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Forbidden Lands Players Handbook

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NOT MIND CONTROL

When you MANIPULATE someone,

you do not take control of their

mind. What you are trying to

convince your adversary about

must be somewhat reasonable,

otherwise the GM can disallow it.

SCOUTING

fected both by your bargaining position and

your Reputation (see page 40).

If you succeed, your adversary must either

do what you want or immediately attack you

physically.

Even if your adversary chooses to do what

you want, he can still demand something in

return. The GM decides what that entails, but

it should be reasonable enough for you to be

able to meet those demands. It is up to you to

accept the agreement or not.

BEING MANIPULATED: NPCs and other PCs

can MANIPULATE you. If their roll succeeds,

you must attack or offer a deal of some kind.

Then it is up to the GM (or the other player)

whether your adversary accepts or not.

HEALING (EMPATHY)

The Forbidden Lands are a dangerous place. As

an adventurer, there is a significant risk that

you and your friends will be injured, sooner or

later. This is when the HEALING skill is useful. It

can be used in two different ways:

RECOVERY: A person who has

suffered so much damage to

Strength or Agility that the

attribute has been reduced to

zero is Broken, and cannot act any

further. If you apply your HEALING

skills to her and your roll succeeds,

she gets back on her feet and immediately

recovers a number of attribute

points equal to the number of x you roll.

Read more about damage in Chapter 5.

MANIPULATION

56

chapter 3

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