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NOT MIND CONTROL
When you MANIPULATE someone,
you do not take control of their
mind. What you are trying to
convince your adversary about
must be somewhat reasonable,
otherwise the GM can disallow it.
SCOUTING
fected both by your bargaining position and
your Reputation (see page 40).
If you succeed, your adversary must either
do what you want or immediately attack you
physically.
Even if your adversary chooses to do what
you want, he can still demand something in
return. The GM decides what that entails, but
it should be reasonable enough for you to be
able to meet those demands. It is up to you to
accept the agreement or not.
BEING MANIPULATED: NPCs and other PCs
can MANIPULATE you. If their roll succeeds,
you must attack or offer a deal of some kind.
Then it is up to the GM (or the other player)
whether your adversary accepts or not.
HEALING (EMPATHY)
The Forbidden Lands are a dangerous place. As
an adventurer, there is a significant risk that
you and your friends will be injured, sooner or
later. This is when the HEALING skill is useful. It
can be used in two different ways:
RECOVERY: A person who has
suffered so much damage to
Strength or Agility that the
attribute has been reduced to
zero is Broken, and cannot act any
further. If you apply your HEALING
skills to her and your roll succeeds,
she gets back on her feet and immediately
recovers a number of attribute
points equal to the number of x you roll.
Read more about damage in Chapter 5.
MANIPULATION
56
chapter 3