[Pathfinder] beastisrfrt
650942222395022239506509426509422223950paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012Core Races 1mystical rather than mundane means. They are also a racetypified by stubborn courage and dedication to seeingtasks through to completion, whatever the risks. Thesetraits have led dwarves to explore and settle in extremeenvironments that would cause other races to quail andretreat. From the darkest depths of the underworld to thehighest mountain peaks, from rusting iron citadels alongdesolate rocky coasts to squat jungle ziggurats, dwarveshave established their enclaves and redoubts, holding themagainst all comers or perishing to the last and leaving onlytheir enduring monuments to stand as their legacy.While it is said that dwarves are not venturesomeor inventive, it would be more accurate to say that theymaintain a focus on and dedication to each task theyundertake and every change they adopt, vetting suchchanges thoroughly before adopting them wholeheartedly.When faced with new circumstances and new needs, theyreact by applying tried and true tools and techniquessystematically, using existing methods whenever possiblerather than trying to invent novel solutions for everysituation. If necessity requires, however, they throwthemselves with equal vigor into developing the nextperfect procedure for demolishing the obstacles that get intheir way. Once their desired goal is obtained, they focuson consolidating each new piece of territory or conceptualadvance. Dwarves thus rarely overextend themselves, butthey also may miss opportunities to seize the initiativeand maximize the advantages they create.Physical Description: Dwarves are a short and stockyrace, and stand about a foot shorter than most humans,with wide, compact bodies that account for their burlyappearance. Male and female dwarves pride themselves onthe long length of their hair, and men often decorate theirbeards with a variety of clasps and intricate braids. Cleanshavennesson a male dwarf is a sure sign of madness, orworse—no one familiar with their race trusts a beardlessdwarven man.Society: The great distances between dwarves’mountain citadels account for many of the culturaldifferences that exist within their society. Despite theseschisms, dwarves throughout the world are characterizedby their love of stonework, their passion for stone- andmetal-based craftsmanship and architecture, and theirfierce hatred of giants, orcs, and goblinoids. In someremote enclaves, such as those areas where these races areuncommon or unheard of, dwarves’ fixation on securityand safety combined with their rather pugnacious natureleads them to find enemies or at least rivals whereverthey settle. While they are not precisely militaristic, theylearned long ago that those without axes can be hewnapart by them, and thus dwarves everywhere are schooledto be ready to enforce their rights and claims by force ofarms. When their patience with diplomacy is exhausted,dwarves do not hesitate to adopt what they call “aggressivenegotiations.”Relations: Dwarves and orcs have long dwelt inproximity to one another, and share a history of violenceas old as both races. Dwarves generally distrust and shunhalf-orcs. They find elves, gnomes, and half lings to be toofrail, f lighty, or “pretty” to be worthy of proper respect.It is with humans that dwarves share the strongest link,for humans’ industrious nature and hearty appetites comeclosest to matching those of the dwarven ideal.Alignment and Religion: Dwarves are driven byhonor and tradition. While they are often stereotyped asstandoffish, they have a strong sense of friendship andjustice, and those who win their trust understand thatwhile they work hard, they play even harder—especiallywhen good ale is involved. Most dwarves are lawful good.Adventurers: Although dwarven adventurers are rarecompared to humans, they can be found in most regionsof the world. Dwarves often leave the confines of theirredoubts to seek glory for their clans, to find wealth withwhich to enrich the fortress-homes of their birth, or toreclaim fallen dwarven citadels from racial enemies.Dwarven warfare is often characterized by tunnel fightingand melee combat, and as such most dwarves tend towardclasses such as fighters and barbarians.Male Names: Dolgrin, Grunyar, Harsk, Kazmuk,Morgrym, Rogar.Female Names: Agna, Bodill, Ingra, Kotri, Rusilka, Yangrit.ALTERNATE RACIAL RULESWhile most think of dwarves as a relatively homogenousrace, many clans have adapted over the years to bettersurvive in harsh and varied environments. The followingoptions represent some of that customization, and can betaken by any dwarf character.Alternate Racial TraitsThe following racial traits may be selected instead ofthe standard dwarf racial traits. Consult your GM beforeselecting any of these new options.Ancient Enmity: Dwarves have long been in conf lictwith elves, especially the hated drow. Dwarves with thisracial trait receive a +1 racial bonus on attack rolls againsthumanoid creatures of the elf subtype. This racial traitreplaces hatred.Craftsman: Dwarves are known for their superiorcraftsmanship when it comes to metallurgy and stonework.Dwarves with this racial trait receive a +2 racial bonus onall Craft or Profession checks related to metal or stone.This racial trait replaces greed.Deep Warrior: Dwarves with this racial trait grew upfacing the abominations that live deep beneath the surface.They receive a +2 dodge bonus to AC against monsters of the11paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
