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cious of pursuers. You can spend Willpower
Points in combat to avoid being hit by physical
attacks (see Chapter 5). Every WP spent eliminates
one x the attacker rolls.
THE WOLFKIN TALENT:
HUNTING INSTINCTS
The wolfkin have a powerful sense of smell
and can track their prey for days once they have
caught their scent. You can spend Willpower
Points to designate a person or a creature as your
prey. Your prey must be within line of sight, or
there must be a scent to follow. The number of
WP you spend equals the number of days that you
can follow your prey’s scent. In combat, all your
attacks against your prey get a +1 bonus per WP
spent, until the creature is Broken or until you
choose to let your prey go.
WILLPOWER FOR NPCS
Unlike PCs, NPCs don’t have
individual Willpower Points.
Instead, the GM has a pool
of WP to activate kin talents
and professional talents for
all NPCs. At the start of each
game session, the GM gets a
number of WP equal to the
players’ total amount. The GM
can earn more WP by pushing
rolls just like players, but she
cannot save any WP from one
session to the next.
THE ORC TALENT:
UNBREAKABLE
The orcs were created to serve. Their bodies
are strong, and they are very resilient when
it comes to pain and punishment. When you
are Broken by any kind of damage (see page
107), you can spend Willpower Points to immediately
get back on your feet. For every
point you spend, you recover 1 point of the
Broken attribute. You cannot use this talent
unless you are Broken. The talent does not
affect critical injuries.
THE GOBLIN TALENT: SNEAKY
Goblins are often considered sneaky and untrustworthy
by other kin, and many do their
best to live up their infamy. When rolling
for STEALTH, you can spend Willpower Points
which are automatically turned into extra x.
You may even roll first and spend WP after
you see how the roll goes.
THE DRUID’S
TALENTS
As a Druid, you can learn the following three
profession talents. The Druid’s talents are all
about magic, and determine which spells you
can cast. You get rank 1 in one of these talents
at character creation. Read more about magic
in Chapter 6.
63
talents