[Pathfinder] beastisrfrt
651098222410622241066510986510982224106paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012Featured Races 2has seen by cawing once for “yes” and twice for “no.”The raven can maintain its non-figurine status for only24 hours per week. This duration need not be continuous,but it must be used in 1-hour increments. After threetransformations into its giant raven form (though not itssmaller version), the statuette loses all magical properties.CONSTRUCTIONRequirements Craft Wondrous Item, animate objects; Cost4,550 gpRED FEATHER FANAura moderate evocation; CL 6thSlot none; Price 5,000 gp; Weight 1 lb.DESCRIPTIONThis fan is made of copper fashioned into a dozen smallfeathers mounted on a ring-shaped bone handle. Onceper day, the bearer can hold it and speak a command wordto counterspell a darkness effect (as if using daylight) orcounterspell a light effect (as if using deeper darkness). Ifactivated in an area of overlapping light and darkness effects,the fan randomly counterspells one of them, leaving theother intact.CONSTRUCTIONRequirements Craft Wondrous Item, daylight, deeper darkness;Cost 2,500 gpTENGU DRINKING JUGAura faint transmutation; CL 3rdSlot none; Price 1,000 gp; Weight 2 lbs.DESCRIPTIONThis looks like a one-gallon stoneware jug with white glaze,black birds painted around the middle, and a cork stoppertied about the neck with a hemp cord. Any liquid placedwithin the jug becomes safe to drink, as though affected bypurify food and drink (though the jug only affects liquids).Three times per day, the bearer can command the jugto alter the temperature of its contents so that it rangesanywhere from ice cold to boiling hot. Once per day, thebearer can command water placed into the jug to transforminto plum liquor, sake, or tea. A tengu jug holds up to 1gallon of any liquid.CONSTRUCTIONRequirements Craft Wondrous Item, prestidigitation, purifyfood and drink; Cost 500 gpTengu SpellsTengus have access to the following spells.COMMUNE WITH BIRDSSchool divination; Level bard 2, druid 1, ranger 1, sorcerer/wizard 2, witch 2Casting Time 1 standard actionComponents V, SRange personalTarget youDuration 10 minutes; see textYou utter a question in the form of a low-pitched bird callthat can be heard up to a mile away, and can understandthe responses given by birds in the area. Over the next 10minutes, the birds reply as if you had asked them the questionusing speak with animals, giving you a general consensusanswer to the question based on their knowledge. Forexample, you could ask if there is drinkable water in the area,the location of predators or other creatures, directions to amountaintop or other natural feature, and so on, and the localbird communities would answer to the best of their ability.If there are no birds in range, the spell has no effect andyou do not get a response. Any creature using speak withanimals (or a similar ability) who hears this bird call canunderstand your question, though it may not be able to replyin a way you can hear.THEFT WARDSchool abjuration; Level cleric 1, inquisitor 1, sorcerer/wizard 1,witch 1Casting Time 1 standard actionComponents V, SRange touchTarget one objectDuration 1 dayYou ward a single object in your possession against theft. Yougain a +10 bonus on Perception checks to notice someonetrying to take the object from you.WINTER FEATHERSSchool abjuration; Level cleric 1, druid 1, inquisitor 1, ranger 1,sorcerer/wizard 1Casting Time 1 standard actionComponents V, SRange touchTarget feathered creature touchedDuration 24 hoursSaving Throw Will negates (harmless); Spell Resistance yes(harmless)The target’s feathers thicken and fluff up to ward againstwinter’s chill. The target suffers no harm from being in a coldenvironment, and can exist comfortably in conditions as lowas –50 degrees Fahrenheit without having to make Fortitudesaves. The creature’s equipment is likewise protected. Thisspell doesn’t provide any protection from cold damage, nordoes it protect against other environmental hazards associatedwith cold weather (such as slipping on ice, blindness fromsnow, and so on).When you cast this spell, you may have the target’s feathersturn white for the duration, granting it a +4 circumstancebonus on Stealth checks to hide in ice and snow.167paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
65109922241072224107paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 20126510996510992224107TieflingsSimultaneously more and less than mortal, tief lings arethe offspring of humans and fiends. With otherworldlyblood and traits to match, tief lings are often shunnedand despised out of reactionary fear. Most tief lings neverknow their fiendish sire, as the coupling that producedtheir curse occurred generations earlier. The taint islong-lasting and persistent, often manifesting at birthor sometimes later in life, as a powerful, though oftenunwanted, boon. Despite their fiendish appearance andnetherworld origins, tief lings have a human’s capacity ofchoosing their fate, and while many embrace their darkheritage and side with fiendish powers, others reject theirdarker predilections. Though the power of their bloodcalls nearly every tief ling to fury, destruction, and wrath,even the spawn of a succubus can become a saint and thegrandchild of a pit fiend an unsuspecting hero.Physical Description: No two tieflings look alike; thefiendish blood running through their veins manifestsinconsistently, granting them an array of fiendish traits. Onetiefling might appear