Forbidden Lands Players Handbook
LORE (WITS)Myths and legends are not just tales to amusearound the campfire. They often containvital knowledge about the ForbiddenLands that has been passed down throughgenerations. Roll for LORE when you wantto know more about an adventure site,an important NPC or an artifact. Ifyou succeed, you will remember a legend(see page 6) about it. Some legendsare available as premade handouts.STEALTHSURVIVAL (WITS)The Forbidden Lands are dangerous ground,where wild beasts roam the land. The ignorantcan lose their lives by choosing thewrong path through the woods or drinkingfrom the wrong water source. You can rollSURVIVAL in a number of different situationswhen you are traveling in the wilderness.Read more in Chapter 7.INSIGHT (WITS)Being able to read other people and see throughlies and deceit can be an important ability foran adventurer. Roll INSIGHT when someone istrying to MANIPULATE you (opposed roll). Readmore below.You can also use this skill to determinean NPC’s state of mind. You must be closeto the NPC and spend a few minutes observinghim. If your roll is successful, the GMmust tell you which is the NPC’s strongestemotion right now – for example hate, fear,contempt, or love.MANIPULATION (EMPATHY)MARKSMANSHIPLife in the Forbidden Lands is bloody, but youcan often reach your goals without violence,through charm, threats, or sensible reasoning.There are many methods to make another personsee things your way. Make an opposed roll(see page 49) with your MANIPULATION againstyour adversary’s INSIGHT. Your chances are af-55skills
NOT MIND CONTROLWhen you MANIPULATE someone,you do not take control of theirmind. What you are trying toconvince your adversary aboutmust be somewhat reasonable,otherwise the GM can disallow it.SCOUTINGfected both by your bargaining position andyour Reputation (see page 40).If you succeed, your adversary must eitherdo what you want or immediately attack youphysically.Even if your adversary chooses to do whatyou want, he can still demand something inreturn. The GM decides what that entails, butit should be reasonable enough for you to beable to meet those demands. It is up to you toaccept the agreement or not.BEING MANIPULATED: NPCs and other PCscan MANIPULATE you. If their roll succeeds,you must attack or offer a deal of some kind.Then it is up to the GM (or the other player)whether your adversary accepts or not.HEALING (EMPATHY)The Forbidden Lands are a dangerous place. Asan adventurer, there is a significant risk thatyou and your friends will be injured, sooner orlater. This is when the HEALING skill is useful. Itcan be used in two different ways:RECOVERY: A person who hassuffered so much damage toStrength or Agility that theattribute has been reduced tozero is Broken, and cannot act anyfurther. If you apply your HEALINGskills to her and your roll succeeds,she gets back on her feet and immediatelyrecovers a number of attributepoints equal to the number of x you roll.Read more about damage in Chapter 5.MANIPULATION56chapter 3
- Page 5 and 6: INTRODUCTIONDid you hear the story
- Page 7 and 8: lifted. You, and other restless sou
- Page 9 and 10: RAVENLAND -THE FORBIDDENLANDRavenla
- Page 11 and 12: placed on the map if one of your ad
- Page 13 and 14: are not necessary to play Forbidden
- Page 15 and 16: YOUR ADVENTURERVincerra lay dead be
- Page 17 and 18: Alderland who invaded Ravenland aga
- Page 19 and 20: DWARFIn the beginning, the god Huge
- Page 21 and 22: stomach it. They couldn’t stand t
- Page 23 and 24: froth washing your face. The night
- Page 25 and 26: FIGHTERYou have followed the way of
