[Pathfinder] beastisrfrt
65111222241202224120paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 20126511126511122224120Bird men!” Harsklaughed and drew hisdagger with his free hand. “Sothat’s what the witch meant.Fair enough—I could use adrumstick or three.”Seelah shushed him andraised her sword, letting theferal creatures see the holysymbol embedded in its hilt.“Hail, neighbors,” she called.“We mean you no harm.”Inside the ruins, moreglowing eyes appeared. Blackwings unfurled, hiding themoon. Somewhere in thenight, a voice screeched awordless hunting cry.“I think you’re going to wantto revise that statement,”Harsk said. “In three... two...”paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
65111322241212224121paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 20126511136511132224121Uncommon RacesSome races are so uncommon that their very existencemay be the subject of debate. Living on the fringes ofthe wilderness, in hidden grottos deep beneath thesurface, under the ocean waves, or among the clouds ofthe night sky, few members of these races hear the callof adventure.The 14 races presented in this chapter are all suitableto be played as PCs, but their rarity or isolation often setsthem apart. While all are exotic, the reasons for theirrarity are as diverse as their forms. The changeling, anoffspring of a hag and a mortal lover, is an uncommonplayer race because of the improbability of such a foulunion. Other races, like the kitsune, nagaji, samsarans,and wayangs, are often more common in certain far-f lunglands but are rarely seen in most others. Still other races,like the gillmen, gripplis, merfolk, strix, and svirfneblin,typically distrust outsiders and keep to their own remoteand insular communities.While these races are rare, the same can be said ofanyone willing to become an adventurer. Such an activityis not for those who crave a normal life, and these racesalso produce the rare spirit who strikes out into thewild places of the world in search of excitement andexploration. With your GM’s permission, you can selectany of the following uncommon races for your playercharacter. Each racial section provides all the informationyou need to create a character along with a number of newoptions available to characters of that race. This chapterdetails the following uncommon races.Changelings: The offspring of hags and their mortallovers, changelings are abandoned and raised by fosterparents. Always female, changelings all hear a spiritualcall during puberty to find their true origins. Tall andslender, with dark hair and eyes mismatched in color,changelings are eerily attractive.Duergar: Gray skinned, deep-dwelling dwarves whohate their lighter skinned cousins, duergar view lifeas constant toil ending only in death. Though thesedwarves are typically evil, honor and keeping one’s wordmeans everything to them, and a rare few make loyaladventuring companions.Gillmen: Survivors of a land-dwelling culture whosehomeland was destroyed, gillmen were saved andtransformed into an amphibious race by the aboleths.Though in many ways they appear nearly human, gillmen’sbright purple eyes and gills set them apart from humanity.Reclusive and suspicious, gillmen know that one day theaboleths will call in the debt owed to them.Gripplis: Furtive frogfolk with the ability tocamouf lage themselves among fens and swamps,gripplis typically keep to their wetland homes, onlyrarely interacting with the outside world. Their chiefmotivation for leaving their marshy environs is to tradein metal and gems.Kitsune: These shapeshifting, foxlike folk share a loveof mischief, art, and the finer things in life. They canappear as a single human as well as their true form, thatof a foxlike humanoid. Kitsune are quick-witted, nimble,and gregarious, and because of this, a fair number of thembecome adventurers.Merfolk: These creatures have the upper torso of a wellbuiltand attractive humanoid and a lower half consisting ofa finned tail. Though they are amphibious and extremelystrong swimmers, their lower bodies make it difficult forthem to move on land. Merfolk can be shy and reclusive.Typically keeping to themselves, they are distrustful ofland-dwelling strangers.Nagaji: It is believed that nagas created the nagaji as arace of servants and that the nagaji worship their creatorsas living gods. Due to their reptilian nature and strangemannerisms, these strange, scaly folk inspire fear andwonder in others not of their kind. They are resistant toboth poison and mind-affecting magic.Samsarans: Ghostly servants of karma, samsarans arecreatures reincarnated hundreds if not thousands oftimes in the hope of reaching true enlightenment. Unlikehumans and other races, these humanoids remembermuch of their past lives.Strix: Hunted to dwindling numbers by humans, whosee them as winged devils, strix are black-skinned mastersof the nighttime sky. Their territorial conf licts havefueled their hatred for humans. This longstanding feudmeans that these nocturnal creatures often attack humanson sight.Sulis: Also called suli-jann, these humanoids arethe descendants of mortals and jann. These strongand charismatic individuals manifest mastery overelemental power in their adolescence, giving themthe ability to manipulate earth, fire, ice, or electricity.This elemental power tends to be ref lected in the suli’spersonality as well.Svirfneblin: Gnomes who guard their hidden enclaveswithin dark tunnels and caverns deep under the earth,svirfneblin are as serious as their surface cousins arewhimsical. They are resistant to the magic of the foulcreatures that share their subterranean environs,and wield powerful protective magic. Svirfneblin aredistrustful of outsiders and often hide at their approach.Vanaras: These mischievous, monkeylike humanoidsdwell in jungles and warm forests. Covered in soft fur andsporting prehensile tails and handlike feet, vanaras arestrong climbers. These creatures are at home both on theground and among the treetops.182paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
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Uncommon Races
Some races are so uncommon that their very existence
may be the subject of debate. Living on the fringes of
the wilderness, in hidden grottos deep beneath the
surface, under the ocean waves, or among the clouds of
the night sky, few members of these races hear the call
of adventure.
