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650947
2223955
2223955
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
650947
650947
2223955
Return*: The inscribed weapon gains the returning
weapon special ability. The forgemaster must be at least
4th level before learning this rune.
Spellguard: The inscribed item gains spell resistance
equal to 11 + her cleric level. This applies only to effects
targeting the item itself.
Spellglyph*: The inscribed weapon gains the spell storing
special ability. The forgemaster must be at least 4th level
before learning this rune.
Thief-Curse: The forgemaster designates one creature
as the rightful owner of an item. Any other creature that
intentionally grasps the item is cursed (as bestow curse) for
the duration of the rune. The forgemaster must be at least
6th level before learning this rune.
Tracer: For as long as the rune lasts, the cleric may sense its
location at will as a standard action, as if using locate object.
Craft Magic Arms and Armor: The forgemaster gains
this as a bonus feat at 3rd level.
Master Smith (Ex): At 5th level, a forgemaster can craft
mundane metal items quickly, using half their gp value to
determine progress, and can craft magical metal items in
half the normal amount of time.
Stonelord (Paladin)
A stonelord is a devoted sentinel of dwarven enclaves,
drawing the power of the earth and ancient stone to
protect her people.
Stonestrike (Su): Once per day per paladin level, a
stonelord can draw upon the power of the living rock. As a
swift action, she treats her melee attacks until the beginning
of her next turn (whether armed or unarmed) as magical and
adamantine, including ignoring hardness up to twice her
paladin level, with a +1 bonus on attack and damage rolls, as
well as on combat maneuver checks. This bonus also applies
to her CMD if she or her target is touching the ground or a
stone structure. This bonus increases by +1 at 5th level and
every 5 levels thereafter. This ability replaces smite evil.
Heartstone (Ex): At 2nd level, a stonelord’s f lesh becomes
progressively rockier. She gains a +1 natural armor bonus
to AC and DR/adamantine equal to 1/2 her paladin level.
The natural armor bonus increases by +1 at 6th level, and
every four levels thereafter, to a maximum of +5 at 18th level.
These benefits are halved when not touching the ground or
a stone structure. This ability replaces divine grace.
Stoneblood (Ex): At 3rd level, a stonelord’s vitals begin to
calcify and her blood transforms into liquid stone. She
adds her paladin level on checks to stabilize at negative
hit points and gains a 25% chance to ignore a critical
hit or precision damage. This does not stack with
fortification armor or similar effects. At 9th level, this
chance increases to 50% and she becomes immune to
petrification. At 15th level, this chance increases to 75%
and she becomes immune to bleed and blood drain effects.
This ability replaces divine health and her mercies gained
at 3rd, 9th, and 15th level.
Defensive Stance (Ex): At 4th level, a stonelord
gains the defensive stance ability, as a stalwart
defender (Advanced Player’s Guide 277), and may
select one defensive power at 8th level and every
four levels thereafter. Levels of stalwart defender
stack with her paladin levels when determining
the total number of rounds that she can maintain
her defensive stance per day. A stonelord does not gain
any spells or spellcasting abilities, does not have a caster
level, and cannot use spell trigger or spell completion
magic items.
Earth Channel (Su): At 4th level, a stonelord gains
Elemental Channel (earth) as a bonus feat, which she
may activate by spending two uses of her lay on hands
ability, using her paladin level as her effective cleric
level. This ability replaces channel positive energy.
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012