26.01.2021 Views

[Pathfinder] beastisrfrt

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

651034

2224042

2224042

651034

651034

2224042

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Featured Races 2

checks made against unbound creatures with the demon

subtype. Furthermore, demons conjured with any summon

spell gain +2 hit points per Hit Die. Lastly, the cost of

bribes or offerings for any planar ally spell cast by these

drow to summon a demon is reduced by 20%. This racial

trait replaces keen senses and poison use.

Darklands Stalker: The lands outside of drow

cities, from rough-hewn tunnels to rocky caverns, are

treacherous to navigate. Drow with this racial trait may

move through difficult terrain without penalty while

underground. In addition, drow with a Dexterity of 13

or higher gain Nimble Moves as a bonus feat. This racial

trait replaces the spell-like abilities racial trait.

Seducer: Certain drow possess an innate understanding

of the darkest desires that lurk in every heart. Drow with

this racial trait add +1 to the saving throw DCs for spells

and spell-like abilities of the enchantment school. In

addition, drow with a Wisdom score of 15 or higher may

use charm person once per day as a spell-like ability (caster

level equal to the drow’s character level). This racial trait

replaces drow immunities.

Surface Infiltrator: Some drow dwell close to the

surface lands, either because they serve drow causes or

they were exiled. Drow with this racial trait gain lowlight

vision, allowing them to see twice as far as humans

in conditions of dim light. This racial trait replaces the

darkvision and light blindness racial traits.

FAVORED CLASS OPTIONS

The following options are available to all drow who have

the listed favored class, and unless otherwise stated, the

bonus applies each time you select the favored class reward.

Alchemist: Add +10 minutes to the duration of the

alchemist’s mutagens.

Antipaladin: The antipaladin adds +1/4 to the number

of cruelties he can inf lict.

Cleric: Select one domain power granted at 1st level

that is normally usable a number of times per day equal

to 3 + the cleric’s Wisdom modifier. The cleric adds +1/2

to the number of uses per day of that domain power.

Drow Racial Traits

+2 Dexterity, +2 Charisma, –2 Constitution: Drow are nimble and

manipulative.

Elf: Drow are humanoids with the elf subtype.

Medium: Drow are Medium creatures and receive no bonuses or

penalties due to their size.

Normal Speed: Drow have a base speed of 30 feet.

Darkvision: Drow can see in the dark up to 120 feet.

Drow Immunities: Drow are immune to magic sleep effects and

gain a +2 racial bonus on saving throws against enchantment

spells and effects.

Keen Senses: Drow gain a +2 racial bonus on Perception checks.

Poison Use: Drow are skilled in the use of poison and never risk

accidentally poisoning themselves.

Spell Resistance: Drow possess spell resistance equal to 6 plus

their class levels.

Spell-Like Abilities: A drow can cast dancing lights, darkness, and

faerie fire, once each per day, using her total character level as her

caster level.

Light Blindness: Abrupt exposure to bright light blinds drow for 1 round;

on subsequent rounds, they are dazzled as long as they remain in the

affected area.

Weapon Familiarity: Drow are proficient with the hand crossbow, rapier, and

short sword.

Languages: Drow begin play speaking Elven and Undercommon.

Drow with high Intelligence scores can choose from the following

languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language, Gnome,

or Goblin.

103

paizo.com #2112918, David McBride <darklycario@gmail.com>, Jun 23, 2012

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!