[Pathfinder] beastisrfrt

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65111222241202224120paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 20126511126511122224120Bird men!” Harsklaughed and drew hisdagger with his free hand. “Sothat’s what the witch meant.Fair enough—I could use adrumstick or three.”Seelah shushed him andraised her sword, letting theferal creatures see the holysymbol embedded in its hilt.“Hail, neighbors,” she called.“We mean you no harm.”Inside the ruins, moreglowing eyes appeared. Blackwings unfurled, hiding themoon. Somewhere in thenight, a voice screeched awordless hunting cry.“I think you’re going to wantto revise that statement,”Harsk said. “In three... two...”paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

65111322241212224121paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 20126511136511132224121Uncommon RacesSome races are so uncommon that their very existencemay be the subject of debate. Living on the fringes ofthe wilderness, in hidden grottos deep beneath thesurface, under the ocean waves, or among the clouds ofthe night sky, few members of these races hear the callof adventure.The 14 races presented in this chapter are all suitableto be played as PCs, but their rarity or isolation often setsthem apart. While all are exotic, the reasons for theirrarity are as diverse as their forms. The changeling, anoffspring of a hag and a mortal lover, is an uncommonplayer race because of the improbability of such a foulunion. Other races, like the kitsune, nagaji, samsarans,and wayangs, are often more common in certain far-f lunglands but are rarely seen in most others. Still other races,like the gillmen, gripplis, merfolk, strix, and svirfneblin,typically distrust outsiders and keep to their own remoteand insular communities.While these races are rare, the same can be said ofanyone willing to become an adventurer. Such an activityis not for those who crave a normal life, and these racesalso produce the rare spirit who strikes out into thewild places of the world in search of excitement andexploration. With your GM’s permission, you can selectany of the following uncommon races for your playercharacter. Each racial section provides all the informationyou need to create a character along with a number of newoptions available to characters of that race. This chapterdetails the following uncommon races.Changelings: The offspring of hags and their mortallovers, changelings are abandoned and raised by fosterparents. Always female, changelings all hear a spiritualcall during puberty to find their true origins. Tall andslender, with dark hair and eyes mismatched in color,changelings are eerily attractive.Duergar: Gray skinned, deep-dwelling dwarves whohate their lighter skinned cousins, duergar view lifeas constant toil ending only in death. Though thesedwarves are typically evil, honor and keeping one’s wordmeans everything to them, and a rare few make loyaladventuring companions.Gillmen: Survivors of a land-dwelling culture whosehomeland was destroyed, gillmen were saved andtransformed into an amphibious race by the aboleths.Though in many ways they appear nearly human, gillmen’sbright purple eyes and gills set them apart from humanity.Reclusive and suspicious, gillmen know that one day theaboleths will call in the debt owed to them.Gripplis: Furtive frogfolk with the ability tocamouf lage themselves among fens and swamps,gripplis typically keep to their wetland homes, onlyrarely interacting with the outside world. Their chiefmotivation for leaving their marshy environs is to tradein metal and gems.Kitsune: These shapeshifting, foxlike folk share a loveof mischief, art, and the finer things in life. They canappear as a single human as well as their true form, thatof a foxlike humanoid. Kitsune are quick-witted, nimble,and gregarious, and because of this, a fair number of thembecome adventurers.Merfolk: These creatures have the upper torso of a wellbuiltand attractive humanoid and a lower half consisting ofa finned tail. Though they are amphibious and extremelystrong swimmers, their lower bodies make it difficult forthem to move on land. Merfolk can be shy and reclusive.Typically keeping to themselves, they are distrustful ofland-dwelling strangers.Nagaji: It is believed that nagas created the nagaji as arace of servants and that the nagaji worship their creatorsas living gods. Due to their reptilian nature and strangemannerisms, these strange, scaly folk inspire fear andwonder in others not of their kind. They are resistant toboth poison and mind-affecting magic.Samsarans: Ghostly servants of karma, samsarans arecreatures reincarnated hundreds if not thousands oftimes in the hope of reaching true enlightenment. Unlikehumans and other races, these humanoids remembermuch of their past lives.Strix: Hunted to dwindling numbers by humans, whosee them as winged devils, strix are black-skinned mastersof the nighttime sky. Their territorial conf licts havefueled their hatred for humans. This longstanding feudmeans that these nocturnal creatures often attack humanson sight.Sulis: Also called suli-jann, these humanoids arethe descendants of mortals and jann. These strongand charismatic individuals manifest mastery overelemental power in their adolescence, giving themthe ability to manipulate earth, fire, ice, or electricity.This elemental power tends to be ref lected in the suli’spersonality as well.Svirfneblin: Gnomes who guard their hidden enclaveswithin dark tunnels and caverns deep under the earth,svirfneblin are as serious as their surface cousins arewhimsical. They are resistant to the magic of the foulcreatures that share their subterranean environs,and wield powerful protective magic. Svirfneblin aredistrustful of outsiders and often hide at their approach.Vanaras: These mischievous, monkeylike humanoidsdwell in jungles and warm forests. Covered in soft fur andsporting prehensile tails and handlike feet, vanaras arestrong climbers. These creatures are at home both on theground and among the treetops.182paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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Uncommon Races

Some races are so uncommon that their very existence

may be the subject of debate. Living on the fringes of

the wilderness, in hidden grottos deep beneath the

surface, under the ocean waves, or among the clouds of

the night sky, few members of these races hear the call

of adventure.

