arquivo com todos os artigos - Feevale

arquivo com todos os artigos - Feevale arquivo com todos os artigos - Feevale

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anterior Sumário próxima ______. The post-WTO restructuring of the Chinese media industries and the consequences of capitalization. The Public, vol. 10, n. 4, 2003. HU, Zhengrong e LI, Hong. The issues and challenges facing three-network convergence in the Chinese media landscape. International Journal of Digital Television, vol. 2, n. 2, 2011. INTERNET World Stats. China – Internet Usage Stats and Population Report. 2010. JIANG, Qiaolei. Techno-nationalism and creative industries: the development of Chinese online game industry in a globalized economy. IAMCR. April, 2011. JIN, Liwen. Chinese Online BBS Sphere: What BBS Has Brought to China. Dissertação. Program in Comparative Media Studies. Massachusetts Institute of Technology. 2008. KIVLEHAN-WISE, Maryanne e WELCH, Catherine (ed.). China’s New Media Milieu: Commercialization, continuity, and reform. CNA China Studies. 2010. KOHLER, Chris. The 15 Most Influential Games of the Decade. Wired, 24 de dezembro de 2009. MARTINSONS, Maris G. Online Games Transform Leisure Time for Young Chinese. Communications of the ACM, vol. 4, n. 48, 2005. McCHESNEY, Robert W. Mídia global, neoliberalismo e imperialismo. In: MORAES, Dênis (org.). Por uma outra comunicação: Mídia, mundialização cultural e poder. Rio de Janeiro: Record, 2003. MOSIMANN, Rogério de Souza. Implicações da internet nos jornais e a presença da RBS na web. 2007. Dissertação (Mestrado em Geografia) – Universidade Federal de Santa Catarina, Santa Catarina, 2007. WANG, Jing. Culture as Leisure and Culture as Capital. Positions, vol. 9, n. 1, 2001. WILLIAMS, Dmitri. Structure and competition in the US home video game industry. The International Journal of Media Management, vol. 4, n. 1, 2002. YUAN, Jiangping. Dynamics of Online Game Industry in China – An application of Porter’s model. Dissertação. Communications and New Media Program. National University of Singapore. 2008. ______; CHUNG, Peichi. Dynamics in the Online Game Industry of China: A political economic analysis of its competitiveness. Revista de Economía Política de las Tecnologías de la Información y Comunicación, vol. XI, n. 2, 2009. 74

anterior Sumário próxima ZHANG, Fangfang. Um Novo Espaço para os Jovens: Estudo sobre a internet no muno adolescente chinês. 2007. Dissertação (Mestrado em Comunicação Social) – Pontifícia Universidade Católica do Rio Grande do Sul, Rio Grande do Sul, 2007. Periódico China Daily, 2000-2012. 75

anterior<br />

Sumário<br />

próxima<br />

______. The p<strong>os</strong>t-WTO restructuring of the Chinese media industries and the consequences of<br />

capitalization. The Public, vol. 10, n. 4, 2003.<br />

HU, Zhengrong e LI, Hong. The issues and challenges facing three-network convergence in the<br />

Chinese media landscape. International Journal of Digital Television, vol. 2, n. 2, 2011.<br />

INTERNET World Stats. China – Internet Usage Stats and Population Report. 2010.<br />

JIANG, Qiaolei. Techno-nationalism and creative industries: the development of Chinese<br />

online game industry in a globalized economy. IAMCR. April, 2011.<br />

JIN, Liwen. Chinese Online BBS Sphere: What BBS Has Brought to China. Dissertação.<br />

Program in Comparative Media Studies. Massachusetts Institute of Technology. 2008.<br />

KIVLEHAN-WISE, Maryanne e WELCH, Catherine (ed.). China’s New Media Milieu:<br />

Commercialization, continuity, and reform. CNA China Studies. 2010.<br />

KOHLER, Chris. The 15 M<strong>os</strong>t Influential Games of the Decade. Wired, 24 de dezembro de 2009.<br />

MARTINSONS, Maris G. Online Games Transform Leisure Time for Young Chinese.<br />

Communications of the ACM, vol. 4, n. 48, 2005.<br />

McCHESNEY, Robert W. Mídia global, neoliberalismo e imperialismo. In: MORAES, Dênis (org.).<br />

Por uma outra <strong>com</strong>unicação: Mídia, mundialização cultural e poder. Rio de Janeiro: Record,<br />

2003.<br />

MOSIMANN, Rogério de Souza. Implicações da internet n<strong>os</strong> jornais e a presença da RBS na<br />

web. 2007. Dissertação (Mestrado em Geografia) – Universidade Federal de Santa Catarina,<br />

Santa Catarina, 2007.<br />

WANG, Jing. Culture as Leisure and Culture as Capital. P<strong>os</strong>itions, vol. 9, n. 1, 2001.<br />

WILLIAMS, Dmitri. Structure and <strong>com</strong>petition in the US home video game industry. The<br />

International Journal of Media Management, vol. 4, n. 1, 2002.<br />

YUAN, Jiangping. Dynamics of Online Game Industry in China – An application of Porter’s<br />

model. Dissertação. Communications and New Media Program. National University of<br />

Singapore. 2008.<br />

______; CHUNG, Peichi. Dynamics in the Online Game Industry of China: A political economic<br />

analysis of its <strong>com</strong>petitiveness. Revista de Economía Política de las Tecnologías de la<br />

Información y Comunicación, vol. XI, n. 2, 2009.<br />

74

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