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Kingdom on his quests. Here, Mario and<br />

his allies, the toad(??), Mallow, and the<br />

doll brought to life, Geno, will duke it<br />

out against foes who stand in your way.<br />

A staple of Mario RPGs has been button<br />

inputs to enhance your attack to bring<br />

some more damage to enemies and player<br />

agency to the turn-based combat system.<br />

It originated in Super Mario RPG and with<br />

the remake it’s more satisfying than ever.<br />

Every character requires different timing,<br />

which can also change depending on the<br />

equipped weapon, and even magic attacks<br />

have button inputs which can add to the<br />

damage or healing. You can also time your<br />

defense, and potentially negate all damage.<br />

However, the remake goes an additional<br />

mile and if you time your attack perfectly<br />

not only will the primary target take<br />

damage, but also all the other enemies,<br />

albeit the others will receive only a<br />

fraction of the original damage. This<br />

makes battles go quicker and you never<br />

feel battles drawing out or that they’re a<br />

tedious annoyance in your quest to grow<br />

ever stronger. Another addition to the<br />

remake’s battle system is the action gauge<br />

which is filled based on correctly timed<br />

button-inputs for either defense or attack.<br />

When filled, you can use a powerful Triple<br />

Move! Depending on the characters in your<br />

current party the cutscene and effect will<br />

differ They feel right at home and gives the<br />

game additional charm and encourages you<br />

to experiment with party set-up. It should<br />

be noted that the remake seems like it<br />

didn’t quite balance around these additions<br />

as some battles feel a bit too easy, especially<br />

boss battles where their main gimmick is<br />

summoning tiny swarms of enemies to aid<br />

them or uses powerful effects to mess with<br />

your party. The game has a “breezy” mode<br />

which is good for those that just want to<br />

chill while playing, but it is a bit puzzling<br />

that the developers didn’t add a “hard”<br />

mode too.<br />

Something that goes hard is 100% the<br />

soundtrack. Every track from the original<br />

has been remastered by the original<br />

composer, Yoko Shimomura (best known<br />

for Kingdom Hearts) and it’s utterly jaw<br />

dropping how she modernizes the music<br />

while retaining the magic of the originals.<br />

There’s not a single dud here, and it speaks<br />

volumes to her talent and skill. And even if<br />

you prefer the originals, the game allows<br />

you to swap back and forth between the<br />

original renditions and the remade ones.<br />

Another aspect that<br />

serves as a doubleedged<br />

sword is the<br />

length of the game. It<br />

is very short by RPG<br />

standard, clocking in<br />

between 10-15 hours<br />

depending on whether<br />

you try to find all the<br />

secrets and easters<br />

eggs or complete every<br />

sidequest there is. It<br />

is a relatively short<br />

adventure, but on<br />

the bright side, the<br />

pacing of the game<br />

is incredible. The experience may not be<br />

long, but it’s tight pacing makes sure that<br />

it never feels like you’re experiencing any<br />

padding or that you level up too slowly<br />

simply to extend your game time. There’s<br />

not much post-game content either, the<br />

remake adds some boss rematches, but<br />

that’s about it, however, since it’s a short<br />

and enjoyable experience, I’m much more<br />

inclined to replay something like this than<br />

the behemoth Xenoblade Chronicles for<br />

example (which can be between 60-100<br />

hours).<br />

Verdict<br />

Everything about Super Mario RPG screams<br />

“baby’s first RPG” from the combat to the<br />

story. Luckily, the game is fully aware<br />

of what it is, and never tries to be more<br />

grandiose in its storytelling or deep in its<br />

gameplay mechanics, instead refining the<br />

elements it has to a brilliant shine. The story<br />

is silly and goofy, laying the foundation<br />

for that brilliant Mario RPG humor that<br />

its spiritual successors would use after<br />

it. With a masterful graphical overhaul<br />

and an excellent soundtrack to boot, the<br />

remake invites you into its sprawling and<br />

wonderful world. The gameplay is a finely<br />

tuned clockwork that, even though it’s a<br />

bit on the easier side, is engrossing to play<br />

and master. Albeit it’s a shorter adventure<br />

than most RPGs, every second is a delightful<br />

marvel. Old fans will find this a worthy<br />

remake of one of their favorite games, and<br />

new players will definitely fall in love with<br />

it. Super Mario RPG is an incredible blast<br />

from the past, and still proves that it stands<br />

as one of Nintendo’s and Square’s most<br />

successful and brilliant ventures in the<br />

library of Mario spin-offs.<br />

<strong>DESEMBER</strong> 2023 <strong>UNIKUM</strong> NR 10 39

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