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2224083

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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Oreads

Oreads are humans whose ancestry includes the touch of

an elemental being of earth somewhere along the line,

often that of a shaitan genie. Stoic and contemplative,

oreads are a race not easily moved, yet almost unstoppable

when spurred to action. They remain a mystery to most

of the world thanks to their reclusive nature, but those

who seek them out in their secluded mountain hideaways

find oreads to be quiet, dependable, and protective of

their friends.

Physical Description: Oreads are strong and solidly

built, with skin and hair colored stony shades of black,

brown, gray, or white. While all oreads appear vaguely

earthy, a few bear more pronounced signs of their

elemental heritage—skin that shines like polished onyx,

rocky outcroppings protruding from their f lesh, glowing

gemstones for eyes, or hair like crystalline spikes. They

often dress in earthy tones, wearing practical clothing

well suited to vigorous physical activity and preferring

fresh f lowers, simple gemstones, and other natural

accents to complex manufactured jewelry.

Society: As a minor offshoot of the human race,

oreads have no real established society of their own.

Instead, most oreads grow up in human communities

learning the customs of their parents. Adult oreads

have a well-deserved reputation among other races for

being hermits and loners. Few take well to the bustle

of city life, preferring instead to spend their days in

quiet contemplation atop some remote mountain peak

or deep below the earth in a secluded cavern. Oreads

with a greater tolerance for life among humans often

join the city watch, or find some other way to serve their

community in a position of responsibility.

Relations: Oreads feel comfortable in the company of

dwarves, with whom they have much in common. They

find gnomes too strange and many half lings far too brash,

and so avoid these races in general. Oreads gladly associate

with half-orcs and half-elves, feeling a sense of kinship

with the other part-human races despite inevitable

personality conf licts. Among the elemental-touched races,

oreads have few friends but no true enemies.

Alignment and Religion: Oreads are, perhaps above

all else, set in their ways, and any disruption of their

routine is met with quiet disapproval. Oreads are fiercely

protective of their friends, but don’t seem particularly

concerned with the well-being of those outside their

small circle of acquaintances. As such, most oreads are

lawful neutral. Religious life comes easily to the earthtouched.

They appreciate the quiet, contemplative life of

the monastic order, and most dedicate themselves to the

worship of earth- or nature-related deities.

Adventurers: Oreads are initially hesitant adventurers.

They dislike leaving their homes and don’t handle

the shock of new experiences well. Usually it takes

some outside force to rouse oreads into action, often

by threatening their homes, lives, or friends. Once the

initial threat is dealt with, however, oreads often find

they’ve grown accustomed to the adventuring life, and

continue to pursue it through the rest of their days.

Oreads make good monks and fighters thanks to their

prodigious strength and self-discipline.

Male Names: Andanan, Jeydavu, Mentys, Oret,

Sithundan, Urtar.

Female Names: Besthana, Echane, Ghatiyara, Irice,

Nysene, Pashe.

ALTERNATE RACIAL TRAITS

The following racial traits may be selected instead of

existing oread racial traits. Consult your GM before

selecting any of these new options.

Crystalline Form: Oreads with this trait gain a +2

racial bonus to AC against rays thanks to their ref lective

crystalline skin. In addition, once per day, they can

def lect a single ray attack targeted at them as if they were

using the Def lect Arrows feat. This racial trait replaces

earth affinity.

Earth Insight: Oread spellcasters sometimes find

that their elemental heritage makes creatures of earth

more willing to serve them. Summon monster and

summon nature’s ally spells that such oreads cast last

2 rounds longer than normal when used to summon

creatures with the earth subtype. This racial trait

replaces earth affinity.

Ferrous Growth: Oreads with this racial trait learn

how to mimic the magic of their shaitan ancestors.

Once per day, such an oread can cause a touched piece of

nonmagical iron or steel to grow into an object up to 10

pounds in weight, such as a sword, crowbar, or light steel

shield. This object remains in this form for 10 minutes or

until broken or destroyed, at which point it shrinks back

to its original size and shape. This racial trait replaces

the spell-like ability racial trait.

Fertile Soil: Oread sorcerers with the verdant bloodline

treat their Charisma score as 2 points higher for all

sorcerer spells and class abilities. Oread clerics with the

Plant domain use their domain powers and spells at +1

caster level. This racial trait replaces earth affinity.

Granite Skin: Rocky growths cover the skin of oreads

with this racial trait. They gain a +1 racial bonus to natural

armor. This racial trait replaces energy resistance.

Mountain-Born: Oreads are drawn to mountains and

other high places, and after many generations they’ve

grown well suited to their environment. Oreads with this

racial trait gain a +2 racial bonus on Acrobatics checks

144

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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