The 14 races presented in this chapter are all suitable

to be played as PCs, but their rarity or isolation often sets

them apart. While all are exotic, the reasons for their

rarity are as diverse as their forms. The changeling, an

offspring of a hag and a mortal lover, is an uncommon

player race because of the improbability of such a foul

union. Other races, like the kitsune, nagaji, samsarans,

and wayangs, are often more common in certain far-f lung

lands but are rarely seen in most others. Still other races,

like the gillmen, gripplis, merfolk, strix, and svirfneblin,

typically distrust outsiders and keep to their own remote

and insular communities.

While these races are rare, the same can be said of

anyone willing to become an adventurer. Such an activity

is not for those who crave a normal life, and these races

also produce the rare spirit who strikes out into the

wild places of the world in search of excitement and

exploration. With your GM’s permission, you can select

any of the following uncommon races for your player

character. Each racial section provides all the information

you need to create a character along with a number of new

options available to characters of that race. This chapter

details the following uncommon races.

Changelings: The offspring of hags and their mortal

lovers, changelings are abandoned and raised by foster

parents. Always female, changelings all hear a spiritual

call during puberty to find their true origins. Tall and

slender, with dark hair and eyes mismatched in color,

changelings are eerily attractive.

Duergar: Gray skinned, deep-dwelling dwarves who

hate their lighter skinned cousins, duergar view life

as constant toil ending only in death. Though these

dwarves are typically evil, honor and keeping one’s word

means everything to them, and a rare few make loyal

adventuring companions.

Gillmen: Survivors of a land-dwelling culture whose

homeland was destroyed, gillmen were saved and

transformed into an amphibious race by the aboleths.

Though in many ways they appear nearly human, gillmen’s

bright purple eyes and gills set them apart from humanity.

Reclusive and suspicious, gillmen know that one day the

aboleths will call in the debt owed to them.

Gripplis: Furtive frogfolk with the ability to

camouf lage themselves among fens and swamps,

gripplis typically keep to their wetland homes, only

rarely interacting with the outside world. Their chief

motivation for leaving their marshy environs is to trade

in metal and gems.

Kitsune: These shapeshifting, foxlike folk share a love

of mischief, art, and the finer things in life. They can

appear as a single human as well as their true form, that

of a foxlike humanoid. Kitsune are quick-witted, nimble,

and gregarious, and because of this, a fair number of them

become adventurers.

Merfolk: These creatures have the upper torso of a wellbuilt

and attractive humanoid and a lower half consisting of

a finned tail. Though they are amphibious and extremely

strong swimmers, their lower bodies make it difficult for

them to move on land. Merfolk can be shy and reclusive.

Typically keeping to themselves, they are distrustful of

land-dwelling strangers.

Nagaji: It is believed that nagas created the nagaji as a

race of servants and that the nagaji worship their creators

as living gods. Due to their reptilian nature and strange

mannerisms, these strange, scaly folk inspire fear and

wonder in others not of their kind. They are resistant to

both poison and mind-affecting magic.

Samsarans: Ghostly servants of karma, samsarans are

creatures reincarnated hundreds if not thousands of

times in the hope of reaching true enlightenment. Unlike

humans and other races, these humanoids remember

much of their past lives.

Strix: Hunted to dwindling numbers by humans, who

see them as winged devils, strix are black-skinned masters

of the nighttime sky. Their territorial conf licts have

fueled their hatred for humans. This longstanding feud

means that these nocturnal creatures often attack humans

on sight.

Sulis: Also called suli-jann, these humanoids are

the descendants of mortals and jann. These strong

and charismatic individuals manifest mastery over

elemental power in their adolescence, giving them

the ability to manipulate earth, fire, ice, or electricity.

This elemental power tends to be ref lected in the suli’s

personality as well.

Svirfneblin: Gnomes who guard their hidden enclaves

within dark tunnels and caverns deep under the earth,

svirfneblin are as serious as their surface cousins are

whimsical. They are resistant to the magic of the foul

creatures that share their subterranean environs,

and wield powerful protective magic. Svirfneblin are

distrustful of outsiders and often hide at their approach.

Vanaras: These mischievous, monkeylike humanoids

dwell in jungles and warm forests. Covered in soft fur and

sporting prehensile tails and handlike feet, vanaras are

strong climbers. These creatures are at home both on the

ground and among the treetops.

182

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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