Forbidden Lands Players Handbook
PATH OF THE KILLERBattles are not always fought in the open andwith steel clashing against steel. Another, lessheroic type of fight takes place in the shadows,with hidden weapons and unsuspecting victims.✥✥RANK 1: When you succeed with a SNEAKATTACK (see page 90), you can spend WillpowerPoints to increase damage. EveryWP you spend increases damage by 1.✥✥RANK 2: By spending a WP, you can slitheryour way out of any restraints or pushyourself through the smallest of openings,down to a few inches wide.✥✥RANK 3: You can make others do your jobfor you through the power of hypnosis.By spending a WP, you can force youropponent to perform a specific action at atime of your choosing. However, you mustspeak to your opponent for a short timebefore you can use this talent.PATH OF POISONYou always carry an assortment of poisons.Your collection counts as one TINY item anddoesn’t encumber you.✥✥RANK 1: By spending a Willpower Point,you can pull out one dose of lethal poison✥✥✥✥(see page 113) with a Potency equal to thenumber of WP you spend multiplied by 3.RANK 2: As per rank 1, but you can alsochoose another kind of poison. See theexamples on page 113.RANK 3: As per rank 2, but you can alsochoose to have the poison already appliedto one of your weapons, for example, rightbefore an attack (see page 114). Using thistalent does not count as an action.COMMENT: If you lose your collection of poisons,you must get a new one before you can usethis talent again. This requires a visit to a tradingpost of some kind and that you spend a WPand 2D6 silver.THE SORCERER’STALENTSAs a Sorcerer, you can learn the following fourprofession talents. The Sorcerer’s talents areall about magic, and determine which spellsyou can cast. You get rank 1 in one of thesetalents at character creation. Read more aboutmagic in Chapter 6.PATH OF BLOODThe rank of this talent determines which spellsyou can use. Read more about magic in Chapter 6.✥✥RANK 1: You can cast rank 1 spells fromthe Blood Magic discipline.✥✥RANK 2: You can cast rank 1 and rank 2spells from the Blood Magic discipline.71talents
✥✥RANK 3: You can cast rank 1, 2 and 3 spellsfrom the Blood Magic discipline.PATH OF DEATHThe rank of this talent determines which spellsyou can use. Read more about magic in Chapter 6.✥✥RANK 1: You can cast rank 1 spells fromthe Death Magic discipline.✥✥RANK 2: You can cast rank 1 and rank 2spells from the Death Magic discipline.✥✥RANK 3: You can cast rank 1, 2 and 3 spellsfrom the Death Magic discipline.✥✥RANK 1: You can cast rank 1 spells fromthe Stone Song discipline.✥✥RANK 2: You can cast rank 1 and rank 2spells from the Stone Song discipline.✥✥RANK 3: You can cast rank 1, 2 and 3 spellsfrom the Stone Song discipline.GENERALTALENTSAll player characters can learn general talents.Learning a new talent costs 3 XP. At charactercreation, you get a number of general talentsdepending on your age.AMBIDEXTROUSPATH OF SIGNSThe rank of this talent determines which spellsyou can use. Read more about magic in Chapter 6.✥✥Rank 1: You can cast rank 1 spells from theSymbolism discipline.✥✥Rank 2: You can cast rank 1 and rank 2spells from the Symbolism discipline.✥✥Rank 3: You can cast rank 1, 2 and 3 spellsfrom the Symbolism discipline.You are skilled in the art of fighting with oneclose combat weapon in each hand. You have aprimary weapon in your favored (or sword) handand a secondary weapon in your other hand.You can draw both weapons with a single DRAWWEAPON action.PATH OF STONEThe rank of this talent determines which spellsyou can use. Read more about magic in Chapter6.72chapter 4
- Page 21 and 22: stomach it. They couldn’t stand t
- Page 23 and 24: froth washing your face. The night
- Page 25 and 26: FIGHTERYou have followed the way of
- Page 27 and 28: MINSTRELWhen the road is long, when
- Page 29 and 30: RIDERThe legends say that the anima
- Page 31 and 32: SORCERERLet them stare at you in fe
- Page 33 and 34: STARTING SCORES: When you create yo
- Page 35 and 36: PRIDEAdventurers are not like other
- Page 37 and 38: DARK SECRETEvery player character i
- Page 39 and 40: Quarter Day (see page 144). If the
- Page 41 and 42: SKILLS: To increase a skill level b
