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651123

2224131

2224131

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

651123

651123

2224131

Kitsune

Kitsune, or fox folk, are vulpine shapeshifters known for

their love of both trickery and art. Kitsune possess two

forms: that of an attractive human of slender build with

salient eyes, and their true form of an anthropomorphic

fox. Despite an irrepressible penchant for deception,

kitsune prize loyalty and make true companions. They

delight in the arts, particularly riddles and storytelling,

and settle in ancestral clans, taking their wisdom from

both the living and spirits.

Quick-witted and nimble, kitsune make excellent bards

and rogues. It is not uncommon for one to pursue sorcery,

while those few born with white fur and pale eyes usually

become oracles.

ALTERNATE RACIAL TRAITS

The following racial traits may be selected instead of

existing kitsune racial traits. Consult your GM before

selecting any of these new options.

Fast Shifter (Su): You were born with an innate talent for

switching between your natural forms. Using your racial

change shape ability is a move action instead of a standard

action. This racial trait replaces kitsune magic.

Gregarious (Ex): Even among your own kind, your

gift for making friends stands out. Whenever you

successfully use Diplomacy to win over an individual,

that creature takes a –2 penalty to resist any of your

Charisma-based skill checks for the next 24 hours. This

racial trait replaces agile.

FAVORED CLASS OPTIONS

The following options are available to all kitsune who have

the listed favored class, and unless otherwise stated, the

bonus applies each time you select the favored class reward.

Bard: Add a +1/2 bonus on Bluff checks to lie and a +1/2

bonus on Diplomacy checks to gather information.

Druid: Add a +1/2 bonus on Diplomacy and Intimidate

checks to change a creature’s attitude.

Oracle: Reduce the penalty for not being proficient

for one weapon by 1. When the nonproficiency penalty

for a weapon becomes 0 because of this ability, the oracle

is treated as having the appropriate Martial or Exotic

Weapon Proficiency feat for that weapon.

Rogue: The rogue gains 1/6 of a new rogue talent.

Sorcerer: Add +1/4 to the DC of enchantment spells.

RACIAL ARCHETYPES

The following racial archetype is available to kitsune.

Kitsune Racial Traits

+2 Dexterity, +2 Charisma, –2 Strength: Kitsune are agile and companionable, but tend to be physically weak.

Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.

Kitsune: Kitsune are humanoids with the kitsune and shapechanger subtypes.

Normal Speed: Kitsune have a base speed of 30 feet.

Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.

Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune

always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains

a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability

otherwise functions as alter self, except that the kitsune

does not adjust her ability scores.

Agile (Ex): Kitsune receive a +2 racial bonus

on Acrobatics checks.

Kitsune Magic (Ex/Sp): Kitsune add +1

to the DC of any saving throws against

enchantment spells that they cast.

Kitsune with a Charisma score of 11

or higher gain the following spell-like

ability: 3/day—dancing lights.

Natural Weapons (Ex): In her natural

form, a kitsune has a bite attack that deals 1d4

points of damage.

Languages: Kitsune begin play speaking

Common and Sylvan. Kitsune with high

Intelligence scores can choose from the following: any human

language, Aklo, Celestial, Elven, Gnome, and Tengu.

192

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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