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Forbidden Lands Players Handbook

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SLEIGHT OF HAND (AGILITY)

When you are trying to steal the queen’s jewel

unnoticed, pick a lock, or perform any other

action that requires fine motor skills, you roll

SLEIGHT OF HAND.

MARKSMANSHIP

(AGILITY)

Using a bow and arrow, sling, or a simple

rock, you can stop enemies at a distance and

can avoid bloodying your hands. Roll MARKS-

MANSHIP when you throw or fire a weapon at

an enemy at a distance. If you succeed, the

shot hits its target and you do weapon damage

(see page 100) to your enemy. Read more

about ranged combat in Chapter 5.

SCOUTING (WITS)

As an adventurer in the Forbidden Lands, you

always have to be on your guard, or you won’t live

long. You use your SCOUTING skill to discover anyone

sneaking up on you (opposed roll, see above).

You can also use this skill when you see

something or someone at a distance, and want

to know more about it. If the roll is successful,

you see what it is and can determine whether

or not it is a threat to you. The GM decides

exactly what you see.

DON’T USE SCOUTING

TO FIND HIDDEN THINGS

The SCOUTING skill is not used to find

hidden things like secret doors or hidden

clues. If you describe how your PC

searches the right place, the GM should

simply let you discover what you are

looking for if it is possible to find.

CRAFTING

GROUP SCOUTING

When you and the other adventurers

scout at the same

time, you do not roll separately.

Instead, only the PC with the

highest SCOUTING skill level rolls,

and that result applies to the

whole group.

54

chapter 3

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