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SLEIGHT OF HAND (AGILITY)
When you are trying to steal the queen’s jewel
unnoticed, pick a lock, or perform any other
action that requires fine motor skills, you roll
SLEIGHT OF HAND.
MARKSMANSHIP
(AGILITY)
Using a bow and arrow, sling, or a simple
rock, you can stop enemies at a distance and
can avoid bloodying your hands. Roll MARKS-
MANSHIP when you throw or fire a weapon at
an enemy at a distance. If you succeed, the
shot hits its target and you do weapon damage
(see page 100) to your enemy. Read more
about ranged combat in Chapter 5.
SCOUTING (WITS)
As an adventurer in the Forbidden Lands, you
always have to be on your guard, or you won’t live
long. You use your SCOUTING skill to discover anyone
sneaking up on you (opposed roll, see above).
You can also use this skill when you see
something or someone at a distance, and want
to know more about it. If the roll is successful,
you see what it is and can determine whether
or not it is a threat to you. The GM decides
exactly what you see.
DON’T USE SCOUTING
TO FIND HIDDEN THINGS
The SCOUTING skill is not used to find
hidden things like secret doors or hidden
clues. If you describe how your PC
searches the right place, the GM should
simply let you discover what you are
looking for if it is possible to find.
CRAFTING
GROUP SCOUTING
When you and the other adventurers
scout at the same
time, you do not roll separately.
Instead, only the PC with the
highest SCOUTING skill level rolls,
and that result applies to the
whole group.
54
chapter 3