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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
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2223949
Dwarves
Dwarves are a stoic but stern race, ensconced in cities carved
from the hearts of mountains and fiercely determined
to repel the depredations of savage races like orcs and
goblins. More than any other race, dwarves have acquired
a reputation as dour and humorless artisans of the earth. It
could be said that their history shapes the dark disposition
of many dwarves, for they reside in high mountains and
dangerous realms below the earth, constantly at war with
giants, goblins, and other such horrors.
Dwarves are lovers of history and tradition, and their
long lifespan leads to far less in the way of generational
shifts in attitudes, styles, fashions, and trends than
shorter-lived races exhibit. If a thing is not broken, they
do not fix it or change it; and if it is broken, they fix it
rather than replace it. Thrifty as a rule, dwarves are loath
to discard anything unless it is truly ruined and unable
to be fixed. At the same time, dwarves’ meticulous,
near-obsessive attention to detail and durability in their
craftsmanship makes that a rare occurrence, as the things
they make are built to last. As a result, buildings, artwork,
tools, housewares, garments, weapons, and virtually
everything else made by dwarves still sees regular use at
an age when such items would be relegated to museum
pieces, dusty antique shelves, or junkyard fodder by other
races. Taken together, these traits create the impression
that dwarves are a race frozen in time.
Nothing could be further from the truth, however, as
dwarves are both thoughtful and imaginative, willing to
experiment, if always keen to refine and perfect a new
technique or product before moving on to the next one.
Dwarves have achieved feats of metallurgy, stonework,
and engineering that have consistently outpaced the
technological advances of other races, though some nondwarven
races have used magic to supplement and perfect
their own creations to achieve the same ends through
Dwarf Racial Traits
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and receive no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified
by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters
of the giant subtype.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine
the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid
creatures of the orc and goblinoid subtypes because of their special training
against these hated foes.
Hardy: Dwarves gain a +2 racial bonus on saving throws against
poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat
Maneuver Defense when resisting a bull rush or trip
attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on
Perception checks to notice unusual stonework,
such as traps and hidden doors located in stone
walls or floors. They receive a check to notice
such features whenever they pass within 10 feet
of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with
battleaxes, heavy picks, and warhammers, and treat
any weapon with the word “dwarven” in its name as a
martial weapon.
Languages: Dwarves begin play speaking Common and
Dwarven. Dwarves with high Intelligence scores can choose from
the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012