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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

651069

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Orcs

Orcs are aggressive, callous, and domineering. Bullies by

nature, they respect strength and power as the highest

virtues. On an almost instinctive level, orcs believe

they are entitled to anything they want unless someone

stronger can stop them from seizing it. They rarely

exert themselves off the battlefield except when forced

to do so; this attitude stems not just from laziness but

also from an ingrained belief that work should trickle

down through the pecking order until it falls upon the

shoulders of the weak. They take slaves from other races,

orc men brutalize orc women, and both abuse children

and elders, on the grounds that anyone too feeble to

fight back deserves little more than a life of suffering.

Surrounded at all times by bitter enemies, orcs cultivate

an attitude of indifference to pain, vicious tempers,

and a fierce willingness to commit unspeakable acts of

vengeance against anyone who dares to defy them.

Physical Description: Powerfully built, orcs typically

stand just a few inches taller than most humans but have

much greater muscle mass, their broad shoulders and

thick, brawny hips often giving them a slightly lurching

gait. They typically have dull green skin, coarse dark

hair, beady red eyes, and protruding, tusklike teeth. Orcs

consider scars a mark of distinction and frequently use

them as a form of body art.

Society: Orcs usually live amid squalor and constant

mayhem, and intimidation and brutal violence are the

glue that holds orc culture together. They settle disputes

by making increasingly grisly threats until, when a rival

fails to back down, the conf lict escalates into actual

bloodshed. Orcs who win these ferocious brawls not

only feel free to take whatever they want from the loser,

but also frequently indulge in humiliating physical

violation, casual mutilation, and even outright murder.

Orcs rarely spend much time improving their homes or

belongings since doing so merely encourages a stronger

orc to seize them. In fact, whenever possible, they prefer

to occupy buildings and communities originally built by

other races.

Relations: Orcs admire strength above all things. Even

members of enemy races can sometimes win an orc’s

grudging respect, or at least tolerance, if they break his

nose enough times.

Orcs regard dwarves and elves with an odd mix of

fierce hatred, sullen resentment, and a trace of wariness.

They respect power, and, on some level, understand

that these two races have kept them at bay for countless

ages. Though they never miss a chance to torment a

dwarf or elf who falls into their clutches, they tend to

proceed cautiously unless certain of victory. Orcs dismiss

half lings and gnomes as weaklings barely worth the

trouble of enslaving. They often regard half-elves, who

appear less threatening than full-blooded elves but have

many elven features, as particularly appealing targets.

Orcs view humans as race of sheep with a few wolves

living in their midst. They freely kill or oppress humans

too weak to fend them off but always keep one eye on the

nearest exit in case they run into a formidable human.

Orcs look upon half-orcs with a strange mixture of

contempt, envy, and pride. Though weaker than typical

orcs, these half-breeds are also usually smarter, more

cunning, and better leaders. Tribes led, or at least

advised, by half-orcs are often more successful than those

led by pure-blooded orcs. On a more fundamental level,

orcs believe each half-orc also represents an orc exerting

dominance over a weaker race.

Alignment and Religion: Orcs have few redeeming

qualities. Most are violent, cruel, and selfish. Concepts

such as honor or loyalty usually strike them as odd

character f laws that tend to aff lict members of the weaker

races. Orcs are typically not just evil, but chaotic to boot,

though those with greater self-control may gravitate

toward lawful evil. Orcs pray to gods of fire, war, and

blood, often creating tribal “pantheons” by combining

these aspects into uniquely orc concepts.

Adventurers: Orcs usually leave their tribes only after

losing out in a power struggle. Facing humiliation,

slavery, or even death at the hands of their own kind, they

opt instead to live and work with members of other races.

Orcs who fail to rein in their tempers and the instinctive

drive to dominate rarely last long once they strike out on

their own. Though orcs who do manage to get by in other

societies often enjoy the luxuries and comforts these

societies can deliver, they still tend to dream of returning

home, seizing power, and taking revenge.

Male Names: Arkus, Carrug, Felzak, Murdut, Prabur.

Female Names: Durra, Grillgiss, Ilyat, Krugga, Leffit,

Olbin, Trisgrak.

ALTERNATE RACIAL TRAITS

The following racial traits may be selected instead

of existing orc racial traits. Consult your GM before

selecting any of these new options.

Dayrunner: Orcs refuse to yield to any foe, including

the sun. Some spend hour upon hour glaring at the sun

until their ruined eyes acclimatize to bright light. Orcs

with this racial trait take a –2 penalty on all ranged attack

rolls. This racial trait replaces light sensitivity.

Feral: Orcs have the ability to fend for themselves long

before they master the rudiments of their language and

culture. Having needed to hunt bugs and tiny animals

for food to survive while still infants, feral orcs fight

all the harder to survive when at the brink of death.

138

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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