[Pathfinder] beastisrfrt

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651098222410622241066510986510982224106paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012Featured Races 2has seen by cawing once for “yes” and twice for “no.”The raven can maintain its non-figurine status for only24 hours per week. This duration need not be continuous,but it must be used in 1-hour increments. After threetransformations into its giant raven form (though not itssmaller version), the statuette loses all magical properties.CONSTRUCTIONRequirements Craft Wondrous Item, animate objects; Cost4,550 gpRED FEATHER FANAura moderate evocation; CL 6thSlot none; Price 5,000 gp; Weight 1 lb.DESCRIPTIONThis fan is made of copper fashioned into a dozen smallfeathers mounted on a ring-shaped bone handle. Onceper day, the bearer can hold it and speak a command wordto counterspell a darkness effect (as if using daylight) orcounterspell a light effect (as if using deeper darkness). Ifactivated in an area of overlapping light and darkness effects,the fan randomly counterspells one of them, leaving theother intact.CONSTRUCTIONRequirements Craft Wondrous Item, daylight, deeper darkness;Cost 2,500 gpTENGU DRINKING JUGAura faint transmutation; CL 3rdSlot none; Price 1,000 gp; Weight 2 lbs.DESCRIPTIONThis looks like a one-gallon stoneware jug with white glaze,black birds painted around the middle, and a cork stoppertied about the neck with a hemp cord. Any liquid placedwithin the jug becomes safe to drink, as though affected bypurify food and drink (though the jug only affects liquids).Three times per day, the bearer can command the jugto alter the temperature of its contents so that it rangesanywhere from ice cold to boiling hot. Once per day, thebearer can command water placed into the jug to transforminto plum liquor, sake, or tea. A tengu jug holds up to 1gallon of any liquid.CONSTRUCTIONRequirements Craft Wondrous Item, prestidigitation, purifyfood and drink; Cost 500 gpTengu SpellsTengus have access to the following spells.COMMUNE WITH BIRDSSchool divination; Level bard 2, druid 1, ranger 1, sorcerer/wizard 2, witch 2Casting Time 1 standard actionComponents V, SRange personalTarget youDuration 10 minutes; see textYou utter a question in the form of a low-pitched bird callthat can be heard up to a mile away, and can understandthe responses given by birds in the area. Over the next 10minutes, the birds reply as if you had asked them the questionusing speak with animals, giving you a general consensusanswer to the question based on their knowledge. Forexample, you could ask if there is drinkable water in the area,the location of predators or other creatures, directions to amountaintop or other natural feature, and so on, and the localbird communities would answer to the best of their ability.If there are no birds in range, the spell has no effect andyou do not get a response. Any creature using speak withanimals (or a similar ability) who hears this bird call canunderstand your question, though it may not be able to replyin a way you can hear.THEFT WARDSchool abjuration; Level cleric 1, inquisitor 1, sorcerer/wizard 1,witch 1Casting Time 1 standard actionComponents V, SRange touchTarget one objectDuration 1 dayYou ward a single object in your possession against theft. Yougain a +10 bonus on Perception checks to notice someonetrying to take the object from you.WINTER FEATHERSSchool abjuration; Level cleric 1, druid 1, inquisitor 1, ranger 1,sorcerer/wizard 1Casting Time 1 standard actionComponents V, SRange touchTarget feathered creature touchedDuration 24 hoursSaving Throw Will negates (harmless); Spell Resistance yes(harmless)The target’s feathers thicken and fluff up to ward againstwinter’s chill. The target suffers no harm from being in a coldenvironment, and can exist comfortably in conditions as lowas –50 degrees Fahrenheit without having to make Fortitudesaves. The creature’s equipment is likewise protected. Thisspell doesn’t provide any protection from cold damage, nordoes it protect against other environmental hazards associatedwith cold weather (such as slipping on ice, blindness fromsnow, and so on).When you cast this spell, you may have the target’s feathersturn white for the duration, granting it a +4 circumstancebonus on Stealth checks to hide in ice and snow.167paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

