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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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Dwarves

Dwarves are a stoic but stern race, ensconced in cities carved

from the hearts of mountains and fiercely determined

to repel the depredations of savage races like orcs and

goblins. More than any other race, dwarves have acquired

a reputation as dour and humorless artisans of the earth. It

could be said that their history shapes the dark disposition

of many dwarves, for they reside in high mountains and

dangerous realms below the earth, constantly at war with

giants, goblins, and other such horrors.

Dwarves are lovers of history and tradition, and their

long lifespan leads to far less in the way of generational

shifts in attitudes, styles, fashions, and trends than

shorter-lived races exhibit. If a thing is not broken, they

do not fix it or change it; and if it is broken, they fix it

rather than replace it. Thrifty as a rule, dwarves are loath

to discard anything unless it is truly ruined and unable

to be fixed. At the same time, dwarves’ meticulous,

near-obsessive attention to detail and durability in their

craftsmanship makes that a rare occurrence, as the things

they make are built to last. As a result, buildings, artwork,

tools, housewares, garments, weapons, and virtually

everything else made by dwarves still sees regular use at

an age when such items would be relegated to museum

pieces, dusty antique shelves, or junkyard fodder by other

races. Taken together, these traits create the impression

that dwarves are a race frozen in time.

Nothing could be further from the truth, however, as

dwarves are both thoughtful and imaginative, willing to

experiment, if always keen to refine and perfect a new

technique or product before moving on to the next one.

Dwarves have achieved feats of metallurgy, stonework,

and engineering that have consistently outpaced the

technological advances of other races, though some nondwarven

races have used magic to supplement and perfect

their own creations to achieve the same ends through

Dwarf Racial Traits

+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and receive no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified

by armor or encumbrance.

Darkvision: Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters

of the giant subtype.

Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine

the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid

creatures of the orc and goblinoid subtypes because of their special training

against these hated foes.

Hardy: Dwarves gain a +2 racial bonus on saving throws against

poison, spells, and spell-like abilities.

Stability: Dwarves gain a +4 racial bonus to their Combat

Maneuver Defense when resisting a bull rush or trip

attempt while standing on the ground.

Stonecunning: Dwarves gain a +2 bonus on

Perception checks to notice unusual stonework,

such as traps and hidden doors located in stone

walls or floors. They receive a check to notice

such features whenever they pass within 10 feet

of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with

battleaxes, heavy picks, and warhammers, and treat

any weapon with the word “dwarven” in its name as a

martial weapon.

Languages: Dwarves begin play speaking Common and

Dwarven. Dwarves with high Intelligence scores can choose from

the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

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