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Forbidden Lands Players Handbook

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FAST ACTIONS

FAST ACTION PREREQUISITE SKILL

Dodge – Move

Parry Shield or Parrying weapon Melee

Draw Weapon – –

Swing Weapon Heavy weapon, must be performed –

right before a close combat attack

Get Up You are prone –

Shove – Melee

Disarm Your target holds a weapon Melee

Feint Enemy at Arm’s Length –

Run No enemy at Arm’s Length Move (in Rough zone)

Retreat Enemy at Arm’s Length Move

Grapple Attack You’ve Grappled an opponent Melee

Ready Weapon Ranged weapon –

Aim Ranged, Short distance or more –

Power Word You are a Druid or a Sorcerer None, see Chapter 6

Use Item Varies Varies

meters. A zone is generally smaller in difficult

terrain than in open terrain. The distance from

one zone to the next is called one segment.

In the official adventure sites, a numbered

location on the map typically constitutes one

zone. In a random encounter during journeys,

the GM can make a quick sketch of the area or

simply describe it.

When combat starts, the adventurers are in a

zone next to the orcs. The adventurers’ zone is

OPEN while the orcs’ zone is ROUGH.

ZONE FEATURES

Zones can have various features, which affect

actions performed in the zone.

EXAMPLE

The GM has drawn up a quick map of the area

where Tyrgar and Nirmena face the orcs.

CRAMPED: The zone is small and/or has a low

ceiling. Attacks with HEAV Y weapons get a –2

penalty, and it is impossible to SWING WEAPON

before a close combat attack.

87

combat & damage

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