65109922241072224107paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 20126510996510992224107TieflingsSimultaneously more and less than mortal, tief lings arethe offspring of humans and fiends. With otherworldlyblood and traits to match, tief lings are often shunnedand despised out of reactionary fear. Most tief lings neverknow their fiendish sire, as the coupling that producedtheir curse occurred generations earlier. The taint islong-lasting and persistent, often manifesting at birthor sometimes later in life, as a powerful, though oftenunwanted, boon. Despite their fiendish appearance andnetherworld origins, tief lings have a human’s capacity ofchoosing their fate, and while many embrace their darkheritage and side with fiendish powers, others reject theirdarker predilections. Though the power of their bloodcalls nearly every tief ling to fury, destruction, and wrath,even the spawn of a succubus can become a saint and thegrandchild of a pit fiend an unsuspecting hero.Physical Description: No two tieflings look alike; thefiendish blood running through their veins manifestsinconsistently, granting them an array of fiendish traits. Onetiefling might appear as a human with small horns, a barbedtail, and oddly colored eyes, while another might manifesta mouth of fangs, tiny wings, and claws, and yet anothermight possess the perpetual smell of blood, foul incenses,and brimstone. Typically, these qualities hearken back insome way to the manner of fiend that spawned the tiefling’sbloodline, but even then the admixture of human andfiendish blood is rarely ruled by sane, mortal laws, and thevast flexibility it produces in tieflings is a thing of wonder,running the gamut from oddly beautiful to utterly terrible.Society: Tief lings on the Material Plane rarely createtheir own settlements and holdings. Instead, they live onthe fringes of the land where they were born or choose tosettle. Most societies view tief lings as aberrations or curses,but in cultures where there are frequent interactions withsummoned fiends, and especially where the worship ofdemons, devils, or other evil outsiders is legal or obligatory,tief lings might be much more populous and accepted, evencherished as blessings of their fiendish overlords.Tief lings seldom see another of their own kind,and thus they usually simply adopt the culture andmannerisms of their human parents. On other planes,tief lings form enclaves of their own kind. But oftensuch enclaves are less than harmonious—the diversity oftief ling forms and philosophies is an inherent source ofconf lict between members of the race, and cliques andfactions constantly form in an ever-shifting hierarchywhere only the most opportunistic or devious gainadvantage. Only those of common bloodlines or those whomanage to divorce their worldview from the inherentlyselfish, devious, and evil nature of their birth manage tofind true acceptance, camaraderie, and common groundamong others of their kind.Relations: Tieflings face a significant amount of prejudicefrom most other races, who view them as fiend-spawn,seeds of evil, monsters, and lingering curses placed uponthe world. Far too often, civilized races shun or marginalizethem, while more monstrous ones simply fear and rejectthem unless forced or cowed into acceptance. But half-elves,half-orcs, fetchlings and—most oddly—aasimars tend toview them as kindred spirits who are too often rejected orwho don’t fit into most societies by virtue of their birth. Thewidespread assumption that tief lings are innately evil—ill-founded though it may be—prevents many from easilyfitting into most cultures on the Material Plane except inexceedingly cosmopolitan or planar-inf luenced nations.Alignment and Religion: Despite their fiendish heritageand the insidious inf luence of prejudice, tief lings can be ofany alignment. Many of them fall prey to the dark desiresthat haunt their psyches, and give in to the seduction ofthe whispering evil within, yet others steadfastly rejecttheir origins and actively fight against evil lures and thenegative assumptions they face from others by performingacts of good. Most, however, strive to simply find their ownway in the world, though they tend to adopt a very amoral,neutral view when they do. Though many creatures justassume that tief lings worship devils and demons, theirreligious views are as varied as their physical forms.Individual tief lings worship all manner of deities, butthey are just as likely to shun religion all together. Thosewho give in to the dark whispers that haunt the psyche ofall tief lings serve all manner of powerful fiends.Adventurers: Tief lings rarely integrate into the mortalsocieties they call home. Drawn to the adventuring lifeas a method of escape, they hope to make a better life forthemselves, to prove their freedom from their blood’staint, or to punish a world that fears and rejects them.Tief lings make skilled rogues, powerful wizards andmagi, and especially puissant sorcerers as their potentblood empowers them. Those who succumb to the evilwithin often become powerful clerics of fiendish powers.Male Names: Baru, Dellisar, Maldrek, Molos, Sarvin,Shoremoth, Temerith, Voren, Zoren.Female Names: Allizsah, Indranna, Kasidra, Kilarra,Mellisan, Mordren, Nisha.ALTERNATE RACIAL TRAITSThe following racial traits may be selected instead ofexisting tief ling racial traits. Consult your GM beforeselecting any of these new options.Beguiling Liar: Many tief lings find that the best way toget along in the world is to tell others what they want tohear. These tief lings’ practice of telling habitual falsehoodsgrants them a +4 racial bonus on Bluff checks to convince an168paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

651099

2224107

2224107

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

651099

651099

2224107

Tieflings

Simultaneously more and less than mortal, tief lings are

the offspring of humans and fiends. With otherworldly

blood and traits to match, tief lings are often shunned

and despised out of reactionary fear. Most tief lings never

know their fiendish sire, as the coupling that produced

their curse occurred generations earlier. The taint is

long-lasting and persistent, often manifesting at birth

or sometimes later in life, as a powerful, though often

unwanted, boon. Despite their fiendish appearance and

netherworld origins, tief lings have a human’s capacity of

choosing their fate, and while many embrace their dark

heritage and side with fiendish powers, others reject their

darker predilections. Though the power of their blood

calls nearly every tief ling to fury, destruction, and wrath,

even the spawn of a succubus can become a saint and the

grandchild of a pit fiend an unsuspecting hero.

