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Forbidden Lands Players Handbook

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forward – perhaps at the cost of time, risk, or

silver, but still a way. The GM has the final say

on the consequences of failure in that particular

situation.

You have one last chance if you really want

to succeed – you can push the roll.

ANIMAL HANDLING

PUSHING

YOUR ROLL

If you are desperate to succeed with a dice roll,

you can choose to push it. This means that you

grab all the dice that did not come up as a six

(x) or a one (l) and roll them again. You get a

new chance to roll x.

You cannot choose which dice to reroll.

DON’T ROLL TOO OFTEN

It’s hard to succeed in the

Forbidden Lands. If you lack the

right gear or friends that can

help you, there is a great risk of

spectacular failure. With that in

mind, you should never roll dice

unless it is absolutely necessary.

Save the dice for dramatic

situations or tough challenges.

In any other situation, the GM

should simply allow you to perform

whatever action you wish.

When you push, you must roll all dice that did

not come up as x or l .

Usually, you would only push a roll if you

failed it – although you can push your roll even

if you rolled x first, to get more x to increase

the effect of an attack for example. Pushing a

roll is not without risk – more on that below.

How a pushed roll plays out in story terms

depends on what kind of action you are performing.

It doesn’t have to be a physical effort,

44

chapter 3

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