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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
Featured Races 2
this racial trait gain a +1 bonus to CMD. This racial trait
replaces sneaky.
Engineer: Hobgoblin engineers tinker endlessly with
fire, explosives, and the engines of war. Hobgoblins with
this racial trait gain a +2 racial bonus on Craft (alchemy)
and Knowledge (engineering) checks. This racial trait
replaces sneaky.
Fearsome: Some hobgoblins scorn caution and subtlety
for swagger and bluster. Hobgoblins with this racial trait
gain a +4 racial bonus on Intimidate checks. This racial
trait replaces sneaky.
Magehunter: Hobgoblins hate and fear arcane casters.
A magehunter gains a +2 racial bonus on Spellcraft checks
made to identify a spell being cast and a +1 racial bonus on
attack rolls against arcane spellcasters. He only gains this
bonus against creatures that use spells, and not against
those that only use spell-like abilities. This racial trait
replaces sneaky.
Pit Boss: Slave blood fuels the hobgoblin war machine.
Pit bosses extract the last breath of labor
from their charges with a liberal touch
of the lash. Hobgoblins with this racial
trait gain proficiency with whips and
a +1 racial bonus on combat maneuver
checks made to disarm or trip with a whip.
This racial trait replaces sneaky.
Scarred: A hobgoblin can scar himself with
both blade and fire to toughen his hide into a
mass of horny scars. Hobgoblins with this racial
trait gain a +1 natural armor bonus to Armor Class.
However, the repeated exposure to fire permanently
damages their eyes. This racial trait replaces the
darkvision racial trait.
Slave Hunter: Hobgoblin slavers excel at tracking
down runaway slaves and surviving in filthy conditions.
Hobgoblins with this racial trait gain a +2 racial bonus on
Survival checks and a +2 racial bonus on Fortitude saves
against disease. This racial trait replaces sneaky.
Unfit: Hobgoblins who failed to secure a position in the
military hold the lowest status in hobgoblin society, and
quickly learn the value of currying favor with their betters.
Hobgoblins with this racial trait gain proficiency in a single
martial weapon and +1 racial bonus on Bluff and Diplomacy
checks. This racial trait replaces sneaky.
FAVORED CLASS OPTIONS
The following options are available to all hobgoblins
who have the listed favored class, and unless otherwise
stated, the bonus applies each time you select the favored
class reward.
Alchemist: Add +1/2 to the number of bombs per day the
alchemist can create.
Cavalier: Add a +1/2 bonus on Intimidate checks and
Ride checks.
Cleric: Add +1/2 to negative energy spell damage,
including inflict spells.
Fighter: Add a +1/2 circumstance bonus on critical hit
confirmation rolls with a weapon of the fighter’s choice
(maximum bonus +4). This bonus does not stack with
Critical Focus.
Gunslinger: Add +1/4 to the gunslinger’s grit points.
Inquisitor: Add a +1 bonus on concentration checks
made to cast inquisitor spells.
Monk: Add a +1/4 bonus on
combat maneuver checks made
to grapple or trip.
Hobgoblin Racial Traits
+2 Dexterity, +2 Constitution: Hobgoblins are fast and hardy.
Goblinoid: Hobgoblins are humanoids with the goblinoid subtype.
Medium: Hobgoblins are Medium creatures and have no bonuses or penalties due
to their size.
Normal Speed: Hobgoblins have a base speed of 30 feet.
Darkvision: Hobgoblins can see in the dark up to 60 feet.
Sneaky: Hobgoblins receive a +4 racial bonus on Stealth checks.
Languages: Hobgoblins begin play speaking Common and Goblin. Hobgoblins
with high Intelligence scores can choose from the following: Draconic, Dwarven,
Infernal, Giant, and Orc.
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012