Forbidden Lands Players Handbook
BUILD YOUR STRONGHOLDIf your characters make it back from the ancientruins alive, they will hopefully bringgold and other treasures with them. Eventually,you might feel the need to spend thattreasure on something lasting – a strongholdof your own.Having conquered an old castle or dungeon,your characters can turn it into a stronghold.Using fast and effective rules found inChapter 8, you can develop your stronghold,adding functions such as a forge, mill, orramparts. You can also hire NPCs to staff thestronghold when you are out on another adventure.The stronghold is a place to rest betweenadventures and a safe haven against the beaststhat ravage the land. However, the strongholdneeds upkeep and it might also invite the attentionof others, looking to steal your riches.7introduction
RAVENLAND –THE FORBIDDENLANDRavenland is a ravaged and fragmented kingdom.The area where you grew up is familiarto you, but the rest of the land you know onlythrough stories and tales. During ten humangenerations, travelers were devoured by the BloodMist, a red and ravenous haze that rose from theground at night. Very few dared venture outsideafter nightfall and fewer still know for certainwhat lies beyond the horizon.Recently, the Blood Mist disappeared withoutexplanation, and everywhere people look overtheir shoulder anxiously. The bravest sharpentheir blades and prepare to leave. They can’t bearthe oppressive weight of their homes and hearthsany longer. Perhaps they hope to find that whichwas lost and take back what was theirs. Perhapsthey are simply driven by an insatiable lust to seewhat lies beyond the horizon, to discover if themyths are true, to conquer that which remainsor has been stolen, and to carve out their ownplace as lords of some abandoned castle ruin.Humans have inhabited the villages ofRavenland for generations, and still they areconsidered intruders by elves and dwarves, whohave yet to forget the ancient and bloody wars betweenhumans and the elder kin. The elves senttheir servants the orcs to war, but left them ontheir own when the battles became too savage,a betrayal that lives on in the songs of the orcs.The Blood Mist may be gone, but the landmay have become even more dangerous becauseof it. In the last stages of the Alder Wars,when the king of Alderland beyond the wallsent armies to subdue his former governor, thespellbinder Zygofer, it is said that the wizard desperatelyopened gateways to demon worlds fromwhich hordes of indescribable horrors poured outinto the land. Many claim that the Blood Mistfollowed the invasion. What is certain is thatone can run into horrifying beasts in the forestsand among the ruins: completely alien or twistedcombinations of various creatures that nevershould have existed.It is said Zygofer is still alive, transformedinto a demon and worshipped as a god by thepriesthood of the Rust Brothers close to Alderstonein the west. There are whispers abouthalf-demons and undead created to finally conquerRavenland. At the same time, the elves arestanding fast in the woods and the dwarves intheir mountains, while orcs no longer serve orspare anyone. On the plains by the ocean in theeast, forces are gathering to crush Zygofer onceand for all, in the name of the old gods. Otherssimply want to live in peace – these may be theremnants of human settlements now living inhidden villages, half-elf druids, the wolfkin ofthe woods, or halflings in their burrows.Ravenland is holding its breath for tomorrow.PLAY IN OTHERWORLDSThe lore and setting of Forbidden Lands is richand detailed, a new take on classic fantasy thatwe really hope you will enjoy. However, we alsorealize that many players already have their8chapter 1
- Page 1 and 2: pl ay er’s h a ndbook
- Page 3 and 4: CONTENTSINTRODUCTION 4Forbidden Lan
- Page 5 and 6: INTRODUCTIONDid you hear the story
- Page 7: lifted. You, and other restless sou
- Page 11 and 12: placed on the map if one of your ad
- Page 13 and 14: are not necessary to play Forbidden
- Page 15 and 16: YOUR ADVENTURERVincerra lay dead be