- Page 27 and 28: MINSTRELWhen the road is long, when
- Page 29 and 30: RIDERThe legends say that the anima
- Page 31 and 32: SORCERERLet them stare at you in fe
- Page 33 and 34: STARTING SCORES: When you create yo
- Page 35 and 36: PRIDEAdventurers are not like other
- Page 37 and 38: DARK SECRETEvery player character i
- Page 39 and 40: Quarter Day (see page 144). If the
- Page 41 and 42: SKILLS: To increase a skill level b
- Page 43 and 44: SKILLSThe lava ate his stilts and B
- Page 45 and 46: forward - perhaps at the cost of ti
- Page 47 and 48: CHANCE OF SUCCESSWhen you roll a lo
- Page 49 and 50: DIFFICULTYMODIFICATIONTrivial +3Sim
- Page 51 and 52: GEAR GETS WORNWhen you use gear and
- Page 53 and 54: SIMPLE AND ADVANCED ITEMSAll items
- Page 55: SLEIGHT OF HAND (AGILITY)When you a
- Page 59 and 60: ANIMAL HANDLING (EMPATHY)The Forbid
- Page 61 and 62: LIST OF TALENTSKIN TALENTSThe Human
- Page 63 and 64: KIN TALENTSYour kin gives you a spe
- Page 65 and 66: PATH OF HEALINGYour calling is to u
- Page 67 and 68: ✥✥✥✥RANK 2: Once you have u
- Page 69 and 70: this talent in combat counts as a s
- Page 71 and 72: the effects of this talent require
- Page 73 and 74: ✥✥RANK 3: You can cast rank 1,
- Page 75 and 76: ✥✥✥✥RANK 2: When you cook f
- Page 77 and 78: ✥✥✥✥x - that is, two x for
- Page 79 and 80: MELEE CHARGEYou throw yourself into
- Page 81 and 82: ✥✥RANK 3: You can add a D8 Arti
- Page 83 and 84: ✥✥✥✥quality, similar to to
- Page 85 and 86: SURPRISEIf you perform an attack th
- Page 87 and 88: SLOW ACTIONSACTION PREREQUISITE SKI
- Page 89 and 90: ROUGH: You must roll MOVE when you
- Page 91 and 92: AMBUSHES &SNEAK ATTACKSThe key to w
- Page 93 and 94: tive order in the round. However, t
- Page 95 and 96: LENGTH. Brings you to NEAR range. R
- Page 97 and 98: the attack. If the defender has alr
- Page 99 and 100: you can SHOOT. Note that the FAST S
- Page 101 and 102: ✥✥✥✥✥✥✥✥You ask for
- Page 103 and 104: KNIFELONGSWORDDAGGERSHORTSWORDTWO-H
- Page 105 and 106: THROWING KNIFETHROWING AXESLINGLONG
LORE (WITS)
Myths and legends are not just tales to amuse
around the campfire. They often contain
vital knowledge about the Forbidden
Lands that has been passed down through
generations. Roll for LORE when you want
to know more about an adventure site,
an important NPC or an artifact. If
you succeed, you will remember a legend
(see page 6) about it. Some legends
are available as premade handouts.
STEALTH
SURVIVAL (WITS)
The Forbidden Lands are dangerous ground,
where wild beasts roam the land. The ignorant
can lose their lives by choosing the
wrong path through the woods or drinking
from the wrong water source. You can roll
SURVIVAL in a number of different situations
when you are traveling in the wilderness.
Read more in Chapter 7.
INSIGHT (WITS)
Being able to read other people and see through
lies and deceit can be an important ability for
an adventurer. Roll INSIGHT when someone is
trying to MANIPULATE you (opposed roll). Read
more below.
You can also use this skill to determine
an NPC’s state of mind. You must be close
to the NPC and spend a few minutes observing
him. If your roll is successful, the GM
must tell you which is the NPC’s strongest
emotion right now – for example hate, fear,
contempt, or love.
MANIPULATION (EMPATHY)
MARKSMANSHIP
Life in the Forbidden Lands is bloody, but you
can often reach your goals without violence,
through charm, threats, or sensible reasoning.
There are many methods to make another person
see things your way. Make an opposed roll
(see page 49) with your MANIPULATION against
your adversary’s INSIGHT. Your chances are af-
55
skills