ability

replaces purity of body.

Freedom of Movement (Su): At 12th level, a treetop may

expend 1 point from his ki pool as a swift action to gain

the effects of freedom of movement for 1 round. This ability

replaces abundant step.

NEW RACIAL RULES

The following options are available to vanaras. At the GM’s

discretion, other appropriate races may also make use of

some of these.

Vanara Equipment

Vanaras are known to use equipment crafted from the

following material.

Whipwood: Vanara woodworkers craft this extremely

f lexible material in a time-consuming process. Whipwood

is actually a composite of several bendable wooden fibers

woven and fused together to form a f lexible but sturdy

unit. Only wooden weapons or weapons with wooden hafts

(such as axes and spears) can be made out of whipwood. A

creature wielding a whipwood weapon treats its CMD as +2

higher for the purpose of avoiding sunder attempts against

that weapon. A whipwood weapon’s hit points increase by

+5. Whipwood loses its special qualities if under the effect

of an ironwood spell.

longer hanging. While hanging, you cannot use your tail

for anything else.

Vanara Magic Items

Vanaras have access to the following magic items.

MERIDIAN BELT

Aura moderate transmutation; CL 9th

Slot belt; Price 1,000 gp; Weight 1 lb.

DESCRIPTION

This narrow cloth belt has a silver buckle in the shape of

four rings. The belt allows a creature to wear a magic ring

on each foot in addition to the ring on each hand, though

only two rings function at any given time. As a swift action,

the wearer can change which of his rings are active (both

hands, both feet, left hand and right foot, and so on). For

example, a creature could wear a ring of protection, ring of

energy resistance, ring of swimming, and ring of counterspells,

switching between any two of them as a swift action each

round as it desires.

The belt does not change the type of action required to

activate a ring (for example, activating a ring of invisibility is

still a standard action), but allows the wearer to easily switch

between the constant powers of several worn rings. While

the belt is worn, wearing a ring on a foot counts toward

the attunement process of certain rings (such as a ring of

sustenance) even if the belt isn’t used to make that ring active

during that attunement period.

CONSTRUCTION

Requirements Craft Wondrous Item, polymorph; Cost 500 gp

Vanara Spells

Vanaras have access to the following spell.

Type of Whipwood Item

Wooden or wood-hafted weapon

Cost Modifier

+500 gp

Vanara Feats

Vanaras have access to the following feat.

Tree Hanger (Combat)

You can use your tail to defend against trip attacks and to

hang from nearby protrusions.

Prerequisites: Acrobatics 1 rank, vanara.

Benefit: You gain a +2 bonus to your CMD against all

trip attacks. If your square has a branch or other sturdy

large object that you could hang from, as a swift action

you may make a DC 15 Acrobatics check to jump upward

and use your tail to hang from that object. While hanging,

you can’t be tripped, you ignore the effects of difficult

terrain in your square, and you gain a +2 bonus to your

CMD against bull rush, drag, and reposition attacks. If

you leave that square (including if you are moved against

your will), you lose your grip on the object and are no

PREHENSILE PILFER

School transmutation; Level alchemist 3, bard 3, magus 3,

sorcerer/wizard 3

Casting Time 1 standard action

Components V, S

Range touch

Target creature touched

Duration 1 round/level (D)

Saving Throw Fortitude negates (harmless); Spell Resistance

yes (harmless)

The target’s tail moves and acts more quickly, almost with a

mind of its own. When making a full-attack action, the target

may use its tail to make a dirty trick or steal combat maneuver

as a swift action. For the purpose of this attack, the target’s

tail is a natural weapon with a reach of 5 feet. This spell has

no effect on creatures lacking a prehensile tail. If the target

already has an extra attack from haste or a similar effect, this

spell only allows the tail to make dirty trick and steal combat

maneuvers, but does not grant an extra attack.

207

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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