65094322239512223951paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 20126509436509432223951aberration type and a +2 racial bonus on combat maneuverchecks made to grapple such creatures (or to continue agrapple). This racial trait replaces defensive training.Giant Hunter: Dwarves with this racial trait gain a +1bonus on attack rolls against humanoids with the giantsubtype. Furthermore, they gain a +2 bonus on Survivalchecks to find and follow tracks made by humanoids withthe giant subtype. This racial trait replaces the hatredracial trait.Lorekeeper: Dwarves keep extensive records abouttheir history and the world around them. Dwarves withthis racial trait receive a +2 racial bonus on Knowledge(history) checks that pertain to dwarves or their enemies.They can make such skill checks untrained. This racialtrait replaces greed.Magic Resistant: Some of the older dwarven clans areparticularly resistant to magic. Dwarves with this racialtrait gain spell resistance equal to 5 + their character level.This resistance can be lowered for 1 round as a standardaction. Dwarves with this racial trait take a –2 penalty onall concentration checks made in relation to arcane spells.This racial trait replaces hardy.Minesight: Dwarves with this racial trait increase therange of their darkvision to 90 feet; however, they areautomatically dazzled in bright light and take a –2 penaltyon saving throws against effects with the light descriptor.This racial trait replaces darkvision.Mountaineer: Mountain dwarves are skilled at climbingand navigating narrow ledges. Dwarves with this racialtrait are immune to altitude sickness and do not lose theirDexterity bonus to AC when making Climb or Acrobaticschecks to cross narrow or slippery surfaces. This racialtrait replaces stability.Relentless: Dwarves are skilled at pushing their waythrough a battlefield, tossing aside lesser foes with ease.Dwarves with this racial trait receive a +2 bonus oncombat maneuver checks made to bull rush or overrun anopponent. This bonus only applies while both the dwarfand his opponent are standing on the ground. This racialtrait replaces stability.Rock Stepper: Dwarves with this racial trait canskillfully negotiate rocky terrain. They can ignoredifficult terrain created by rubble, broken ground, orsteep stairs when they take a 5-foot step. This racial traitreplaces stonecunning.Saltbeard: Dwarves occasionally found iron cities alongrugged seacoasts, and natives of such cities gain a +2 bonuson Profession (sailor) and Survival checks while at sea.They gain a +1 racial bonus on attack rolls and a +2 dodgebonus to AC against creatures with the aquatic or watersubtype. Their greed racial trait applies only to treasurefound in or under the water, but applies to all suchtreasure regardless of whether or not it contains metal orgemstones. This racial trait replaces defensive training,hatred, and stonecunning.Sky Sentinel: As creatures with a deep affinity for theground, dwarves are wary of attacks from above. Enemieson higher ground gain no attack roll bonus against dwarveswith this racial trait, and they gain a +1 racial bonus onattack rolls, a +2 dodge bonus to AC, and a +2 bonus onPerception checks against f lying creatures. This racial traitreplaces defensive training, hatred, and stonecunning.Stonesinger: Some dwarves’ affinity for the earthgrants them greater powers. Dwarves with this racial traitare treated as one level higher when casting spells withthe earth descriptor or using granted powers of the Earthdomain, the bloodline powers of the earth elementalbloodline, and revelations of the oracle’s stone mystery.This ability does not give them early access to level-basedpowers; it only affects the powers they could use withoutthis ability. This racial trait replaces stonecunning.Stubborn: Dwarves are renowned for their stubbornness.Dwarves with this racial trait receive a +2 racial bonuson Will saves to resist spells and spell-like abilities ofthe enchantment (charm) and enchantment (compulsion)schools. In addition, if they fail such a save, they receiveanother save 1 round later to prematurely end the effect(assuming it has a duration greater than 1 round). Thissecond save is made at the same DC as the first. If thedwarf has a similar ability from another source (suchas a rogue’s slippery mind), he can only use one of theseabilities per round, but he can try the other on the secondround if the first reroll ability fails. This racial traitreplaces hardy.Surface Survivalist: Some dwarves have dwelt so longaboveground they have lost their ability to see at night.However, their adaptation to extreme environmentsallows them to treat wind conditions (when determiningwhether or not they are checked or blown away) and eitherhot or cold climates (choose one) as one step less severe.This racial trait replaces darkvision.Xenophobic: Isolationist dwarves despise non-dwarvenhumanoids. They speak only Dwarven and do not gainany bonus languages from possessing a high Intelligencescore. In addition, they learn only one language per 2 ranksof Linguistics they possess. However, their untrustingnature gives them a +1 bonus against mind-affectingeffects, except for fear affects. This racial trait replaces adwarf’s normal languages.Wyrmscourged: Dwarves with this racial trait gain a+1 bonus on attack rolls and a +2 dodge bonus to AC and onsaving throws against the exceptional, supernatural, andspell-like abilities of dragons. They also gain a +2 racialbonus on Knowledge (arcana) checks to identify dragonsand can make such checks untrained. This racial traitreplaces defensive training, hatred, and stonecunning.12paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
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Core Races 1
mystical rather than mundane means. They are also a race
typified by stubborn courage and dedication to seeing
tasks through to completion, whatever the risks. These
traits have led dwarves to explore and settle in extreme
environments that would cause other races to quail and
retreat. From the darkest depths of the underworld to the
highest mountain peaks, from rusting iron citadels along
desolate rocky coasts to squat jungle ziggurats, dwarves
have established their enclaves and redoubts, holding them
against all comers or perishing to the last and leaving only
their enduring monuments to stand as their legacy.
