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Forbidden Lands Players Handbook

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cious of pursuers. You can spend Willpower

Points in combat to avoid being hit by physical

attacks (see Chapter 5). Every WP spent eliminates

one x the attacker rolls.

THE WOLFKIN TALENT:

HUNTING INSTINCTS

The wolfkin have a powerful sense of smell

and can track their prey for days once they have

caught their scent. You can spend Willpower

Points to designate a person or a creature as your

prey. Your prey must be within line of sight, or

there must be a scent to follow. The number of

WP you spend equals the number of days that you

can follow your prey’s scent. In combat, all your

attacks against your prey get a +1 bonus per WP

spent, until the creature is Broken or until you

choose to let your prey go.

WILLPOWER FOR NPCS

Unlike PCs, NPCs don’t have

individual Willpower Points.

Instead, the GM has a pool

of WP to activate kin talents

and professional talents for

all NPCs. At the start of each

game session, the GM gets a

number of WP equal to the

players’ total amount. The GM

can earn more WP by pushing

rolls just like players, but she

cannot save any WP from one

session to the next.

THE ORC TALENT:

UNBREAKABLE

The orcs were created to serve. Their bodies

are strong, and they are very resilient when

it comes to pain and punishment. When you

are Broken by any kind of damage (see page

107), you can spend Willpower Points to immediately

get back on your feet. For every

point you spend, you recover 1 point of the

Broken attribute. You cannot use this talent

unless you are Broken. The talent does not

affect critical injuries.

THE GOBLIN TALENT: SNEAKY

Goblins are often considered sneaky and untrustworthy

by other kin, and many do their

best to live up their infamy. When rolling

for STEALTH, you can spend Willpower Points

which are automatically turned into extra x.

You may even roll first and spend WP after

you see how the roll goes.

THE DRUID’S

TALENTS

As a Druid, you can learn the following three

profession talents. The Druid’s talents are all

about magic, and determine which spells you

can cast. You get rank 1 in one of these talents

at character creation. Read more about magic

in Chapter 6.

63

talents

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