Forbidden Lands Players Handbook
cious of pursuers. You can spend WillpowerPoints in combat to avoid being hit by physicalattacks (see Chapter 5). Every WP spent eliminatesone x the attacker rolls.THE WOLFKIN TALENT:HUNTING INSTINCTSThe wolfkin have a powerful sense of smelland can track their prey for days once they havecaught their scent. You can spend WillpowerPoints to designate a person or a creature as yourprey. Your prey must be within line of sight, orthere must be a scent to follow. The number ofWP you spend equals the number of days that youcan follow your prey’s scent. In combat, all yourattacks against your prey get a +1 bonus per WPspent, until the creature is Broken or until youchoose to let your prey go.WILLPOWER FOR NPCSUnlike PCs, NPCs don’t haveindividual Willpower Points.Instead, the GM has a poolof WP to activate kin talentsand professional talents forall NPCs. At the start of eachgame session, the GM gets anumber of WP equal to theplayers’ total amount. The GMcan earn more WP by pushingrolls just like players, but shecannot save any WP from onesession to the next.THE ORC TALENT:UNBREAKABLEThe orcs were created to serve. Their bodiesare strong, and they are very resilient whenit comes to pain and punishment. When youare Broken by any kind of damage (see page107), you can spend Willpower Points to immediatelyget back on your feet. For everypoint you spend, you recover 1 point of theBroken attribute. You cannot use this talentunless you are Broken. The talent does notaffect critical injuries.THE GOBLIN TALENT: SNEAKYGoblins are often considered sneaky and untrustworthyby other kin, and many do theirbest to live up their infamy. When rollingfor STEALTH, you can spend Willpower Pointswhich are automatically turned into extra x.You may even roll first and spend WP afteryou see how the roll goes.THE DRUID’STALENTSAs a Druid, you can learn the following threeprofession talents. The Druid’s talents are allabout magic, and determine which spells youcan cast. You get rank 1 in one of these talentsat character creation. Read more about magicin Chapter 6.63talents
PATH OF HEALINGYour calling is to use the forces of nature to healand nurture the injured and the lost souls. Therank of this talent determines which spells youcan use. Read more about magic in Chapter 6.✥✥RANK 1: You can cast rank 1 spells fromthe Healing discipline.✥✥RANK 2: You can cast rank 1 and rank 2spells from the Healing discipline.✥✥RANK 3: You can cast rank 1, 2 and 3 spellsfrom the Healing discipline.rank of this talent determines which spells youcan use. Read more about magic in Chapter 6.✥✥RANK 1: You can cast rank 1 spells fromthe Awareness discipline.✥✥RANK 2: You can cast rank 1 and rank 2spells from the Awareness discipline.✥✥RANK 3: You can cast rank 1, 2 and 3 spellsfrom the Awareness discipline.THE FIGHTER’STALENTSThe following three profession talents areavailable to Fighters. You get rank 1 in one ofthese talents at character creation.PATH OF SHIFTING SHAPESYou are one with the feral creatures of theworld and can assume their attributes or eventake their form. The rank of this talent determineswhich spells you can use. Read moreabout magic in Chapter 6.✥✥RANK 1: You can cast rank 1 spells fromthe Shapeshifting discipline.✥✥RANK 2: You can cast rank 1 and rank 2spells from the Shapeshifting discipline.✥✥RANK 3: You can cast rank 1, 2 and 3 spellsfrom the Shapeshifting discipline.PATH OF SIGHTYou can see beyond sight, and your inner eye cansee what has happened and what will happen. ThePATH OF THE BLADEYou are one with your blade. You practice withyour weapon every day and know all its qualities,as if it were part of your own body.✥✥RANK 1: When you hit with a close combatattack, you can spend a Willpower Point tofind a weakness in your opponent’s armoror natural armor. The armor has no effectagainst your attack.✥✥RANK 2: Once you have used up all your actionsduring the round, you can spend a WPto immediately attack again in close combat.✥✥RANK 3: When you hit with a close combatattack, you can increase the damage byspending WP. Every point spent increasesdamage by 1. You must state how manyWP you use before your opponent rolls forarmor.64chapter 4
- Page 13 and 14: are not necessary to play Forbidden
- Page 15 and 16: YOUR ADVENTURERVincerra lay dead be
- Page 17 and 18: Alderland who invaded Ravenland aga
- Page 19 and 20: DWARFIn the beginning, the god Huge
- Page 21 and 22: stomach it. They couldn’t stand t
- Page 23 and 24: froth washing your face. The night
