07.02.2017 Views

Volume 2 - Machinima - Via: Ed. Alápis

O segundo volume da oleção CINUSP, Machinima, trata sobre filmes criados em ambientes virtuais, originalmente a partir de videogames

O segundo volume da oleção CINUSP, Machinima, trata sobre filmes criados em ambientes virtuais, originalmente a partir de videogames

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Referências biobliográficas:<br />

BUCHANAN, Levi. “Underground machinima is making waves”. In: Chicago Tribune (online<br />

edition), 9 de agosto de 2003. Disponível em: http://www.illclan.com/chicagotribune.pdf<br />

CHAN, C HIU &c HUNG. “A <strong>Machinima</strong>-like 3D Animation Production System”. In: IS '<br />

TASC’10 Proceedings o f the 10th W SEAS international conference on Systems theory and scientific<br />

computation. Disponível em: www.wseas.us/elibrary/conferences/2010/Taipei/.../ISTASC-30.pdf<br />

GREGO LIN, Maíra. M ídia e cultura: M achinima, produto da contemporaneidade. Dissertação<br />

de Mestrado. Instituto de Artes da UNICAMP, 2009. Disponível em: www.hrenatoh.net/<br />

textos/dissertacao_maira.pdf<br />

JENKINS, Henry. Cultura da Convergência. São Paulo: Aleph, 2008.<br />

KIRSCHNER, Friedrich. M achinima. From Subculture to a Genre o f its Own, 2005. Disponível<br />

em: http://www.zeitbrand.de/machiniBlog/Whatls<strong>Machinima</strong>.html<br />

LANDAY, Lori. “Virtual KinoEye: Kinetic Camera, <strong>Machinima</strong>, and Virtual Subjectivity in<br />

Second Life/ In: The Journal ofeM edia Studies, Vol. 2, N. 1, 2009. Disponível em: http://journals.<br />

dartmouth.edu/cgi-bin/WebObjects/Journals.woa/2/xmlpage/4/issue/32<br />

LOWOOD, Henry. “Found Technology: Players as Innovators in the Making of <strong>Machinima</strong>”.<br />

In: McPHERSON, Tara. D igital Youth, Innovation, and the Unexpected. Cambridge: The MIT<br />

Press, 2008.165-196.<br />

MORTON, Keith. “<strong>Machinima</strong>-to-Learn: From Salvation to Intervention/ In: Currents in<br />

Electronic Literacy. University of Texas: Austin, 2010. Disponível em: http://currents.cwrl.utexas.<br />

edu/2010/morton_machinima-to-learn<br />

_____ . Play, Record, Learn. M achinima as Episthemic Rhetoric. St Louis: World of Difference<br />

Publishing, 2010.<br />

SALEN, Kati t.^u a k e ! Doom! Sims! Transforming Play. Family Albums and M onster Movies.<br />

Apresentado no Walker Art Center em 19 de outubro de 2002. Disponível em http://www.walkerart.org/<br />

gallery9/qds/<br />

_____ . “Arrested Development: Why <strong>Machinima</strong> Can’t (or Shouldn’t) Grow Up”. In: LO­<br />

WOOD, Henry & NITSCHE, Michael (orgs.). The M achinima Reader. Cambridge: The MIT<br />

Press, 2011. Disponível em: http://www.gamersmob.com/weblog/archives/Why_machinima_salen.pdf<br />

WIEMKER, Markus. “<strong>Machinima</strong>: Game Engines unddie Demokratisierungdes Kinos”. In:<br />

Kunst und Unterricht. Exkurs: Computerspiele. Anexo do Caderno 329/330, 2009. Disponível em<br />

www.subotron.com/lectures_audio/071103_subotron_wiemker_machinima.pdf<br />

61

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!