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[Pathfinder] beastisrfrt

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2224106

651098

651098

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Featured Races 2

has seen by cawing once for “yes” and twice for “no.”

The raven can maintain its non-figurine status for only

24 hours per week. This duration need not be continuous,

but it must be used in 1-hour increments. After three

transformations into its giant raven form (though not its

smaller version), the statuette loses all magical properties.

CONSTRUCTION

Requirements Craft Wondrous Item, animate objects; Cost

4,550 gp

RED FEATHER FAN

Aura moderate evocation; CL 6th

Slot none; Price 5,000 gp; Weight 1 lb.

DESCRIPTION

This fan is made of copper fashioned into a dozen small

feathers mounted on a ring-shaped bone handle. Once

per day, the bearer can hold it and speak a command word

to counterspell a darkness effect (as if using daylight) or

counterspell a light effect (as if using deeper darkness). If

activated in an area of overlapping light and darkness effects,

the fan randomly counterspells one of them, leaving the

other intact.

CONSTRUCTION

Requirements Craft Wondrous Item, daylight, deeper darkness;

Cost 2,500 gp

TENGU DRINKING JUG

Aura faint transmutation; CL 3rd

Slot none; Price 1,000 gp; Weight 2 lbs.

DESCRIPTION

This looks like a one-gallon stoneware jug with white glaze,

black birds painted around the middle, and a cork stopper

tied about the neck with a hemp cord. Any liquid placed

within the jug becomes safe to drink, as though affected by

purify food and drink (though the jug only affects liquids).

Three times per day, the bearer can command the jug

to alter the temperature of its contents so that it ranges

anywhere from ice cold to boiling hot. Once per day, the

bearer can command water placed into the jug to transform

into plum liquor, sake, or tea. A tengu jug holds up to 1

gallon of any liquid.

CONSTRUCTION

Requirements Craft Wondrous Item, prestidigitation, purify

food and drink; Cost 500 gp

Tengu Spells

Tengus have access to the following spells.

COMMUNE WITH BIRDS

School divination; Level bard 2, druid 1, ranger 1, sorcerer/

wizard 2, witch 2

Casting Time 1 standard action

Components V, S

Range personal

Target you

Duration 10 minutes; see text

You utter a question in the form of a low-pitched bird call

that can be heard up to a mile away, and can understand

the responses given by birds in the area. Over the next 10

minutes, the birds reply as if you had asked them the question

using speak with animals, giving you a general consensus

answer to the question based on their knowledge. For

example, you could ask if there is drinkable water in the area,

the location of predators or other creatures, directions to a

mountaintop or other natural feature, and so on, and the local

bird communities would answer to the best of their ability.

If there are no birds in range, the spell has no effect and

you do not get a response. Any creature using speak with

animals (or a similar ability) who hears this bird call can

understand your question, though it may not be able to reply

in a way you can hear.

THEFT WARD

School abjuration; Level cleric 1, inquisitor 1, sorcerer/wizard 1,

witch 1

Casting Time 1 standard action

Components V, S

Range touch

Target one object

Duration 1 day

You ward a single object in your possession against theft. You

gain a +10 bonus on Perception checks to notice someone

trying to take the object from you.

WINTER FEATHERS

School abjuration; Level cleric 1, druid 1, inquisitor 1, ranger 1,

sorcerer/wizard 1

Casting Time 1 standard action

Components V, S

Range touch

Target feathered creature touched

Duration 24 hours

Saving Throw Will negates (harmless); Spell Resistance yes

(harmless)

The target’s feathers thicken and fluff up to ward against

winter’s chill. The target suffers no harm from being in a cold

environment, and can exist comfortably in conditions as low

as –50 degrees Fahrenheit without having to make Fortitude

saves. The creature’s equipment is likewise protected. This

spell doesn’t provide any protection from cold damage, nor

does it protect against other environmental hazards associated

with cold weather (such as slipping on ice, blindness from

snow, and so on).

When you cast this spell, you may have the target’s feathers

turn white for the duration, granting it a +4 circumstance

bonus on Stealth checks to hide in ice and snow.

167

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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