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SAVE A LIFE: The most important application
of HEALING is giving first aid and saving the life
of a fallen comrade who has suffered a critical
injury. A failed roll at this point could mean the
end for your patient, so be careful! Read more
about critical injuries on page 108.
SURVIVAL
PERFORMANCE (EMPATHY)
Singing and performing are highly valued in
the Forbidden Lands. The land is permeated
by legends and myths, passed on by the people
through generations. The PERFORMANCE skill
can be used in several ways.
RECOVERY: When a comrade has her Wits or
Empathy Broken, you can use PERFORMANCE
to bring her back to her feet, in the same way
as HEALING can recover Strength and Agility.
Your subject immediately recovers a number of
attribute points equal to the number of x you
roll. Read more in Chapter 5.
TAUNT ENEMIES: You can use a slow action
(see page 85) to taunt an enemy in combat. The
enemy must be in SHORT range and be able to
understand your language. You cannot taunt
monsters or animals. Roll an opposed roll for
PERFORMANCE versus INSIGHT. If you succeed,
choose one of the following effects:
✥✥
The enemy is angered and has to direct his
next attack towards you, if at all possible.
✥✥
The enemy is distracted and his next roll is
modified by –1. If you roll more x than you
initially needed to win, the enemy’s next roll
is modified by an additional –1 for every x.
Feel free to embellish your insults to the enemy
at the gaming table!
INSIGHT
57
skills