You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
651115
2224123
2224123
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
651115
651115
2224123
Changelings
Changelings are the offspring of hags and their lovers
taken through magic or madness. Dropped off on
doorsteps of prospective foster parents, changelings
are raised by strangers. Typically tall, slender, dark
haired, and attractive, changelings otherwise resemble
their fathers’ race. They are always female, and their
mismatched colored eyes and abnormally pale skin hint
at their true heritage. At puberty, changelings receive
“the call,” a hypnotic spiritual voice that beckons them to
travel and discover their true origins. Changelings who
ignore this call choose their own destiny; those who heed
it discover their “mother” and may come into great power
by transforming into hags themselves.
ALTERNATE RACIAL TRAITS
The following racial traits may be selected instead of
existing changeling racial traits. Consult your GM before
selecting any of these new options.
Mist Child: When the changeling has concealment or total
concealment, the miss chance of attacks against her increases
by 5%. This racial trait replaces hulking changeling.
Object of Desire: The changeling adds +1 to her caster
level when casting charm person and charm monster. This
replaces green widow.
Ocean’s Daughter: The changeling gains a +1 trait bonus
on Swim checks. She automatically succeeds at Swim
checks made to avoid nonlethal damage from swimming.
This racial trait replaces sea lungs.
FAVORED CLASS OPTIONS
The following options are available to all changelings
who have the listed favored class, and unless otherwise
stated, the bonus applies each time you select the favored
class reward.
Oracle: Add +1/2 to the oracle’s level for the purpose of
determining the effects of the oracle’s curse ability.
Rogue: The rogue gains 1/6 of a new rogue talent.
Witch: Add one spell from the witch spell list to the
witch’s familiar. This spell must be at least one level below
the highest spell level she can cast. If the witch ever replaces
her familiar, the new familiar knows these bonus spells.
RACIAL ARCHETYPES
The following racial archetype is available to changelings.
Changeling Racial Traits
+2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely.
Medium: Changelings are Medium creatures and have no bonuses or penalties
due to their size.
Humanoid: Changelings are humanoids with the changeling subtype.
Normal Speed: Changelings have a base speed of 30 feet.
Hag Racial Trait: The changeling inherits one of the following racial
traits, depending on her mother’s hag type:
Hulking Changeling (Annis Hag): The changeling gains a +1
racial bonus on melee damage.
Green Widow (Green Hag): The changeling gains a +2 racial bonus
on Bluff checks against creatures that are sexually attracted to her.
Sea Lungs (Sea Hag): The changeling may hold her breath
for a number of rounds equal to three times her Constitution
before she risks drowning.
Claws: Changelings’ fingernails are hard and sharp, granting
them two claw attacks (1d4 points of damage each).
Natural Armor: Changelings have a +1 natural armor bonus.
Darkvision: Changelings can see in the dark up to 60 feet.
Languages: Changelings begin play speaking Common and the
primary language of their host society. Changelings with high Intelligence
scores can choose from the following: Aklo, Draconic, Dwarven, Elven,
Giant, Gnoll, Goblin, and Orc.
184
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012