Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
651034
2224042
2224042
651034
651034
2224042
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012
Featured Races 2
checks made against unbound creatures with the demon
subtype. Furthermore, demons conjured with any summon
spell gain +2 hit points per Hit Die. Lastly, the cost of
bribes or offerings for any planar ally spell cast by these
drow to summon a demon is reduced by 20%. This racial
trait replaces keen senses and poison use.
Darklands Stalker: The lands outside of drow
cities, from rough-hewn tunnels to rocky caverns, are
treacherous to navigate. Drow with this racial trait may
move through difficult terrain without penalty while
underground. In addition, drow with a Dexterity of 13
or higher gain Nimble Moves as a bonus feat. This racial
trait replaces the spell-like abilities racial trait.
Seducer: Certain drow possess an innate understanding
of the darkest desires that lurk in every heart. Drow with
this racial trait add +1 to the saving throw DCs for spells
and spell-like abilities of the enchantment school. In
addition, drow with a Wisdom score of 15 or higher may
use charm person once per day as a spell-like ability (caster
level equal to the drow’s character level). This racial trait
replaces drow immunities.
Surface Infiltrator: Some drow dwell close to the
surface lands, either because they serve drow causes or
they were exiled. Drow with this racial trait gain lowlight
vision, allowing them to see twice as far as humans
in conditions of dim light. This racial trait replaces the
darkvision and light blindness racial traits.
FAVORED CLASS OPTIONS
The following options are available to all drow who have
the listed favored class, and unless otherwise stated, the
bonus applies each time you select the favored class reward.
Alchemist: Add +10 minutes to the duration of the
alchemist’s mutagens.
Antipaladin: The antipaladin adds +1/4 to the number
of cruelties he can inf lict.
Cleric: Select one domain power granted at 1st level
that is normally usable a number of times per day equal
to 3 + the cleric’s Wisdom modifier. The cleric adds +1/2
to the number of uses per day of that domain power.
Drow Racial Traits
+2 Dexterity, +2 Charisma, –2 Constitution: Drow are nimble and
manipulative.
Elf: Drow are humanoids with the elf subtype.
Medium: Drow are Medium creatures and receive no bonuses or
penalties due to their size.
Normal Speed: Drow have a base speed of 30 feet.
Darkvision: Drow can see in the dark up to 120 feet.
Drow Immunities: Drow are immune to magic sleep effects and
gain a +2 racial bonus on saving throws against enchantment
spells and effects.
Keen Senses: Drow gain a +2 racial bonus on Perception checks.
Poison Use: Drow are skilled in the use of poison and never risk
accidentally poisoning themselves.
Spell Resistance: Drow possess spell resistance equal to 6 plus
their class levels.
Spell-Like Abilities: A drow can cast dancing lights, darkness, and
faerie fire, once each per day, using her total character level as her
caster level.
Light Blindness: Abrupt exposure to bright light blinds drow for 1 round;
on subsequent rounds, they are dazzled as long as they remain in the
affected area.
Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and
short sword.
Languages: Drow begin play speaking Elven and Undercommon.
Drow with high Intelligence scores can choose from the following
languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome,
or Goblin.
103
paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012