- Page 25 and 26: FIGHTERYou have followed the way of
- Page 27 and 28: MINSTRELWhen the road is long, when
- Page 29 and 30: RIDERThe legends say that the anima
- Page 31 and 32: SORCERERLet them stare at you in fe
- Page 33 and 34: STARTING SCORES: When you create yo
- Page 35 and 36: PRIDEAdventurers are not like other
- Page 37 and 38: DARK SECRETEvery player character i
- Page 39 and 40: Quarter Day (see page 144). If the
- Page 41 and 42: SKILLS: To increase a skill level b
- Page 43 and 44: SKILLSThe lava ate his stilts and B
- Page 45 and 46: forward - perhaps at the cost of ti
- Page 47 and 48: CHANCE OF SUCCESSWhen you roll a lo
- Page 49 and 50: DIFFICULTYMODIFICATIONTrivial +3Sim
- Page 51 and 52: GEAR GETS WORNWhen you use gear and
- Page 53 and 54: SIMPLE AND ADVANCED ITEMSAll items
- Page 55 and 56: SLEIGHT OF HAND (AGILITY)When you a
- Page 57 and 58: NOT MIND CONTROLWhen you MANIPULATE
- Page 59 and 60: ANIMAL HANDLING (EMPATHY)The Forbid
- Page 61 and 62: LIST OF TALENTSKIN TALENTSThe Human
- Page 63: KIN TALENTSYour kin gives you a spe
- Page 67 and 68: ✥✥✥✥RANK 2: Once you have u
- Page 69 and 70: this talent in combat counts as a s
- Page 71 and 72: the effects of this talent require
- Page 73 and 74: ✥✥RANK 3: You can cast rank 1,
- Page 75 and 76: ✥✥✥✥RANK 2: When you cook f
- Page 77 and 78: ✥✥✥✥x - that is, two x for
- Page 79 and 80: MELEE CHARGEYou throw yourself into
- Page 81 and 82: ✥✥RANK 3: You can add a D8 Arti
- Page 83 and 84: ✥✥✥✥quality, similar to to
- Page 85 and 86: SURPRISEIf you perform an attack th
- Page 87 and 88: SLOW ACTIONSACTION PREREQUISITE SKI
- Page 89 and 90: ROUGH: You must roll MOVE when you
- Page 91 and 92: AMBUSHES &SNEAK ATTACKSThe key to w
- Page 93 and 94: tive order in the round. However, t
- Page 95 and 96: LENGTH. Brings you to NEAR range. R
- Page 97 and 98: the attack. If the defender has alr
- Page 99 and 100: you can SHOOT. Note that the FAST S
- Page 101 and 102: ✥✥✥✥✥✥✥✥You ask for
- Page 103 and 104: KNIFELONGSWORDDAGGERSHORTSWORDTWO-H
- Page 105 and 106: THROWING KNIFETHROWING AXESLINGLONG
- Page 107 and 108: SHIELDSWEAPON BONUS DAMAGE RANGE CO
- Page 109 and 110: COUP DE GRACEAn opponent who has lo
- Page 111 and 112: DWARVEN WEAPONS:DAGGERThe effects o
- Page 113 and 114: ELVEN WEAPONS:TWO-HANDED SPEARSHORT
PATH OF HEALING
Your calling is to use the forces of nature to heal
and nurture the injured and the lost souls. The
rank of this talent determines which spells you
can use. Read more about magic in Chapter 6.
✥✥
RANK 1: You can cast rank 1 spells from
the Healing discipline.
✥✥
RANK 2: You can cast rank 1 and rank 2
spells from the Healing discipline.
✥✥
RANK 3: You can cast rank 1, 2 and 3 spells
from the Healing discipline.
rank of this talent determines which spells you
can use. Read more about magic in Chapter 6.
✥✥
RANK 1: You can cast rank 1 spells from
the Awareness discipline.
✥✥
RANK 2: You can cast rank 1 and rank 2
spells from the Awareness discipline.
✥✥
RANK 3: You can cast rank 1, 2 and 3 spells
from the Awareness discipline.
THE FIGHTER’S
TALENTS
The following three profession talents are
available to Fighters. You get rank 1 in one of
these talents at character creation.
PATH OF SHIFTING SHAPES
You are one with the feral creatures of the
world and can assume their attributes or even
take their form. The rank of this talent determines
which spells you can use. Read more
about magic in Chapter 6.
✥✥
RANK 1: You can cast rank 1 spells from
the Shapeshifting discipline.
✥✥
RANK 2: You can cast rank 1 and rank 2
spells from the Shapeshifting discipline.
✥✥
RANK 3: You can cast rank 1, 2 and 3 spells
from the Shapeshifting discipline.
PATH OF SIGHT
You can see beyond sight, and your inner eye can
see what has happened and what will happen. The
PATH OF THE BLADE
You are one with your blade. You practice with
your weapon every day and know all its qualities,
as if it were part of your own body.
✥✥
RANK 1: When you hit with a close combat
attack, you can spend a Willpower Point to
find a weakness in your opponent’s armor
or natural armor. The armor has no effect
against your attack.
✥✥
RANK 2: Once you have used up all your actions
during the round, you can spend a WP
to immediately attack again in close combat.
✥✥
RANK 3: When you hit with a close combat
attack, you can increase the damage by
spending WP. Every point spent increases
damage by 1. You must state how many
WP you use before your opponent rolls for
armor.
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chapter 4