Physical Description: No two tieflings look alike; the

fiendish blood running through their veins manifests

inconsistently, granting them an array of fiendish traits. One

tiefling might appear as a human with small horns, a barbed

tail, and oddly colored eyes, while another might manifest

a mouth of fangs, tiny wings, and claws, and yet another

might possess the perpetual smell of blood, foul incenses,

and brimstone. Typically, these qualities hearken back in

some way to the manner of fiend that spawned the tiefling’s

bloodline, but even then the admixture of human and

fiendish blood is rarely ruled by sane, mortal laws, and the

vast flexibility it produces in tieflings is a thing of wonder,

running the gamut from oddly beautiful to utterly terrible.

Society: Tief lings on the Material Plane rarely create

their own settlements and holdings. Instead, they live on

the fringes of the land where they were born or choose to

settle. Most societies view tief lings as aberrations or curses,

but in cultures where there are frequent interactions with

summoned fiends, and especially where the worship of

demons, devils, or other evil outsiders is legal or obligatory,

tief lings might be much more populous and accepted, even

cherished as blessings of their fiendish overlords.

Tief lings seldom see another of their own kind,

and thus they usually simply adopt the culture and

mannerisms of their human parents. On other planes,

tief lings form enclaves of their own kind. But often

such enclaves are less than harmonious—the diversity of

tief ling forms and philosophies is an inherent source of

conf lict between members of the race, and cliques and

factions constantly form in an ever-shifting hierarchy

where only the most opportunistic or devious gain

advantage. Only those of common bloodlines or those who

manage to divorce their worldview from the inherently

selfish, devious, and evil nature of their birth manage to

find true acceptance, camaraderie, and common ground

among others of their kind.

Relations: Tieflings face a significant amount of prejudice

from most other races, who view them as fiend-spawn,

seeds of evil, monsters, and lingering curses placed upon

the world. Far too often, civilized races shun or marginalize

them, while more monstrous ones simply fear and reject

them unless forced or cowed into acceptance. But half-elves,

half-orcs, fetchlings and—most oddly—aasimars tend to

view them as kindred spirits who are too often rejected or

who don’t fit into most societies by virtue of their birth. The

widespread assumption that tief lings are innately evil—

ill-founded though it may be—prevents many from easily

fitting into most cultures on the Material Plane except in

exceedingly cosmopolitan or planar-inf luenced nations.

Alignment and Religion: Despite their fiendish heritage

and the insidious inf luence of prejudice, tief lings can be of

any alignment. Many of them fall prey to the dark desires

that haunt their psyches, and give in to the seduction of

the whispering evil within, yet others steadfastly reject

their origins and actively fight against evil lures and the

negative assumptions they face from others by performing

acts of good. Most, however, strive to simply find their own

way in the world, though they tend to adopt a very amoral,

neutral view when they do. Though many creatures just

assume that tief lings worship devils and demons, their

religious views are as varied as their physical forms.

Individual tief lings worship all manner of deities, but

they are just as likely to shun religion all together. Those

who give in to the dark whispers that haunt the psyche of

all tief lings serve all manner of powerful fiends.

Adventurers: Tief lings rarely integrate into the mortal

societies they call home. Drawn to the adventuring life

as a method of escape, they hope to make a better life for

themselves, to prove their freedom from their blood’s

taint, or to punish a world that fears and rejects them.

Tief lings make skilled rogues, powerful wizards and

magi, and especially puissant sorcerers as their potent

blood empowers them. Those who succumb to the evil

within often become powerful clerics of fiendish powers.

Male Names: Baru, Dellisar, Maldrek, Molos, Sarvin,

Shoremoth, Temerith, Voren, Zoren.

Female Names: Allizsah, Indranna, Kasidra, Kilarra,

Mellisan, Mordren, Nisha.

ALTERNATE RACIAL TRAITS

The following racial traits may be selected instead of

existing tief ling racial traits. Consult your GM before

selecting any of these new options.

Beguiling Liar: Many tief lings find that the best way to

get along in the world is to tell others what they want to

hear. These tief lings’ practice of telling habitual falsehoods

grants them a +4 racial bonus on Bluff checks to convince an

168

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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