as a human with small horns, a barbedtail, and oddly colored eyes, while another might manifesta mouth of fangs, tiny wings, and claws, and yet anothermight possess the perpetual smell of blood, foul incenses,and brimstone. Typically, these qualities hearken back insome way to the manner of fiend that spawned the tiefling’sbloodline, but even then the admixture of human andfiendish blood is rarely ruled by sane, mortal laws, and thevast flexibility it produces in tieflings is a thing of wonder,running the gamut from oddly beautiful to utterly terrible.Society: Tief lings on the Material Plane rarely createtheir own settlements and holdings. Instead, they live onthe fringes of the land where they were born or choose tosettle. Most societies view tief lings as aberrations or curses,but in cultures where there are frequent interactions withsummoned fiends, and especially where the worship ofdemons, devils, or other evil outsiders is legal or obligatory,tief lings might be much more populous and accepted, evencherished as blessings of their fiendish overlords.Tief lings seldom see another of their own kind,and thus they usually simply adopt the culture andmannerisms of their human parents. On other planes,tief lings form enclaves of their own kind. But oftensuch enclaves are less than harmonious—the diversity oftief ling forms and philosophies is an inherent source ofconf lict between members of the race, and cliques andfactions constantly form in an ever-shifting hierarchywhere only the most opportunistic or devious gainadvantage. Only those of common bloodlines or those whomanage to divorce their worldview from the inherentlyselfish, devious, and evil nature of their birth manage tofind true acceptance, camaraderie, and common groundamong others of their kind.Relations: Tieflings face a significant amount of prejudicefrom most other races, who view them as fiend-spawn,seeds of evil, monsters, and lingering curses placed uponthe world. Far too often, civilized races shun or marginalizethem, while more monstrous ones simply fear and rejectthem unless forced or cowed into acceptance. But half-elves,half-orcs, fetchlings and—most oddly—aasimars tend toview them as kindred spirits who are too often rejected orwho don’t fit into most societies by virtue of their birth. Thewidespread assumption that tief lings are innately evil—ill-founded though it may be—prevents many from easilyfitting into most cultures on the Material Plane except inexceedingly cosmopolitan or planar-inf luenced nations.Alignment and Religion: Despite their fiendish heritageand the insidious inf luence of prejudice, tief lings can be ofany alignment. Many of them fall prey to the dark desiresthat haunt their psyches, and give in to the seduction ofthe whispering evil within, yet others steadfastly rejecttheir origins and actively fight against evil lures and thenegative assumptions they face from others by performingacts of good. Most, however, strive to simply find their ownway in the world, though they tend to adopt a very amoral,neutral view when they do. Though many creatures justassume that tief lings worship devils and demons, theirreligious views are as varied as their physical forms.Individual tief lings worship all manner of deities, butthey are just as likely to shun religion all together. Thosewho give in to the dark whispers that haunt the psyche ofall tief lings serve all manner of powerful fiends.Adventurers: Tief lings rarely integrate into the mortalsocieties they call home. Drawn to the adventuring lifeas a method of escape, they hope to make a better life forthemselves, to prove their freedom from their blood’staint, or to punish a world that fears and rejects them.Tief lings make skilled rogues, powerful wizards andmagi, and especially puissant sorcerers as their potentblood empowers them. Those who succumb to the evilwithin often become powerful clerics of fiendish powers.Male Names: Baru, Dellisar, Maldrek, Molos, Sarvin,Shoremoth, Temerith, Voren, Zoren.Female Names: Allizsah, Indranna, Kasidra, Kilarra,Mellisan, Mordren, Nisha.ALTERNATE RACIAL TRAITSThe following racial traits may be selected instead ofexisting tief ling racial traits. Consult your GM beforeselecting any of these new options.Beguiling Liar: Many tief lings find that the best way toget along in the world is to tell others what they want tohear. These tief lings’ practice of telling habitual falsehoodsgrants them a +4 racial bonus on Bluff checks to convince an168paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
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Tieflings
Simultaneously more and less than mortal, tief lings are
the offspring of humans and fiends. With otherworldly
blood and traits to match, tief lings are often shunned
and despised out of reactionary fear. Most tief lings never
know their fiendish sire, as the coupling that produced
their curse occurred generations earlier. The taint is
long-lasting and persistent, often manifesting at birth
or sometimes later in life, as a powerful, though often
unwanted, boon. Despite their fiendish appearance and
netherworld origins, tief lings have a human’s capacity of
choosing their fate, and while many embrace their dark
heritage and side with fiendish powers, others reject their
darker predilections. Though the power of their blood
calls nearly every tief ling to fury, destruction, and wrath,
even the spawn of a succubus can become a saint and the
grandchild of a pit fiend an unsuspecting hero.
