Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
EXAMPLE
To spice up the fight against the orcs, hidden
combinations are used. It’s time for a new
round and since Orc 1 is Broken, Orc 2 acts
first. He attacks Nirmena, and both therefore
choose hidden combinations.
The orc is the attacker and the GM
secretly chooses the card sequence PRE-
PARE+STRIKE for him. Nirmena chooses
HINDER+STRIKE, very risky because she
exposes herself to the orc’s attack. First,
both the orc and Nirmena show their first
cards: the orc’s PREPARE against Nirmena’s
HINDER. The orc, who didn’t expect Nirmena’s
bold move and can’t stop it, decides
to follow through on his plan and uses his
first action to SWING WEAPON (to increase
the damage of the planned attack in step 2).
Nirmena SHOVES. She can’t use her
shortsword (as it has no HOOK), but rolls
well and succeeds nonetheless. The orc falls
down! In step 2, both have chosen to STRIKE.
The orc goes first, but as he is prone he can’t
attack. It’s Nirmena’s turn. She SLASHES
at him with her sword and gets a +2 bonus
as the orc is prone. The attack hits and the
orc is Broken.
RANGE
When you shoot at someone, it is harder to hit
your target the further away they are. At SHORT
range, you get a –1 penalty, and at LONG range
it’s a –2. At ARM’S LENGTH, you get –3 since it’s
very hard to draw a bead on an opponent that
close to you. This does not apply if you are
shooting at a defenseless or completely oblivious
opponent at ARM’S LENGTH – in that case,
you get a +3 bonus instead.
SHOOTING RANGE
RANGE
MODIFICATION
Arm’s Length –3/+3
Near –
Short –1
Long –2
Distant –3 (requires Aim)
ACTIONS
The actions available in ranged combat are not
as numerous as in close combat, but there are
a few options.
RANGED COMBAT
When you attack someone from a distance, you
roll MARKSMANSHIP. You need a ranged weapon,
even if it’s simply something to throw. The
table on page 103 describes various weapons
and indicates the maximum range at which the
weapon can be used.
READY WEAPON: Fast action. Before you
can fire your bow or sling, you must READY
it – prepare the weapon by nocking an arrow
or placing a stone in your sling. Once you have
READIED your weapon, you can’t take any slow
action other than SHOOT and no fast action
other than AIM (see below) – if you do anything
else, you must READY the weapon again before
97
combat & damage