- Page 43 and 44: SKILLSThe lava ate his stilts and B
- Page 45 and 46: forward - perhaps at the cost of ti
- Page 47 and 48: CHANCE OF SUCCESSWhen you roll a lo
- Page 49 and 50: DIFFICULTYMODIFICATIONTrivial +3Sim
- Page 51 and 52: GEAR GETS WORNWhen you use gear and
- Page 53 and 54: SIMPLE AND ADVANCED ITEMSAll items
- Page 55 and 56: SLEIGHT OF HAND (AGILITY)When you a
- Page 57 and 58: NOT MIND CONTROLWhen you MANIPULATE
- Page 59 and 60: ANIMAL HANDLING (EMPATHY)The Forbid
- Page 61 and 62: LIST OF TALENTSKIN TALENTSThe Human
- Page 63 and 64: KIN TALENTSYour kin gives you a spe
- Page 65 and 66: PATH OF HEALINGYour calling is to u
- Page 67 and 68: ✥✥✥✥RANK 2: Once you have u
- Page 69 and 70: this talent in combat counts as a s
- Page 71: the effects of this talent require
- Page 75 and 76: ✥✥✥✥RANK 2: When you cook f
- Page 77 and 78: ✥✥✥✥x - that is, two x for
- Page 79 and 80: MELEE CHARGEYou throw yourself into
- Page 81 and 82: ✥✥RANK 3: You can add a D8 Arti
- Page 83 and 84: ✥✥✥✥quality, similar to to
- Page 85 and 86: SURPRISEIf you perform an attack th
- Page 87 and 88: SLOW ACTIONSACTION PREREQUISITE SKI
- Page 89 and 90: ROUGH: You must roll MOVE when you
- Page 91 and 92: AMBUSHES &SNEAK ATTACKSThe key to w
- Page 93 and 94: tive order in the round. However, t
- Page 95 and 96: LENGTH. Brings you to NEAR range. R
- Page 97 and 98: the attack. If the defender has alr
- Page 99 and 100: you can SHOOT. Note that the FAST S
- Page 101 and 102: ✥✥✥✥✥✥✥✥You ask for
- Page 103 and 104: KNIFELONGSWORDDAGGERSHORTSWORDTWO-H
- Page 105 and 106: THROWING KNIFETHROWING AXESLINGLONG
- Page 107 and 108: SHIELDSWEAPON BONUS DAMAGE RANGE CO
- Page 109 and 110: COUP DE GRACEAn opponent who has lo
- Page 111 and 112: DWARVEN WEAPONS:DAGGERThe effects o
- Page 113 and 114: ELVEN WEAPONS:TWO-HANDED SPEARSHORT
- Page 115 and 116: ✥✥✥✥✥✥✥✥SLEEPING PO
- Page 117 and 118: MAGICThe eyes of Braka the Stone Si
- Page 119 and 120: INGREDIENTSMost spells in this chap
- Page 121 and 122: GRIMOIRESYou don’t need your spel
PATH OF THE KILLER
Battles are not always fought in the open and
with steel clashing against steel. Another, less
heroic type of fight takes place in the shadows,
with hidden weapons and unsuspecting victims.
✥✥
RANK 1: When you succeed with a SNEAK
ATTACK (see page 90), you can spend Willpower
Points to increase damage. Every
WP you spend increases damage by 1.
✥✥
RANK 2: By spending a WP, you can slither
your way out of any restraints or push
yourself through the smallest of openings,
down to a few inches wide.
✥✥
RANK 3: You can make others do your job
for you through the power of hypnosis.
By spending a WP, you can force your
opponent to perform a specific action at a
time of your choosing. However, you must
speak to your opponent for a short time
before you can use this talent.
PATH OF POISON
You always carry an assortment of poisons.
Your collection counts as one TINY item and
doesn’t encumber you.
✥✥
RANK 1: By spending a Willpower Point,
you can pull out one dose of lethal poison
✥✥
✥✥
(see page 113) with a Potency equal to the
number of WP you spend multiplied by 3.
RANK 2: As per rank 1, but you can also
choose another kind of poison. See the
examples on page 113.
RANK 3: As per rank 2, but you can also
choose to have the poison already applied
to one of your weapons, for example, right
before an attack (see page 114). Using this
talent does not count as an action.
COMMENT: If you lose your collection of poisons,
you must get a new one before you can use
this talent again. This requires a visit to a trading
post of some kind and that you spend a WP
and 2D6 silver.
THE SORCERER’S
TALENTS
As a Sorcerer, you can learn the following four
profession talents. The Sorcerer’s talents are
all about magic, and determine which spells
you can cast. You get rank 1 in one of these
talents at character creation. Read more about
magic in Chapter 6.
PATH OF BLOOD
The rank of this talent determines which spells
you can use. Read more about magic in Chapter 6.
✥✥
RANK 1: You can cast rank 1 spells from
the Blood Magic discipline.
✥✥
RANK 2: You can cast rank 1 and rank 2
spells from the Blood Magic discipline.
71
talents