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[Pathfinder] beastisrfrt

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Featured Races 2

this racial trait gain a +1 bonus to CMD. This racial trait

replaces sneaky.

Engineer: Hobgoblin engineers tinker endlessly with

fire, explosives, and the engines of war. Hobgoblins with

this racial trait gain a +2 racial bonus on Craft (alchemy)

and Knowledge (engineering) checks. This racial trait

replaces sneaky.

Fearsome: Some hobgoblins scorn caution and subtlety

for swagger and bluster. Hobgoblins with this racial trait

gain a +4 racial bonus on Intimidate checks. This racial

trait replaces sneaky.

Magehunter: Hobgoblins hate and fear arcane casters.

A magehunter gains a +2 racial bonus on Spellcraft checks

made to identify a spell being cast and a +1 racial bonus on

attack rolls against arcane spellcasters. He only gains this

bonus against creatures that use spells, and not against

those that only use spell-like abilities. This racial trait

replaces sneaky.

Pit Boss: Slave blood fuels the hobgoblin war machine.

Pit bosses extract the last breath of labor

from their charges with a liberal touch

of the lash. Hobgoblins with this racial

trait gain proficiency with whips and

a +1 racial bonus on combat maneuver

checks made to disarm or trip with a whip.

This racial trait replaces sneaky.

Scarred: A hobgoblin can scar himself with

both blade and fire to toughen his hide into a

mass of horny scars. Hobgoblins with this racial

trait gain a +1 natural armor bonus to Armor Class.

However, the repeated exposure to fire permanently

damages their eyes. This racial trait replaces the

darkvision racial trait.

Slave Hunter: Hobgoblin slavers excel at tracking

down runaway slaves and surviving in filthy conditions.

Hobgoblins with this racial trait gain a +2 racial bonus on

Survival checks and a +2 racial bonus on Fortitude saves

against disease. This racial trait replaces sneaky.

Unfit: Hobgoblins who failed to secure a position in the

military hold the lowest status in hobgoblin society, and

quickly learn the value of currying favor with their betters.

Hobgoblins with this racial trait gain proficiency in a single

martial weapon and +1 racial bonus on Bluff and Diplomacy

checks. This racial trait replaces sneaky.

FAVORED CLASS OPTIONS

The following options are available to all hobgoblins

who have the listed favored class, and unless otherwise

stated, the bonus applies each time you select the favored

class reward.

Alchemist: Add +1/2 to the number of bombs per day the

alchemist can create.

Cavalier: Add a +1/2 bonus on Intimidate checks and

Ride checks.

Cleric: Add +1/2 to negative energy spell damage,

including inflict spells.

Fighter: Add a +1/2 circumstance bonus on critical hit

confirmation rolls with a weapon of the fighter’s choice

(maximum bonus +4). This bonus does not stack with

Critical Focus.

Gunslinger: Add +1/4 to the gunslinger’s grit points.

Inquisitor: Add a +1 bonus on concentration checks

made to cast inquisitor spells.

Monk: Add a +1/4 bonus on

combat maneuver checks made

to grapple or trip.

Hobgoblin Racial Traits

+2 Dexterity, +2 Constitution: Hobgoblins are fast and hardy.

Goblinoid: Hobgoblins are humanoids with the goblinoid subtype.

Medium: Hobgoblins are Medium creatures and have no bonuses or penalties due

to their size.

Normal Speed: Hobgoblins have a base speed of 30 feet.

Darkvision: Hobgoblins can see in the dark up to 60 feet.

Sneaky: Hobgoblins receive a +4 racial bonus on Stealth checks.

Languages: Hobgoblins begin play speaking Common and Goblin. Hobgoblins

with high Intelligence scores can choose from the following: Draconic, Dwarven,

Infernal, Giant, and Orc.

121

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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