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2224077
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
651069
651069
2224077
Orcs
Orcs are aggressive, callous, and domineering. Bullies by
nature, they respect strength and power as the highest
virtues. On an almost instinctive level, orcs believe
they are entitled to anything they want unless someone
stronger can stop them from seizing it. They rarely
exert themselves off the battlefield except when forced
to do so; this attitude stems not just from laziness but
also from an ingrained belief that work should trickle
down through the pecking order until it falls upon the
shoulders of the weak. They take slaves from other races,
orc men brutalize orc women, and both abuse children
and elders, on the grounds that anyone too feeble to
fight back deserves little more than a life of suffering.
Surrounded at all times by bitter enemies, orcs cultivate
an attitude of indifference to pain, vicious tempers,
and a fierce willingness to commit unspeakable acts of
vengeance against anyone who dares to defy them.
Physical Description: Powerfully built, orcs typically
stand just a few inches taller than most humans but have
much greater muscle mass, their broad shoulders and
thick, brawny hips often giving them a slightly lurching
gait. They typically have dull green skin, coarse dark
hair, beady red eyes, and protruding, tusklike teeth. Orcs
consider scars a mark of distinction and frequently use
them as a form of body art.
Society: Orcs usually live amid squalor and constant
mayhem, and intimidation and brutal violence are the
glue that holds orc culture together. They settle disputes
by making increasingly grisly threats until, when a rival
fails to back down, the conf lict escalates into actual
bloodshed. Orcs who win these ferocious brawls not
only feel free to take whatever they want from the loser,
but also frequently indulge in humiliating physical
violation, casual mutilation, and even outright murder.
Orcs rarely spend much time improving their homes or
belongings since doing so merely encourages a stronger
orc to seize them. In fact, whenever possible, they prefer
to occupy buildings and communities originally built by
other races.
Relations: Orcs admire strength above all things. Even
members of enemy races can sometimes win an orc’s
grudging respect, or at least tolerance, if they break his
nose enough times.
Orcs regard dwarves and elves with an odd mix of
fierce hatred, sullen resentment, and a trace of wariness.
They respect power, and, on some level, understand
that these two races have kept them at bay for countless
ages. Though they never miss a chance to torment a
dwarf or elf who falls into their clutches, they tend to
proceed cautiously unless certain of victory. Orcs dismiss
half lings and gnomes as weaklings barely worth the
trouble of enslaving. They often regard half-elves, who
appear less threatening than full-blooded elves but have
many elven features, as particularly appealing targets.
Orcs view humans as race of sheep with a few wolves
living in their midst. They freely kill or oppress humans
too weak to fend them off but always keep one eye on the
nearest exit in case they run into a formidable human.
Orcs look upon half-orcs with a strange mixture of
contempt, envy, and pride. Though weaker than typical
orcs, these half-breeds are also usually smarter, more
cunning, and better leaders. Tribes led, or at least
advised, by half-orcs are often more successful than those
led by pure-blooded orcs. On a more fundamental level,
orcs believe each half-orc also represents an orc exerting
dominance over a weaker race.
Alignment and Religion: Orcs have few redeeming
qualities. Most are violent, cruel, and selfish. Concepts
such as honor or loyalty usually strike them as odd
character f laws that tend to aff lict members of the weaker
races. Orcs are typically not just evil, but chaotic to boot,
though those with greater self-control may gravitate
toward lawful evil. Orcs pray to gods of fire, war, and
blood, often creating tribal “pantheons” by combining
these aspects into uniquely orc concepts.
Adventurers: Orcs usually leave their tribes only after
losing out in a power struggle. Facing humiliation,
slavery, or even death at the hands of their own kind, they
opt instead to live and work with members of other races.
Orcs who fail to rein in their tempers and the instinctive
drive to dominate rarely last long once they strike out on
their own. Though orcs who do manage to get by in other
societies often enjoy the luxuries and comforts these
societies can deliver, they still tend to dream of returning
home, seizing power, and taking revenge.
Male Names: Arkus, Carrug, Felzak, Murdut, Prabur.
Female Names: Durra, Grillgiss, Ilyat, Krugga, Leffit,
Olbin, Trisgrak.
ALTERNATE RACIAL TRAITS
The following racial traits may be selected instead
of existing orc racial traits. Consult your GM before
selecting any of these new options.
Dayrunner: Orcs refuse to yield to any foe, including
the sun. Some spend hour upon hour glaring at the sun
until their ruined eyes acclimatize to bright light. Orcs
with this racial trait take a –2 penalty on all ranged attack
rolls. This racial trait replaces light sensitivity.
Feral: Orcs have the ability to fend for themselves long
before they master the rudiments of their language and
culture. Having needed to hunt bugs and tiny animals
for food to survive while still infants, feral orcs fight
all the harder to survive when at the brink of death.
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012