While it is said that dwarves are not venturesome
or inventive, it would be more accurate to say that they
maintain a focus on and dedication to each task they
undertake and every change they adopt, vetting such
changes thoroughly before adopting them wholeheartedly.
When faced with new circumstances and new needs, they
react by applying tried and true tools and techniques
systematically, using existing methods whenever possible
rather than trying to invent novel solutions for every
situation. If necessity requires, however, they throw
themselves with equal vigor into developing the next
perfect procedure for demolishing the obstacles that get in
their way. Once their desired goal is obtained, they focus
on consolidating each new piece of territory or conceptual
advance. Dwarves thus rarely overextend themselves, but
they also may miss opportunities to seize the initiative
and maximize the advantages they create.
Physical Description: Dwarves are a short and stocky
race, and stand about a foot shorter than most humans,
with wide, compact bodies that account for their burly
appearance. Male and female dwarves pride themselves on
the long length of their hair, and men often decorate their
beards with a variety of clasps and intricate braids. Cleanshavenness
on a male dwarf is a sure sign of madness, or
worse—no one familiar with their race trusts a beardless
dwarven man.
Society: The great distances between dwarves’
mountain citadels account for many of the cultural
differences that exist within their society. Despite these
schisms, dwarves throughout the world are characterized
by their love of stonework, their passion for stone- and
metal-based craftsmanship and architecture, and their
fierce hatred of giants, orcs, and goblinoids. In some
remote enclaves, such as those areas where these races are
uncommon or unheard of, dwarves’ fixation on security
and safety combined with their rather pugnacious nature
leads them to find enemies or at least rivals wherever
they settle. While they are not precisely militaristic, they
learned long ago that those without axes can be hewn
apart by them, and thus dwarves everywhere are schooled
to be ready to enforce their rights and claims by force of
arms. When their patience with diplomacy is exhausted,
dwarves do not hesitate to adopt what they call “aggressive
negotiations.”
Relations: Dwarves and orcs have long dwelt in
proximity to one another, and share a history of violence
as old as both races. Dwarves generally distrust and shun
half-orcs. They find elves, gnomes, and half lings to be too
frail, f lighty, or “pretty” to be worthy of proper respect.
It is with humans that dwarves share the strongest link,
for humans’ industrious nature and hearty appetites come
closest to matching those of the dwarven ideal.
Alignment and Religion: Dwarves are driven by
honor and tradition. While they are often stereotyped as
standoffish, they have a strong sense of friendship and
justice, and those who win their trust understand that
while they work hard, they play even harder—especially
when good ale is involved. Most dwarves are lawful good.
Adventurers: Although dwarven adventurers are rare
compared to humans, they can be found in most regions
of the world. Dwarves often leave the confines of their
redoubts to seek glory for their clans, to find wealth with
which to enrich the fortress-homes of their birth, or to
reclaim fallen dwarven citadels from racial enemies.
Dwarven warfare is often characterized by tunnel fighting
and melee combat, and as such most dwarves tend toward
classes such as fighters and barbarians.
Male Names: Dolgrin, Grunyar, Harsk, Kazmuk,
Morgrym, Rogar.
Female Names: Agna, Bodill, Ingra, Kotri, Rusilka, Yangrit.
ALTERNATE RACIAL RULES
While most think of dwarves as a relatively homogenous
race, many clans have adapted over the years to better
survive in harsh and varied environments. The following
options represent some of that customization, and can be
taken by any dwarf character.
Alternate Racial Traits
The following racial traits may be selected instead of
the standard dwarf racial traits. Consult your GM before
selecting any of these new options.
Ancient Enmity: Dwarves have long been in conf lict
with elves, especially the hated drow. Dwarves with this
racial trait receive a +1 racial bonus on attack rolls against
humanoid creatures of the elf subtype. This racial trait
replaces hatred.
Craftsman: Dwarves are known for their superior
craftsmanship when it comes to metallurgy and stonework.
Dwarves with this racial trait receive a +2 racial bonus on
all Craft or Profession checks related to metal or stone.
This racial trait replaces greed.
Deep Warrior: Dwarves with this racial trait grew up
facing the abominations that live deep beneath the surface.
They receive a +2 dodge bonus to AC against monsters of the
11
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012