Forbidden Lands Players Handbook
honor and fame by killing beasts and monsters.✥✥✥✥✥✥RANK 1: All your attacks against monstersare modified by +1.RANK 2: Your attacks against monsterscause 1 additional point of damage.RANK 3: You can add a D8 Artifact Die toyour roll in attacks against monsters.EXECUTIONERYou know where to strike to make sure youropponent falls and does not get up again. Ever.✥✥RANK 1: When you inflict a critical injuryon your opponent, you can reroll once.The highest roll counts.✥✥RANK 2: As per rank 1, but you can alsoreverse the D66 roll for the critical injury– a roll of 16 becomes 61, for example.✥✥RANK 3: When you inflict a critical injuryon your enemy, you may choose freelyfrom the relevant list.COMMENT: If your opponent has the talentLUCKY, these talents cancel each other out.One rank in LUCKY cancels out one rank ofEXECUTIONER.FAST FOOTWORKYou are fast and quick on your feet, and hard tohit in combat.✥✥RANK 1: You can DODGE for free once inevery round of combat. The extra DODGEdoesn’t count toward your actions in theround.✥✥RANK 2: You get a +1 bonus whenever youDODGE.✥✥RANK 3: You can DODGE an unlimitednumber of times in the same round ofcombat, but only once against the same attack.Only the first DODGE counts towardsyour actions in the round.FAST SHOOTERYou can fire your bow or sling lightning fast.Hunters can combine this talent with PATH OFTHE ARROW.✥✥RANK 1: You don’t need to PREPARE beforeyou SHOOT with a ranged weapon. Doesnot apply to crossbows.✥✥RANK 2: You can SHOOT with a rangedweapon and RUN at the same time.✥✥RANK 3: You only need to spend a fastaction to SHOOT with a ranged weapon,meaning you can SHOOT twice in a round.FEARLESSNot even the horrors that lurk in the ForbiddenLands scare you.✥✥RANK 1: You can roll an INSIGHT roll as“armor” against fear attacks – each xrolled eliminates one x rolled in the fearattack. The INSIGHT roll does not count asan action.✥✥RANK 2: You can choose to have damagefrom a fear attack decrease your Empathyinstead of your Wits.✥✥RANK 3: You are immune to fear attacks.FIRM GRIPIt takes a lot for you to lose your grip on yourweapon.✥✥RANK 1: DISARMING you requires an extra75talents
✥✥✥✥x – that is, two x for a one-handedweapon and three x for a two-handedweapon.RANK 2: DISARMING you requires two extrax – three x for a one-handed weaponand four x for a two-handed weapon.RANK 3: You cannot be DISARMED.✥✥✥✥✥✥RANK 1: Your SURVIVAL roll is modifiedby +1 when you FORAGE during journeys.Read more about journeys in Chapter 7.RANK 2: Walking the lands sets you atease. A Quarter Day spent FORAGINGcounts as RESTING for you.RANK 3: The amount of VEGETABLES youfind when FORAGING is doubled.FISHERYou have mastered the art of pulling fish fromrivers and lakes. You need a net, a rod, or someother piece of fishing equipment. Read moreabout fishing in Chapter 7.✥✥RANK 1: Your roll for SURVIVAL is modifiedby +1 when you FISH.✥✥RANK 2: Fishing sets you at ease. A QuarterDay spent FISHING counts as RESTINGfor you.✥✥RANK 3: The amount of FISH you catch isdoubled.HAMMER FIGHTERBashing heads in with a sturdy warhammer isyour idea of a good day in the Forbidden Lands.✥✥RANK 1: You get +1 to all attack rolls witha BLUNT melee weapon.✥✥RANK 2: All attacks with a BLUNT weaponinflict at least 1 point of damage, even ifthe target’s armor absorbs all damage.✥✥RANK 3: You can add a D8 Artifact Die toall attack rolls with a BLUNT weapon.HERBALISTYou know the difference between edible plantsand regular weeds.HORSEBACK FIGHTERYou are trained in the art of fightning fromthe back of a mount. All of the effects belowrequire you to be in an OPEN zone (see page 88).✥✥RANK 1: You can fire a short bow or slingfrom a mount.✥✥RANK 2: You get a +1 bonus to all meleeattacks from a mount.✥✥RANK 3: You can make a MOUNTEDCHARGE attack from a mount. Thiscombines a full movement action bythe mount (from at least SHORT rangeto ARM’S LENGTH) with a melee attack byyou. You can add a D8 Artifact Die to themelee attack.INCORRUPTIBLEWhen others try to affect you, you are as immovableas a mighty oak in the wind.✥✥RANK 1: Your INSIGHT roll is modified by+1 when someone attempts to MANIPU-LATE you.✥✥RANK 2: You can add a D8 Artifact Dieto your roll when someone MANIPULATESyou.✥✥RANK 3: You cannot be MANIPULATED.76chapter 4
- Page 25 and 26: FIGHTERYou have followed the way of
- Page 27 and 28: MINSTRELWhen the road is long, when
- Page 29 and 30: RIDERThe legends say that the anima
- Page 31 and 32: SORCERERLet them stare at you in fe
- Page 33 and 34: STARTING SCORES: When you create yo
