arquivo com todos os artigos - Feevale
arquivo com todos os artigos - Feevale
arquivo com todos os artigos - Feevale
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KOSTER, Raph. A theory of Fun. Scottsdale: Paraglyph, 2005. LANDOW, George. Teorías del<br />
Hipertexto. Madrid, Paid<strong>os</strong>, 1997.<br />
LÉVY, Pierre. Cibercultura. São Paulo: Ed. 34, 1999.<br />
MACHADO, Arlindo. A arte no vídeo. São Paulo: Editora Brasiliense, 1988.<br />
MACHADO, Arlindo. Regimes de Imersão e Mod<strong>os</strong> de Agenciamento. XXV Congresso Anual<br />
em Ciência da Comunicação, Salvador/BA, 04 e 05. setembro.2002. MURRAY, Janet. Hamlet on<br />
the Holodeck. São Paulo: Unesp, 2005.<br />
MYERS, D. Computer games genres. New York: Peter Lang, 2003.<br />
NEWMANN, J. The myth of ergodic videogame: some thoughts on player-character<br />
relationships in videogames. London: Routledge, 2002.<br />
PEDERSEN, Roger E. Game design foundations. Texas: Wordware, 2003.<br />
PROPP, Vladimir. Theory and History of Folklore. Ed. Anatoly Liberman. University of<br />
Minnesota: University of Minnesota Press, 1984.<br />
SCHUYTEMA, Paul. Design de games: uma abordagem prática. São Paulo: Cencage Learning,<br />
2008.<br />
SCHLIENER, A. Does Lara Craft wear fake polygons? Gender and gender role subversion in<br />
<strong>com</strong>puter adventure games. Massachussets-London: MIT Press - Leonardo, 2001.<br />
SUTTON-SMITH, Brian. The Ambiguity of Play. Massachussets-London: MIT Press, 2001.<br />
______. Children’s fiction making. In: T. R. Sabin (ed.) Narrative Psychology: the storied nature<br />
of human conduct. New York: Praeger, 1986.<br />
TAYLOR, T.L.. Play Between Worlds. Exploring Online Game Culture. Massachussets- London:<br />
MIT Press, 2006.<br />
TODOROV, Tzvetan. Introdução a Literatura Fantástica. São Paulo: Perspectiva, 1992.<br />
WATERWORTH, J. A. Multimedia interaction with <strong>com</strong>puter: humans factors issues. Londres:<br />
Ellis Howood, 1992.<br />
WARDRIP-FRUIN, Noah & HARRIGAN, Pat. First person shooter. New Media as story,<br />
performance and game. Londres, MIT Press. 2004.<br />
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