Volume 2 - Machinima - Via: Ed. Alápis
O segundo volume da oleção CINUSP, Machinima, trata sobre filmes criados em ambientes virtuais, originalmente a partir de videogames
O segundo volume da oleção CINUSP, Machinima, trata sobre filmes criados em ambientes virtuais, originalmente a partir de videogames
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Referências biobliográficas:<br />
BUCHANAN, Levi. “Underground machinima is making waves”. In: Chicago Tribune (online<br />
edition), 9 de agosto de 2003. Disponível em: http://www.illclan.com/chicagotribune.pdf<br />
CHAN, C HIU &c HUNG. “A <strong>Machinima</strong>-like 3D Animation Production System”. In: IS '<br />
TASC’10 Proceedings o f the 10th W SEAS international conference on Systems theory and scientific<br />
computation. Disponível em: www.wseas.us/elibrary/conferences/2010/Taipei/.../ISTASC-30.pdf<br />
GREGO LIN, Maíra. M ídia e cultura: M achinima, produto da contemporaneidade. Dissertação<br />
de Mestrado. Instituto de Artes da UNICAMP, 2009. Disponível em: www.hrenatoh.net/<br />
textos/dissertacao_maira.pdf<br />
JENKINS, Henry. Cultura da Convergência. São Paulo: Aleph, 2008.<br />
KIRSCHNER, Friedrich. M achinima. From Subculture to a Genre o f its Own, 2005. Disponível<br />
em: http://www.zeitbrand.de/machiniBlog/Whatls<strong>Machinima</strong>.html<br />
LANDAY, Lori. “Virtual KinoEye: Kinetic Camera, <strong>Machinima</strong>, and Virtual Subjectivity in<br />
Second Life/ In: The Journal ofeM edia Studies, Vol. 2, N. 1, 2009. Disponível em: http://journals.<br />
dartmouth.edu/cgi-bin/WebObjects/Journals.woa/2/xmlpage/4/issue/32<br />
LOWOOD, Henry. “Found Technology: Players as Innovators in the Making of <strong>Machinima</strong>”.<br />
In: McPHERSON, Tara. D igital Youth, Innovation, and the Unexpected. Cambridge: The MIT<br />
Press, 2008.165-196.<br />
MORTON, Keith. “<strong>Machinima</strong>-to-Learn: From Salvation to Intervention/ In: Currents in<br />
Electronic Literacy. University of Texas: Austin, 2010. Disponível em: http://currents.cwrl.utexas.<br />
edu/2010/morton_machinima-to-learn<br />
_____ . Play, Record, Learn. M achinima as Episthemic Rhetoric. St Louis: World of Difference<br />
Publishing, 2010.<br />
SALEN, Kati t.^u a k e ! Doom! Sims! Transforming Play. Family Albums and M onster Movies.<br />
Apresentado no Walker Art Center em 19 de outubro de 2002. Disponível em http://www.walkerart.org/<br />
gallery9/qds/<br />
_____ . “Arrested Development: Why <strong>Machinima</strong> Can’t (or Shouldn’t) Grow Up”. In: LO<br />
WOOD, Henry & NITSCHE, Michael (orgs.). The M achinima Reader. Cambridge: The MIT<br />
Press, 2011. Disponível em: http://www.gamersmob.com/weblog/archives/Why_machinima_salen.pdf<br />
WIEMKER, Markus. “<strong>Machinima</strong>: Game Engines unddie Demokratisierungdes Kinos”. In:<br />
Kunst und Unterricht. Exkurs: Computerspiele. Anexo do Caderno 329/330, 2009. Disponível em<br />
www.subotron.com/lectures_audio/071103_subotron_wiemker_machinima.pdf<br />
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