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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
Featured Races 2
scent, superstition (Core Rulebook); beast totem, beast
totem (greater), beast totem (lesser) (Advanced Player’s
Guide); eater of magic, ghost rager (Ultimate Combat).
Fire Bomber (Alchemist)
Fire bombers are exceptionally good at using bombs to
burn creatures and blow things up, but are not quite as
good at creating other types of bombs or extracts. A fire
bomber has the following class features.
Weapon and Armor Proficiency: A fire bomber treats
torches as a simple weapon.
Fire Bombardier (Su or Ex): At 1st level, when a fire
bomber throws a bomb that deals fire damage, all creatures
in the splash radius take an additional point of damage
per die of fire damage dealt. Fire bombers only add their
Intelligence bonus to damage from bombs or alchemical
substances that deal fire damage. This otherwise works
like the alchemist’s bomb and throw anything abilities.
This ability alters bomb and throw anything.
Bonus Feats: A fire bomber can select the Burn! Burn!
Burn!, Fire Tamer, or Flame Heart feat in place of a discovery.
Fiery Cocktail (Su): At 4th level, whenever a fire bomber
uses a discovery that deals damage other than fire damage,
he can split the damage dice evenly between the bomb’s
primary damage type and 1d6 points of fire damage;
when there is an odd number of damage dice, the odd
die of damage comes from the primary damage type. For
example, an 8th-level fire bomber could throw a concussive
bomb that deals 2d6 points of fire damage and 3d4 points
of sonic damage. Additional effects from the bomb still
apply, but the save DC for admixture bombs is reduced by
2. This replaces the alchemist’s 4th-level discovery.
Fire Body (Ex): At 8th level, a fire bomber adds elemental
body I to his extract list as a 3rd-level extract. Elemental
body extracts prepared using fire body are limited to fire
elementals only. This ability replaces poison resistance +6.
Improved Fire Body (Ex): At 10th level, fire bombers
add elemental body II to their spell list as a 4th-level extract.
Elemental body extracts prepared using improved fire
body are limited to fire elementals only. This ability
replaces poison immunity.
Greater Fire Body (Ex): At 14th level, fire bombers
add elemental body IV to their spell list as a 5th-level
extract. Elemental body extracts prepared using greater
fire body are limited to fire elementals only. This ability
replaces persistent mutagen.
Discoveries: The following discoveries complement
the fire bomber archetype: fire brand, rocket bomb (see
sidebar); explosive bombs, fast bombs, inferno bomb,
precise bombs (Advanced Player’s Guide); breath weapon
bomb, explosive missile, immolation bomb (Ultimate
Combat); bottled ooze, confusion bomb, strafe bomb
(Ultimate Magic).
NEW RACIAL RULES
The following options are available to goblins. At the GM’s
discretion, other appropriate races may make use of some
of these new rules.
Goblin Equipment
The following items are just some of the pieces of
equipment used by goblins.
Bomb Launcher: These odd looking, egg-shaped
contraptions have cleverly placed fins that improve
bombs’ accuracy. Goblin alchemists use these special
containers to make their bombs more accurate when
thrown long distances. Using a bomb launcher when
throwing a bomb increases the bomb’s range increment
to 30 feet (or increases the range increment of a bomb with
the rocket bomb discovery to 70 feet). Bomb launchers are
destroyed when used.
Dogslicer: This short, curved sword is a favorite
weapon of goblins, who show unusual cunning by
drilling numerous holes in the blade to reduce the
weapon’s weight. Masterwork versions of a dogslicer lose
the fragile special weapon ability.
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012