- Page 35 and 36: PRIDEAdventurers are not like other
- Page 37 and 38: DARK SECRETEvery player character i
- Page 39 and 40: Quarter Day (see page 144). If the
- Page 41 and 42: SKILLS: To increase a skill level b
- Page 43 and 44: SKILLSThe lava ate his stilts and B
- Page 45 and 46: forward - perhaps at the cost of ti
- Page 47 and 48: CHANCE OF SUCCESSWhen you roll a lo
- Page 49 and 50: DIFFICULTYMODIFICATIONTrivial +3Sim
- Page 51 and 52: GEAR GETS WORNWhen you use gear and
- Page 53 and 54: SIMPLE AND ADVANCED ITEMSAll items
- Page 55 and 56: SLEIGHT OF HAND (AGILITY)When you a
- Page 57 and 58: NOT MIND CONTROLWhen you MANIPULATE
- Page 59 and 60: ANIMAL HANDLING (EMPATHY)The Forbid
- Page 61 and 62: LIST OF TALENTSKIN TALENTSThe Human
- Page 63 and 64: KIN TALENTSYour kin gives you a spe
- Page 65 and 66: PATH OF HEALINGYour calling is to u
- Page 67 and 68: ✥✥✥✥RANK 2: Once you have u
- Page 69 and 70: this talent in combat counts as a s
- Page 71 and 72: the effects of this talent require
- Page 73 and 74: ✥✥RANK 3: You can cast rank 1,
- Page 75: ✥✥✥✥RANK 2: When you cook f
- Page 79 and 80: MELEE CHARGEYou throw yourself into
- Page 81 and 82: ✥✥RANK 3: You can add a D8 Arti
- Page 83 and 84: ✥✥✥✥quality, similar to to
- Page 85 and 86: SURPRISEIf you perform an attack th
- Page 87 and 88: SLOW ACTIONSACTION PREREQUISITE SKI
- Page 89 and 90: ROUGH: You must roll MOVE when you
- Page 91 and 92: AMBUSHES &SNEAK ATTACKSThe key to w
- Page 93 and 94: tive order in the round. However, t
- Page 95 and 96: LENGTH. Brings you to NEAR range. R
- Page 97 and 98: the attack. If the defender has alr
- Page 99 and 100: you can SHOOT. Note that the FAST S
- Page 101 and 102: ✥✥✥✥✥✥✥✥You ask for
- Page 103 and 104: KNIFELONGSWORDDAGGERSHORTSWORDTWO-H
- Page 105 and 106: THROWING KNIFETHROWING AXESLINGLONG
- Page 107 and 108: SHIELDSWEAPON BONUS DAMAGE RANGE CO
- Page 109 and 110: COUP DE GRACEAn opponent who has lo
- Page 111 and 112: DWARVEN WEAPONS:DAGGERThe effects o
- Page 113 and 114: ELVEN WEAPONS:TWO-HANDED SPEARSHORT
- Page 115 and 116: ✥✥✥✥✥✥✥✥SLEEPING PO
- Page 117 and 118: MAGICThe eyes of Braka the Stone Si
- Page 119 and 120: INGREDIENTSMost spells in this chap
- Page 121 and 122: GRIMOIRESYou don’t need your spel
- Page 123 and 124: ✥✥✥✥DUR ATION: ImmediateING
- Page 125 and 126: PURGE UNDEAD✥✥RANK 2✥✥RANGE
honor and fame by killing beasts and monsters.
✥✥
✥✥
✥✥
RANK 1: All your attacks against monsters
are modified by +1.
RANK 2: Your attacks against monsters
cause 1 additional point of damage.
RANK 3: You can add a D8 Artifact Die to
your roll in attacks against monsters.
EXECUTIONER
You know where to strike to make sure your
opponent falls and does not get up again. Ever.
✥✥
RANK 1: When you inflict a critical injury
on your opponent, you can reroll once.
The highest roll counts.
✥✥
RANK 2: As per rank 1, but you can also
reverse the D66 roll for the critical injury
– a roll of 16 becomes 61, for example.
✥✥
RANK 3: When you inflict a critical injury
on your enemy, you may choose freely
from the relevant list.
COMMENT: If your opponent has the talent
LUCKY, these talents cancel each other out.
One rank in LUCKY cancels out one rank of
EXECUTIONER.
FAST FOOTWORK
You are fast and quick on your feet, and hard to
hit in combat.
✥✥
RANK 1: You can DODGE for free once in
every round of combat. The extra DODGE
doesn’t count toward your actions in the
round.
✥✥
RANK 2: You get a +1 bonus whenever you
DODGE.
✥✥
RANK 3: You can DODGE an unlimited
number of times in the same round of
combat, but only once against the same attack.
Only the first DODGE counts towards
your actions in the round.
FAST SHOOTER
You can fire your bow or sling lightning fast.
Hunters can combine this talent with PATH OF
THE ARROW.
✥✥
RANK 1: You don’t need to PREPARE before
you SHOOT with a ranged weapon. Does
not apply to crossbows.
✥✥
RANK 2: You can SHOOT with a ranged
weapon and RUN at the same time.
✥✥
RANK 3: You only need to spend a fast
action to SHOOT with a ranged weapon,
meaning you can SHOOT twice in a round.
FEARLESS
Not even the horrors that lurk in the Forbidden
Lands scare you.
✥✥
RANK 1: You can roll an INSIGHT roll as
“armor” against fear attacks – each x
rolled eliminates one x rolled in the fear
attack. The INSIGHT roll does not count as
an action.
✥✥
RANK 2: You can choose to have damage
from a fear attack decrease your Empathy
instead of your Wits.
✥✥
RANK 3: You are immune to fear attacks.
FIRM GRIP
It takes a lot for you to lose your grip on your
weapon.
✥✥
RANK 1: DISARMING you requires an extra
75
talents