Physical Description: No two tieflings look alike; the
fiendish blood running through their veins manifests
inconsistently, granting them an array of fiendish traits. One
tiefling might appear as a human with small horns, a barbed
tail, and oddly colored eyes, while another might manifest
a mouth of fangs, tiny wings, and claws, and yet another
might possess the perpetual smell of blood, foul incenses,
and brimstone. Typically, these qualities hearken back in
some way to the manner of fiend that spawned the tiefling’s
bloodline, but even then the admixture of human and
fiendish blood is rarely ruled by sane, mortal laws, and the
vast flexibility it produces in tieflings is a thing of wonder,
running the gamut from oddly beautiful to utterly terrible.
Society: Tief lings on the Material Plane rarely create
their own settlements and holdings. Instead, they live on
the fringes of the land where they were born or choose to
settle. Most societies view tief lings as aberrations or curses,
but in cultures where there are frequent interactions with
summoned fiends, and especially where the worship of
demons, devils, or other evil outsiders is legal or obligatory,
tief lings might be much more populous and accepted, even
cherished as blessings of their fiendish overlords.
Tief lings seldom see another of their own kind,
and thus they usually simply adopt the culture and
mannerisms of their human parents. On other planes,
tief lings form enclaves of their own kind. But often
such enclaves are less than harmonious—the diversity of
tief ling forms and philosophies is an inherent source of
conf lict between members of the race, and cliques and
factions constantly form in an ever-shifting hierarchy
where only the most opportunistic or devious gain
advantage. Only those of common bloodlines or those who
manage to divorce their worldview from the inherently
selfish, devious, and evil nature of their birth manage to
find true acceptance, camaraderie, and common ground
among others of their kind.
Relations: Tieflings face a significant amount of prejudice
from most other races, who view them as fiend-spawn,
seeds of evil, monsters, and lingering curses placed upon
the world. Far too often, civilized races shun or marginalize
them, while more monstrous ones simply fear and reject
them unless forced or cowed into acceptance. But half-elves,
half-orcs, fetchlings and—most oddly—aasimars tend to
view them as kindred spirits who are too often rejected or
who don’t fit into most societies by virtue of their birth. The
widespread assumption that tief lings are innately evil—
ill-founded though it may be—prevents many from easily
fitting into most cultures on the Material Plane except in
exceedingly cosmopolitan or planar-inf luenced nations.
Alignment and Religion: Despite their fiendish heritage
and the insidious inf luence of prejudice, tief lings can be of
any alignment. Many of them fall prey to the dark desires
that haunt their psyches, and give in to the seduction of
the whispering evil within, yet others steadfastly reject
their origins and actively fight against evil lures and the
negative assumptions they face from others by performing
acts of good. Most, however, strive to simply find their own
way in the world, though they tend to adopt a very amoral,
neutral view when they do. Though many creatures just
assume that tief lings worship devils and demons, their
religious views are as varied as their physical forms.
Individual tief lings worship all manner of deities, but
they are just as likely to shun religion all together. Those
who give in to the dark whispers that haunt the psyche of
all tief lings serve all manner of powerful fiends.
Adventurers: Tief lings rarely integrate into the mortal
societies they call home. Drawn to the adventuring life
as a method of escape, they hope to make a better life for
themselves, to prove their freedom from their blood’s
taint, or to punish a world that fears and rejects them.
Tief lings make skilled rogues, powerful wizards and
magi, and especially puissant sorcerers as their potent
blood empowers them. Those who succumb to the evil
within often become powerful clerics of fiendish powers.
Male Names: Baru, Dellisar, Maldrek, Molos, Sarvin,
Shoremoth, Temerith, Voren, Zoren.
Female Names: Allizsah, Indranna, Kasidra, Kilarra,
Mellisan, Mordren, Nisha.
ALTERNATE RACIAL TRAITS
The following racial traits may be selected instead of
existing tief ling racial traits. Consult your GM before
selecting any of these new options.
Beguiling Liar: Many tief lings find that the best way to
get along in the world is to tell others what they want to
hear. These tief lings’ practice of telling habitual falsehoods
grants them a +4 racial bonus on Bluff checks to convince an
168
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012