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650948

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2223956

650948

650948

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Core Races 1

Table 1–1: Dwarven Weapons

Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Weight Type Special

Light Melee Weapons

Helmet, dwarven boulder 20 gp 1d3 1d4 ×2 — 10 lbs. B see text

One-Handed Melee Weapons

Waraxe, dwarven double 60 gp 1d8 1d10 ×3 — 12 lbs. S see text

Two-Handed Melee Weapons

Longaxe, dwarven 50 gp 1d10 1d12 ×3 — 14 lbs. S reach

Longhammer, dwarven 70 gp 1d10 2d6 ×3 — 20 lbs. B reach

Stone Servant (Su): At 5th level, a stonelord may call a

Small earth elemental to her side, as a paladin calls her

mount. This earth elemental is Lawful Good in alignment

and possesses the celestial template, and it increases in size

as the stonelord gains levels, becoming Medium at 8th level,

Large at 11th level, Huge at 14th level, Greater at 17th level,

and Elder at 20th level. This ability replaces divine bond.

Stonebane (Su): At 11th level, when using stonestrike,

a stonelord’s attack gains the bane weapon special ability

against creatures with the earth subtype and constructs

or objects made of earth or stone. This ability replaces

aura of justice.

Phase Strike (Su): At 12th level, a stonelord’s stonestrike

may pass through stone and metal as if they weren’t

there. By spending 2 uses of her stonestrike ability, she

may ignore any cover less than total cover provided by

stone or metal, and she ignores any AC bonus from stone

or metal armor or shields as if wielding a brilliant energy

weapon. A phase strike cannot damage constructs, objects,

or creatures with the earth subtype, but unlike a brilliant

energy weapon, it can harm undead. This ability replaces

her 12th-level mercy.

Mobile Defense (Ex): At 18th level, a stonelord can make

one 5-foot step per round while maintaining her defensive

stance. This ability replaces her 18th-level mercy.

Stone Body (Ex): At 20th level, a stonelord’s body

transforms into living stone. She no longer needs to eat,

drink, breathe, or sleep, and she becomes immune to

paralysis, poison, and stunning. She is also no longer

subject to critical hits or precision-based damage. This

ability replaces holy champion.

NEW RACIAL RULES

The following options are available to dwarves. At the

GM’s discretion, other appropriate races may also make

use of some of these.

Dwarven Equipment

Dwarves have access to the following equipment.

Helmet, Dwarven Boulder: This heavy, reinforced helmet

can be used to make melee attacks. The wearer may also use

the helmet when attempting bull rush maneuvers, granting

a +2 circumstance bonus on the check, but after completing

the maneuver (whether successful or not), the wearer is

staggered until the end of his next turn. In addition, the

helmet grants a +2 circumstance bonus to the wearer’s AC

against critical hit confirmation rolls. A dwarven boulder

helmet adds 20% to the wearer’s arcane spell failure chance.

It occupies the head slot and is made of metal, not stone,

meaning that it can be crafted from unusual materials

as a metal weapon. A dwarven boulder helmet can be

enchanted as a weapon (not as armor, despite providing

some protection).

Longaxe, Dwarven: These ornate and heavy blades

are mounted atop a long, steel-shod haft for greater

reach. They are rare among cave-dwelling dwarves but

common in mountain dwarf clans that commonly feud

with giants.

Longhammer, Dwarven: These heavy-headed bludgeons

are often carved or cast with monstrous faces or drilled

with tiny holes to create a menacing whistling as they are

swung through the air.

Waraxe, Dwarven Double: This hefty waraxe is similar to

the common dwarven waraxe, but its recurved blade spans

forward and back from its head like a deadly butterf ly. A

dwarven double waraxe grants a +1 bonus on all attack rolls

after the first when using Cleave or Great Cleave.

Dwarven Feats

Over their long history, dwarves have faced many enemies

from both above and below. As a result, they have developed

a number of tricks and abilities to help them survive in the

face of such threats.

Brewmaster

You can concoct potent brews.

Prerequisites: Craft (alchemy) 1 rank, Profession (brewer)

1 rank, dwarf.

17

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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