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PATH OF THE ENEMY
You see through your opponent and anticipate
his next move before it happens. Observe that
this talent is only applicable if you use the system
for hidden combinations in close combat
(see page 94).
✥✥
RANK 1: If you spend a Willpower Point
when you and your opponent choose your
hidden combinations, your opponent must
choose his combination first and then reveal
his first or second card to you before
you choose your own combination. Your
opponent chooses which card to show.
✥✥
RANK 2: As per rank 1, but you decide if
your opponent shows the first or second
card of his combination.
✥✥
RANK 3: As per rank 1, but your opponent
must show both his actions before you
choose your own actions.
✥✥
✥✥
range is attacked, you can spend a Willpower
Point to PARRY the attack for him.
Your PARRY follows the normal rules
and counts as one of your actions in the
round.
RANK 2: When you PARRY, you can
immediately spend a WP to not count the
PARRY against your actions in the round,
making it “free.” You can do this several
times in a round, as long as you have WP
to spend.
RANK 3: When you PARRY successfully,
you can decrease damage further by
spending WP. Every point you spend
decreases damage by 1. You must state
how many WP you use before you roll for
armor.
THE HUNTER’S
TALENTS
The following three profession talents are
available to Hunters. You get rank 1 in one of
these talents at character creation.
PATH OF THE ARROW
PATH OF THE SHIELD
You are a rock in the heat of battle, immovable
and hard to kill. This talent affects how
you PARRY attacks, regardless of whether you
do it with a shield or a weapon.
✥✥
RANK 1: When a friend within NEAR
You are a master archer and fire arrows as if
they were controlled by your own will.
✥✥
RANK 1: When you hit with a ranged
weapon attack, you can spend a Willpower
Point to find a weakness in your
opponent’s armor or natural armor. The
armor offers no protection against your
attack.
65
talents