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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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Changelings

Changelings are the offspring of hags and their lovers

taken through magic or madness. Dropped off on

doorsteps of prospective foster parents, changelings

are raised by strangers. Typically tall, slender, dark

haired, and attractive, changelings otherwise resemble

their fathers’ race. They are always female, and their

mismatched colored eyes and abnormally pale skin hint

at their true heritage. At puberty, changelings receive

“the call,” a hypnotic spiritual voice that beckons them to

travel and discover their true origins. Changelings who

ignore this call choose their own destiny; those who heed

it discover their “mother” and may come into great power

by transforming into hags themselves.

ALTERNATE RACIAL TRAITS

The following racial traits may be selected instead of

existing changeling racial traits. Consult your GM before

selecting any of these new options.

Mist Child: When the changeling has concealment or total

concealment, the miss chance of attacks against her increases

by 5%. This racial trait replaces hulking changeling.

Object of Desire: The changeling adds +1 to her caster

level when casting charm person and charm monster. This

replaces green widow.

Ocean’s Daughter: The changeling gains a +1 trait bonus

on Swim checks. She automatically succeeds at Swim

checks made to avoid nonlethal damage from swimming.

This racial trait replaces sea lungs.

FAVORED CLASS OPTIONS

The following options are available to all changelings

who have the listed favored class, and unless otherwise

stated, the bonus applies each time you select the favored

class reward.

Oracle: Add +1/2 to the oracle’s level for the purpose of

determining the effects of the oracle’s curse ability.

Rogue: The rogue gains 1/6 of a new rogue talent.

Witch: Add one spell from the witch spell list to the

witch’s familiar. This spell must be at least one level below

the highest spell level she can cast. If the witch ever replaces

her familiar, the new familiar knows these bonus spells.

RACIAL ARCHETYPES

The following racial archetype is available to changelings.

Changeling Racial Traits

+2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.

Medium: Changelings are Medium creatures and have no bonuses or penalties

due to their size.

Humanoid: Changelings are humanoids with the changeling subtype.

Normal Speed: Changelings have a base speed of 30 feet.

Hag Racial Trait: The changeling inherits one of the following racial

traits, depending on her mother’s hag type:

Hulking Changeling (Annis Hag): The changeling gains a +1

racial bonus on melee damage.

Green Widow (Green Hag): The changeling gains a +2 racial bonus

on Bluff checks against creatures that are sexually attracted to her.

Sea Lungs (Sea Hag): The changeling may hold her breath

for a number of rounds equal to three times her Constitution

before she risks drowning.

Claws: Changelings’ fingernails are hard and sharp, granting

them two claw attacks (1d4 points of damage each).

Natural Armor: Changelings have a +1 natural armor bonus.

Darkvision: Changelings can see in the dark up to 60 feet.

Languages: Changelings begin play speaking Common and the

primary language of their host society. Changelings with high Intelligence

scores can choose from the following: Aklo, Draconic, Dwarven, Elven,

Giant, Gnoll, Goblin, and Orc.

184

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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