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2224047
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
651039
651039
2224047
Fetchlings
Descended from humans trapped on the Shadow Plane,
fetchlings are creatures of darkness and light intertwined.
Generations of contact with that strange plane and its
denizens have made fetchlings a race apart from humanity.
While fetchlings acknowledge their origins, they exhibit
little physical or cultural resemblance to their ancestors on
the Material Plane, and are often insulted when compared
to humans. Some members of the race also take offense
at the name fetchling, as it was given to them by humans
who saw them as little more than fetchers of rare materials
from the Shadow Plane. Most fetchlings instead prefer to
be called kayal, a word borrowed from Aklo that roughly
translates to “shadow people” or “dusk dwellers.”
Infused with the essence of the Shadow Plane and
possessing human blood commingled with that of the
Shadow Plane’s natives, fetchlings have developed traits
and abilities that complement their native plane’s bleak
and colorless terrain. Though most fetchlings treat the
Shadow Plane as home, they often trade and deal with
creatures of the Material Plane. Some fetchlings go so
far as to create enclaves on the Material Plane in order
to establish alliances and trade routes in areas where the
boundary between the two planes is less distinct. These
fetchlings often serve as merchants, middlemen, and
guides for races on both sides of the planar boundary.
Physical Description: Superficially, fetchlings resemble
unnaturally lithe—bordering on fragile—humans. Their
adopted home has drained their skin and hair of bright
colors. Their complexion ranges from stark white to
deep black, and includes all the various shades of gray
between those two extremes. Their eyes are pupilless and
pronounced, and they typically glow a luminescent shade
of yellow or greenish yellow, though rare individuals
possess blue-green eyes. While their hair tends to be stark
white or pale gray, many fetchlings dye their hair black.
Some members of higher station or those who dwell on the
Material Plane dye their hair with more striking colors,
often favoring deep shades of violet, blue, and crimson.
Society: Fetchling are adaptable creatures, and as such
display no singular preference for moral philosophy
or the rule of law. Most mimic the cultural norms and
governmental structures of those they live near or the
creatures they serve. While fetchlings are arguably the
most populous race on the Shadow Plane, they rarely rule
over their own kind; most serve as vassals or subjects
to the great umbral dragons of their homeland, or the
bizarre nihiloi who dwell in the deeper darkness. Above
all, fetchlings are survivors. Their tenacity, versatility, and
devious pragmatism have helped them survive the harsh
environs of the Shadow Plane and plots of the powerful
creatures dwelling within it. On the Material Plane,
especially if unable to return to their home plane at will,
fetchlings tend to cluster in small, insular communities
of their own kind, mimicking the cultural norms and
political structures of those they trade with.
Relations: Because of their shared ancestry, fetchlings
interact most easily with humans, though they also find
kinship with gnomes and other races that were cut off
from their home planes or are not native to the Material
Plane. Their pragmatism and adaptable nature put them
at odds with warlike or destructive races, and when they
do have to deal with orcs, goblinoids, or other savage
cultures, fetchlings will often play the part of the fawning
sycophant, a tactic learned from serving umbral dragons
and one they see as key to their race’s survival. Strangely,
their relationship with dwarves and elves are rather
strained. Dwarves find fetchlings duplicitous and creepy,
while the tension with elves is so subtle and inexplicable
that both races find it difficult to explain.
Alignment and Religion: Fetchlings—especially those
living outside the Shadow Plane—worship a wide variety
of gods. On the Shadow Plane, fetchlings primarily
worship Desna and Zon-Kuthon, though while the former
is venerated, the latter is more placated than worshiped. A
smaller number of evil fetchlings worship demon lords of
darkness and lust.
Adventurers: The Shadow Plane’s ever-present hazards
pose great danger to fetchling adventurers, but also great
opportunity. Because of their servile status on their home
plane, however, most fetchlings prefer to adventure on the
Material Plane, which often offers more freedom and trading
opportunities between the two planes. Fetchlings make
excellent ninjas, oracles, rangers, rogues, and summoners.
Male Names: Arim, Drosil, Jegan, Somar, Yetar, Zoka.
Female Names: Acera, Amelisce, Inva, Renza, Zaitherin.
ALTERNATE RACIAL TRAITS
The following racial traits may be selected instead of
existing fetchling racial traits. Consult your GM before
selecting any of these new options.
Emissary: Rare fetchlings excel in the role of emissary
between the Shadow Plane and the Material Plane. Once
per day, such a fetchling can roll twice when making a
Bluff or Diplomacy check and take the better roll. This
racial trait replaces shadow blending.
Gloom Shimmer: Some fetchlings can manipulate
shadowy energy in order to displace their location instead
of transporting between shadows. Upon reaching 9th level,
instead of gaining shadow walk as a spell-like ability, these
fetchlings gain displacement as a spell-like ability usable
twice per day. For this ability, a fetchling’s caster level is
equal to his total Hit Dice. This racial trait modifies the
spell-like ability racial trait.
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paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012