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[Pathfinder] beastisrfrt

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650947

2223955

2223955

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

650947

650947

2223955

Return*: The inscribed weapon gains the returning

weapon special ability. The forgemaster must be at least

4th level before learning this rune.

Spellguard: The inscribed item gains spell resistance

equal to 11 + her cleric level. This applies only to effects

targeting the item itself.

Spellglyph*: The inscribed weapon gains the spell storing

special ability. The forgemaster must be at least 4th level

before learning this rune.

Thief-Curse: The forgemaster designates one creature

as the rightful owner of an item. Any other creature that

intentionally grasps the item is cursed (as bestow curse) for

the duration of the rune. The forgemaster must be at least

6th level before learning this rune.

Tracer: For as long as the rune lasts, the cleric may sense its

location at will as a standard action, as if using locate object.

Craft Magic Arms and Armor: The forgemaster gains

this as a bonus feat at 3rd level.

Master Smith (Ex): At 5th level, a forgemaster can craft

mundane metal items quickly, using half their gp value to

determine progress, and can craft magical metal items in

half the normal amount of time.

Stonelord (Paladin)

A stonelord is a devoted sentinel of dwarven enclaves,

drawing the power of the earth and ancient stone to

protect her people.

Stonestrike (Su): Once per day per paladin level, a

stonelord can draw upon the power of the living rock. As a

swift action, she treats her melee attacks until the beginning

of her next turn (whether armed or unarmed) as magical and

adamantine, including ignoring hardness up to twice her

paladin level, with a +1 bonus on attack and damage rolls, as

well as on combat maneuver checks. This bonus also applies

to her CMD if she or her target is touching the ground or a

stone structure. This bonus increases by +1 at 5th level and

every 5 levels thereafter. This ability replaces smite evil.

Heartstone (Ex): At 2nd level, a stonelord’s f lesh becomes

progressively rockier. She gains a +1 natural armor bonus

to AC and DR/adamantine equal to 1/2 her paladin level.

The natural armor bonus increases by +1 at 6th level, and

every four levels thereafter, to a maximum of +5 at 18th level.

These benefits are halved when not touching the ground or

a stone structure. This ability replaces divine grace.

Stoneblood (Ex): At 3rd level, a stonelord’s vitals begin to

calcify and her blood transforms into liquid stone. She

adds her paladin level on checks to stabilize at negative

hit points and gains a 25% chance to ignore a critical

hit or precision damage. This does not stack with

fortification armor or similar effects. At 9th level, this

chance increases to 50% and she becomes immune to

petrification. At 15th level, this chance increases to 75%

and she becomes immune to bleed and blood drain effects.

This ability replaces divine health and her mercies gained

at 3rd, 9th, and 15th level.

Defensive Stance (Ex): At 4th level, a stonelord

gains the defensive stance ability, as a stalwart

defender (Advanced Player’s Guide 277), and may

select one defensive power at 8th level and every

four levels thereafter. Levels of stalwart defender

stack with her paladin levels when determining

the total number of rounds that she can maintain

her defensive stance per day. A stonelord does not gain

any spells or spellcasting abilities, does not have a caster

level, and cannot use spell trigger or spell completion

magic items.

Earth Channel (Su): At 4th level, a stonelord gains

Elemental Channel (earth) as a bonus feat, which she

may activate by spending two uses of her lay on hands

ability, using her paladin level as her effective cleric

level. This ability replaces channel positive energy.

16

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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