Forbidden Lands Players Handbook
✥✥halberd, or trident, you may immediatelystrike an enemy who moves from NEARrange to ARM’S LENGTH from you. Theattack counts towards your actions inthe round, but breaks the turn order andoccurs before the enemy can attack you.RANK 3: You can add a D8 Artifact Die toattacks with a spear, halberd, or trident.STEADY FEETYou have good balance and cannot be knockedover easily.✥✥RANK 1: SHOVING you to the groundrequires two x instead of one.✥✥RANK 2: You cannot be SHOVED to theground.✥✥RANK 3: You get up from a prone positionwithout spending an action on it. It stillneeds to happen at your turn in the round.SWORD FIGHTERYou have practiced with a sword in hand sinceyou were a child.✥✥RANK 1: Your attack and PARRY rolls aremodified by +1 when you fight with a sword.✥✥RANK 2: You can SLASH two enemies withyour sword with a single action. Roll separatelyfor the two attacks. If you use hiddencombinations (see page 94), the secondattack occurs outside of the combination.✥✥RANK 3: You can add a D8 Artifact Die toall attack and PARRY rolls with a sword.TAILORYou know the art of turning wool into cloth,and to craft that cloth into clothes.✥✥RANK 1: With a successful CRAFTING roll,you can turn up to D6 units of WOOL intoCLOTH. If you fail, the WOOL is destroyed.If you have access to a TAILOR SHOP (seepage 171), you can create CLOTH fasterand without rolling dice. You can alsouse CRAFTING to sew clothes of normal81talents
✥✥✥✥quality, similar to to what’s found in theequipment lists on page 190.RANK 2: You can make clothes of superiorquality, which can be sold at twice the normalprice. Your roll is modified by –2.RANK 3: You can make clothes of exceptionalquality, which can be sold atfour times the normal price. Your roll ismodified by –4.TANNERYou know the art of turning pelts into leather,and to craft that leather into armor.✥✥RANK 1: With a successful CRAFTING roll,you can turn up to D6 units of PELTSinto LEATHER. If you fail, the PELTS aredestroyed. If you have access to a TANNERY(see page 172), you can create LEATHERfaster and without rolling dice. You canalso use the CRAFTING skill to make leatherarmor with normal stats according tothe armor table on page 106.✥✥RANK 2: You can make leather armorwith an Armor Rating that is one pointhigher than normal. This takes twice aslong, and your roll is modified by –2.✥✥RANK 3: You can make leather armor withan Armor Rating that is two points higherthan normal. This takes four times aslong and your roll is modified by –4.THREATENINGYou have a scary physical presence and canthreaten people to make them do what you want.✥✥RANK 1: You can roll MIGHT instead ofMANIPULATE when you threaten someone✥✥✥✥to make them do what youwant. If you succeed, youropponent cannot demandanything in return fromyou. He can stillchoose to attack you.RANK 2: As per rank1, and your MIGHTroll is modifiedby +1 when youthreaten someone.RANK 3: As per rank2, and you can add a D8Artifact Die to your roll when youthreaten someone.THROWING ARMYou can hit anything with a thrown rock.✥✥RANK 1: Your attack rolls are modifiedby +1 when you use a thrown weapon or asling.✥✥RANK 2: You can throw incredibly far. Allattacks with a thrown weapon or a slinghave LONG range.✥✥RANK 3: You can add a D8 Artifact Die toattacks with a thrown weapon or a sling.WANDERERYou can travel on foot through the wildernessfor a long time without stopping for rest.✥✥RANK 1: Your ENDURANCE roll is modifiedby +1 when you force march (see page 146).✥✥RANK 2: Your ENDURANCE rolls for forcedmarches succeed automatically.✥✥RANK 3: HIKING for a Quarter Day countsas REST for you.82chapter 4
- Page 31 and 32: SORCERERLet them stare at you in fe
- Page 33 and 34: STARTING SCORES: When you create yo
- Page 35 and 36: PRIDEAdventurers are not like other
- Page 37 and 38: DARK SECRETEvery player character i