- Page 17 and 18: Alderland who invaded Ravenland aga
- Page 19 and 20: DWARFIn the beginning, the god Huge
- Page 21 and 22: stomach it. They couldn’t stand t
- Page 23 and 24: froth washing your face. The night
- Page 25 and 26: FIGHTERYou have followed the way of
- Page 27 and 28: MINSTRELWhen the road is long, when
- Page 29 and 30: RIDERThe legends say that the anima
- Page 31 and 32: SORCERERLet them stare at you in fe
- Page 33 and 34: STARTING SCORES: When you create yo
- Page 35 and 36: PRIDEAdventurers are not like other
- Page 37 and 38: DARK SECRETEvery player character i
- Page 39 and 40: Quarter Day (see page 144). If the
- Page 41 and 42: SKILLS: To increase a skill level b
- Page 43 and 44: SKILLSThe lava ate his stilts and B
- Page 45 and 46: forward - perhaps at the cost of ti
- Page 47 and 48: CHANCE OF SUCCESSWhen you roll a lo
- Page 49 and 50: DIFFICULTYMODIFICATIONTrivial +3Sim
- Page 51 and 52: GEAR GETS WORNWhen you use gear and
- Page 53 and 54: SIMPLE AND ADVANCED ITEMSAll items
- Page 55 and 56: SLEIGHT OF HAND (AGILITY)When you a
- Page 57 and 58: NOT MIND CONTROLWhen you MANIPULATE
RAVENLAND –
THE FORBIDDEN
LAND
Ravenland is a ravaged and fragmented kingdom.
The area where you grew up is familiar
to you, but the rest of the land you know only
through stories and tales. During ten human
generations, travelers were devoured by the Blood
Mist, a red and ravenous haze that rose from the
ground at night. Very few dared venture outside
after nightfall and fewer still know for certain
what lies beyond the horizon.
Recently, the Blood Mist disappeared without
explanation, and everywhere people look over
their shoulder anxiously. The bravest sharpen
their blades and prepare to leave. They can’t bear
the oppressive weight of their homes and hearths
any longer. Perhaps they hope to find that which
was lost and take back what was theirs. Perhaps
they are simply driven by an insatiable lust to see
what lies beyond the horizon, to discover if the
myths are true, to conquer that which remains
or has been stolen, and to carve out their own
place as lords of some abandoned castle ruin.
Humans have inhabited the villages of
Ravenland for generations, and still they are
considered intruders by elves and dwarves, who
have yet to forget the ancient and bloody wars between
humans and the elder kin. The elves sent
their servants the orcs to war, but left them on
their own when the battles became too savage,
a betrayal that lives on in the songs of the orcs.
The Blood Mist may be gone, but the land
may have become even more dangerous because
of it. In the last stages of the Alder Wars,
when the king of Alderland beyond the wall
sent armies to subdue his former governor, the
spellbinder Zygofer, it is said that the wizard desperately
opened gateways to demon worlds from
which hordes of indescribable horrors poured out
into the land. Many claim that the Blood Mist
followed the invasion. What is certain is that
one can run into horrifying beasts in the forests
and among the ruins: completely alien or twisted
combinations of various creatures that never
should have existed.
It is said Zygofer is still alive, transformed
into a demon and worshipped as a god by the
priesthood of the Rust Brothers close to Alderstone
in the west. There are whispers about
half-demons and undead created to finally conquer
Ravenland. At the same time, the elves are
standing fast in the woods and the dwarves in
their mountains, while orcs no longer serve or
spare anyone. On the plains by the ocean in the
east, forces are gathering to crush Zygofer once
and for all, in the name of the old gods. Others
simply want to live in peace – these may be the
remnants of human settlements now living in
hidden villages, half-elf druids, the wolfkin of
the woods, or halflings in their burrows.
Ravenland is holding its breath for tomorrow.
PLAY IN OTHER
WORLDS
The lore and setting of Forbidden Lands is rich
and detailed, a new take on classic fantasy that
we really hope you will enjoy. However, we also
realize that many players already have their
8
chapter 1