The 14 races presented in this chapter are all suitable
to be played as PCs, but their rarity or isolation often sets
them apart. While all are exotic, the reasons for their
rarity are as diverse as their forms. The changeling, an
offspring of a hag and a mortal lover, is an uncommon
player race because of the improbability of such a foul
union. Other races, like the kitsune, nagaji, samsarans,
and wayangs, are often more common in certain far-f lung
lands but are rarely seen in most others. Still other races,
like the gillmen, gripplis, merfolk, strix, and svirfneblin,
typically distrust outsiders and keep to their own remote
and insular communities.
While these races are rare, the same can be said of
anyone willing to become an adventurer. Such an activity
is not for those who crave a normal life, and these races
also produce the rare spirit who strikes out into the
wild places of the world in search of excitement and
exploration. With your GM’s permission, you can select
any of the following uncommon races for your player
character. Each racial section provides all the information
you need to create a character along with a number of new
options available to characters of that race. This chapter
details the following uncommon races.
Changelings: The offspring of hags and their mortal
lovers, changelings are abandoned and raised by foster
parents. Always female, changelings all hear a spiritual
call during puberty to find their true origins. Tall and
slender, with dark hair and eyes mismatched in color,
changelings are eerily attractive.
Duergar: Gray skinned, deep-dwelling dwarves who
hate their lighter skinned cousins, duergar view life
as constant toil ending only in death. Though these
dwarves are typically evil, honor and keeping one’s word
means everything to them, and a rare few make loyal
adventuring companions.
Gillmen: Survivors of a land-dwelling culture whose
homeland was destroyed, gillmen were saved and
transformed into an amphibious race by the aboleths.
Though in many ways they appear nearly human, gillmen’s
bright purple eyes and gills set them apart from humanity.
Reclusive and suspicious, gillmen know that one day the
aboleths will call in the debt owed to them.
Gripplis: Furtive frogfolk with the ability to
camouf lage themselves among fens and swamps,
gripplis typically keep to their wetland homes, only
rarely interacting with the outside world. Their chief
motivation for leaving their marshy environs is to trade
in metal and gems.
Kitsune: These shapeshifting, foxlike folk share a love
of mischief, art, and the finer things in life. They can
appear as a single human as well as their true form, that
of a foxlike humanoid. Kitsune are quick-witted, nimble,
and gregarious, and because of this, a fair number of them
become adventurers.
Merfolk: These creatures have the upper torso of a wellbuilt
and attractive humanoid and a lower half consisting of
a finned tail. Though they are amphibious and extremely
strong swimmers, their lower bodies make it difficult for
them to move on land. Merfolk can be shy and reclusive.
Typically keeping to themselves, they are distrustful of
land-dwelling strangers.
Nagaji: It is believed that nagas created the nagaji as a
race of servants and that the nagaji worship their creators
as living gods. Due to their reptilian nature and strange
mannerisms, these strange, scaly folk inspire fear and
wonder in others not of their kind. They are resistant to
both poison and mind-affecting magic.
Samsarans: Ghostly servants of karma, samsarans are
creatures reincarnated hundreds if not thousands of
times in the hope of reaching true enlightenment. Unlike
humans and other races, these humanoids remember
much of their past lives.
Strix: Hunted to dwindling numbers by humans, who
see them as winged devils, strix are black-skinned masters
of the nighttime sky. Their territorial conf licts have
fueled their hatred for humans. This longstanding feud
means that these nocturnal creatures often attack humans
on sight.
Sulis: Also called suli-jann, these humanoids are
the descendants of mortals and jann. These strong
and charismatic individuals manifest mastery over
elemental power in their adolescence, giving them
the ability to manipulate earth, fire, ice, or electricity.
This elemental power tends to be ref lected in the suli’s
personality as well.
Svirfneblin: Gnomes who guard their hidden enclaves
within dark tunnels and caverns deep under the earth,
svirfneblin are as serious as their surface cousins are
whimsical. They are resistant to the magic of the foul
creatures that share their subterranean environs,
and wield powerful protective magic. Svirfneblin are
distrustful of outsiders and often hide at their approach.
Vanaras: These mischievous, monkeylike humanoids
dwell in jungles and warm forests. Covered in soft fur and
sporting prehensile tails and handlike feet, vanaras are
strong climbers. These creatures are at home both on the
ground and among the treetops.
182
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012