- Page 39 and 40: Quarter Day (see page 144). If the
- Page 41 and 42: SKILLS: To increase a skill level b
- Page 43 and 44: SKILLSThe lava ate his stilts and B
- Page 45 and 46: forward - perhaps at the cost of ti
- Page 47 and 48: CHANCE OF SUCCESSWhen you roll a lo
- Page 49 and 50: DIFFICULTYMODIFICATIONTrivial +3Sim
- Page 51 and 52: GEAR GETS WORNWhen you use gear and
- Page 53 and 54: SIMPLE AND ADVANCED ITEMSAll items
- Page 55 and 56: SLEIGHT OF HAND (AGILITY)When you a
- Page 57 and 58: NOT MIND CONTROLWhen you MANIPULATE
- Page 59 and 60: ANIMAL HANDLING (EMPATHY)The Forbid
- Page 61 and 62: LIST OF TALENTSKIN TALENTSThe Human
- Page 63 and 64: KIN TALENTSYour kin gives you a spe
- Page 65 and 66: PATH OF HEALINGYour calling is to u
- Page 67 and 68: ✥✥✥✥RANK 2: Once you have u
- Page 69 and 70: this talent in combat counts as a s
- Page 71 and 72: the effects of this talent require
- Page 73 and 74: ✥✥RANK 3: You can cast rank 1,
- Page 75 and 76: ✥✥✥✥RANK 2: When you cook f
- Page 77 and 78: ✥✥✥✥x - that is, two x for
- Page 79 and 80: MELEE CHARGEYou throw yourself into
- Page 81: ✥✥RANK 3: You can add a D8 Arti
- Page 85 and 86: SURPRISEIf you perform an attack th
- Page 87 and 88: SLOW ACTIONSACTION PREREQUISITE SKI
- Page 89 and 90: ROUGH: You must roll MOVE when you
- Page 91 and 92: AMBUSHES &SNEAK ATTACKSThe key to w
- Page 93 and 94: tive order in the round. However, t
- Page 95 and 96: LENGTH. Brings you to NEAR range. R
- Page 97 and 98: the attack. If the defender has alr
- Page 99 and 100: you can SHOOT. Note that the FAST S
- Page 101 and 102: ✥✥✥✥✥✥✥✥You ask for
- Page 103 and 104: KNIFELONGSWORDDAGGERSHORTSWORDTWO-H
- Page 105 and 106: THROWING KNIFETHROWING AXESLINGLONG
- Page 107 and 108: SHIELDSWEAPON BONUS DAMAGE RANGE CO
- Page 109 and 110: COUP DE GRACEAn opponent who has lo
- Page 111 and 112: DWARVEN WEAPONS:DAGGERThe effects o
- Page 113 and 114: ELVEN WEAPONS:TWO-HANDED SPEARSHORT
- Page 115 and 116: ✥✥✥✥✥✥✥✥SLEEPING PO
- Page 117 and 118: MAGICThe eyes of Braka the Stone Si
- Page 119 and 120: INGREDIENTSMost spells in this chap
- Page 121 and 122: GRIMOIRESYou don’t need your spel
- Page 123 and 124: ✥✥✥✥DUR ATION: ImmediateING
- Page 125 and 126: PURGE UNDEAD✥✥RANK 2✥✥RANGE
- Page 127 and 128: HAWK’S EYE✥✥RANK 1✥✥RANGE
- Page 129 and 130: and Empathy drop to 1 each while in
- Page 131 and 132: ✥✥RANK 3✥✥✥✥✥✥RANGE
✥✥
halberd, or trident, you may immediately
strike an enemy who moves from NEAR
range to ARM’S LENGTH from you. The
attack counts towards your actions in
the round, but breaks the turn order and
occurs before the enemy can attack you.
RANK 3: You can add a D8 Artifact Die to
attacks with a spear, halberd, or trident.
STEADY FEET
You have good balance and cannot be knocked
over easily.
✥✥
RANK 1: SHOVING you to the ground
requires two x instead of one.
✥✥
RANK 2: You cannot be SHOVED to the
ground.
✥✥
RANK 3: You get up from a prone position
without spending an action on it. It still
needs to happen at your turn in the round.
SWORD FIGHTER
You have practiced with a sword in hand since
you were a child.
✥✥
RANK 1: Your attack and PARRY rolls are
modified by +1 when you fight with a sword.
✥✥
RANK 2: You can SLASH two enemies with
your sword with a single action. Roll separately
for the two attacks. If you use hidden
combinations (see page 94), the second
attack occurs outside of the combination.
✥✥
RANK 3: You can add a D8 Artifact Die to
all attack and PARRY rolls with a sword.
TAILOR
You know the art of turning wool into cloth,
and to craft that cloth into clothes.
✥✥
RANK 1: With a successful CRAFTING roll,
you can turn up to D6 units of WOOL into
CLOTH. If you fail, the WOOL is destroyed.
If you have access to a TAILOR SHOP (see
page 171), you can create CLOTH faster
and without rolling dice. You can also
use CRAFTING to sew clothes of normal
81
talents