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anterior<br />

Sumário<br />

próxima<br />

A Digital Game-Based Learning e as Formas<br />

de Inserção de Conteúd<strong>os</strong> Instrucionais<br />

The Digital Game-Based Learning and the Forms<br />

of Instructional Content Insertion<br />

Thiago Mendes; Mestrando; Universidade Federal do Rio Grande do Sul<br />

mendes<strong>com</strong>s@gmail.<strong>com</strong><br />

Régio Pierre Silva; PhD; Universidade Federal do Rio Grande do Sul<br />

a.silva@brasil.br<br />

Resumo<br />

O presente artigo problematiza a questão da educação para <strong>os</strong> nativ<strong>os</strong> digitais, a partir da<br />

abordagem de Marc Prensky, destacando a eficiência d<strong>os</strong> jog<strong>os</strong> digitais <strong>com</strong>o ferramenta de<br />

educação e produção de conhecimento. O trabalho também propõe quatro categorias que<br />

representam as diferentes formas de inserção do conteúdo instrucional – através da narrativa, d<strong>os</strong><br />

model<strong>os</strong> de <strong>com</strong>portamento, do espaço de jogo aumentado e através de metajogo – detalhando<br />

e apresentando exempl<strong>os</strong> de cada uma destas categorias.<br />

Palavras Chave: Educação. Jog<strong>os</strong> digitais. Digital game-based learning. Design.<br />

Abstract<br />

This article discusses the issue of education for the digital natives, from Marc Prensky’s approach,<br />

highlighting the efficiency of videogames as a tool for education and knowledge production.<br />

This work also prop<strong>os</strong>es four categories that represent different forms of insertion of instructional<br />

content - through the narrative, models of behavior, the augmented game space and through<br />

metagame - detailing and giving examples of each of these categories.<br />

Keywords: Education. Videogames. Digital game-based learning. Design.<br />

7

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