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Forbidden Lands Players Handbook

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EXAMPLE

To spice up the fight against the orcs, hidden

combinations are used. It’s time for a new

round and since Orc 1 is Broken, Orc 2 acts

first. He attacks Nirmena, and both therefore

choose hidden combinations.

The orc is the attacker and the GM

secretly chooses the card sequence PRE-

PARE+STRIKE for him. Nirmena chooses

HINDER+STRIKE, very risky because she

exposes herself to the orc’s attack. First,

both the orc and Nirmena show their first

cards: the orc’s PREPARE against Nirmena’s

HINDER. The orc, who didn’t expect Nirmena’s

bold move and can’t stop it, decides

to follow through on his plan and uses his

first action to SWING WEAPON (to increase

the damage of the planned attack in step 2).

Nirmena SHOVES. She can’t use her

shortsword (as it has no HOOK), but rolls

well and succeeds nonetheless. The orc falls

down! In step 2, both have chosen to STRIKE.

The orc goes first, but as he is prone he can’t

attack. It’s Nirmena’s turn. She SLASHES

at him with her sword and gets a +2 bonus

as the orc is prone. The attack hits and the

orc is Broken.

RANGE

When you shoot at someone, it is harder to hit

your target the further away they are. At SHORT

range, you get a –1 penalty, and at LONG range

it’s a –2. At ARM’S LENGTH, you get –3 since it’s

very hard to draw a bead on an opponent that

close to you. This does not apply if you are

shooting at a defenseless or completely oblivious

opponent at ARM’S LENGTH – in that case,

you get a +3 bonus instead.

SHOOTING RANGE

RANGE

MODIFICATION

Arm’s Length –3/+3

Near –

Short –1

Long –2

Distant –3 (requires Aim)

ACTIONS

The actions available in ranged combat are not

as numerous as in close combat, but there are

a few options.

RANGED COMBAT

When you attack someone from a distance, you

roll MARKSMANSHIP. You need a ranged weapon,

even if it’s simply something to throw. The

table on page 103 describes various weapons

and indicates the maximum range at which the

weapon can be used.

READY WEAPON: Fast action. Before you

can fire your bow or sling, you must READY

it – prepare the weapon by nocking an arrow

or placing a stone in your sling. Once you have

READIED your weapon, you can’t take any slow

action other than SHOOT and no fast action

other than AIM (see below) – if you do anything

else, you must READY the weapon again before

97

combat & damage

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