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forward – perhaps at the cost of time, risk, or
silver, but still a way. The GM has the final say
on the consequences of failure in that particular
situation.
You have one last chance if you really want
to succeed – you can push the roll.
ANIMAL HANDLING
PUSHING
YOUR ROLL
If you are desperate to succeed with a dice roll,
you can choose to push it. This means that you
grab all the dice that did not come up as a six
(x) or a one (l) and roll them again. You get a
new chance to roll x.
You cannot choose which dice to reroll.
DON’T ROLL TOO OFTEN
It’s hard to succeed in the
Forbidden Lands. If you lack the
right gear or friends that can
help you, there is a great risk of
spectacular failure. With that in
mind, you should never roll dice
unless it is absolutely necessary.
Save the dice for dramatic
situations or tough challenges.
In any other situation, the GM
should simply allow you to perform
whatever action you wish.
When you push, you must roll all dice that did
not come up as x or l .
Usually, you would only push a roll if you
failed it – although you can push your roll even
if you rolled x first, to get more x to increase
the effect of an attack for example. Pushing a
roll is not without risk – more on that below.
How a pushed roll plays out in story terms
depends on what kind of action you are performing.
It doesn’t have to be a physical effort,
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chapter 3